diff --git a/Preloader.hx b/Preloader.hx index 37b63aadf..79998e6ea 100644 --- a/Preloader.hx +++ b/Preloader.hx @@ -29,7 +29,7 @@ class Preloader extends FlxBasePreloader this._width = Lib.current.stage.stageWidth; this._height = Lib.current.stage.stageHeight; - var ratio:Float = this._width / 800; //This allows us to scale assets depending on the size of the screen. + var ratio:Float = this._width / 1920; //This allows us to scale assets depending on the size of the screen. logo = new Sprite(); logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class. diff --git a/Project.xml b/Project.xml index 22b04d7d8..4db7fe335 100644 --- a/Project.xml +++ b/Project.xml @@ -37,8 +37,8 @@ - - + + @@ -59,7 +59,8 @@ - + + diff --git a/README.md b/README.md index 84ae25647..e06994275 100644 --- a/README.md +++ b/README.md @@ -4,3 +4,5 @@ This is the repository for Friday Night Funkin, a game originally made for Ludum Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371 + +## BrandyBuizel porting this shit like a G to Nintendo Switch \ No newline at end of file diff --git a/assets/images/preloaderArt.png b/assets/images/preloaderArt.png index fc6e92c1f..3e2e04705 100644 Binary files a/assets/images/preloaderArt.png and b/assets/images/preloaderArt.png differ diff --git a/source/FreeplayState.hx b/source/FreeplayState.hx index 1457fbf18..213c91c3d 100644 --- a/source/FreeplayState.hx +++ b/source/FreeplayState.hx @@ -184,7 +184,9 @@ class FreeplayState extends MusicBeatState function changeSelection(change:Int = 0) { + #if !switch NGio.logEvent('Fresh'); + #end curSelected += change; diff --git a/source/PlayState.hx b/source/PlayState.hx index a0540eb9f..51cc7874d 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -30,6 +30,9 @@ import flixel.util.FlxTimer; import haxe.Json; import lime.utils.Assets; +//New Audio BS +//import faxe.Faxe; + using StringTools; class PlayState extends MusicBeatState @@ -841,9 +844,7 @@ class PlayState extends MusicBeatState function endSong():Void { - #if !switch Highscore.saveScore(SONG.song, songScore, storyDifficulty); - #end if (isStoryMode) { @@ -861,9 +862,10 @@ class PlayState extends MusicBeatState #if !switch NGio.unlockMedal(60961); - Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty); #end + Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty); + FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked; FlxG.save.flush(); }