From 4815bed2cb8f32d984ec4e325883d68b5f6d64b5 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Sun, 16 Apr 2023 13:12:51 -0400 Subject: [PATCH 01/36] abot in progresss --- source/funkin/modding/base/ScriptedFlxAtlasSprite.hx | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 source/funkin/modding/base/ScriptedFlxAtlasSprite.hx diff --git a/source/funkin/modding/base/ScriptedFlxAtlasSprite.hx b/source/funkin/modding/base/ScriptedFlxAtlasSprite.hx new file mode 100644 index 000000000..e9ffd450d --- /dev/null +++ b/source/funkin/modding/base/ScriptedFlxAtlasSprite.hx @@ -0,0 +1,8 @@ +package funkin.modding.base; + +/** + * A script that can be tied to an FlxAtlasSprite + * Create a scripted class that extends FlxAtlasSprite to use this. + */ +@:hscriptClass +class ScriptedFlxAtlasSprite extends funkin.graphics.adobeanimate.FlxAtlasSprite implements HScriptedClass {} From cf9915ef6097f897534a5bc843e71674836e09b6 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Fri, 8 Sep 2023 01:37:32 -0400 Subject: [PATCH 02/36] puddle positioning --- source/funkin/import.hx | 1 + source/funkin/play/stage/Stage.hx | 2 ++ 2 files changed, 3 insertions(+) diff --git a/source/funkin/import.hx b/source/funkin/import.hx index 5ca6b03db..02055d4ed 100644 --- a/source/funkin/import.hx +++ b/source/funkin/import.hx @@ -6,6 +6,7 @@ import funkin.util.Constants; import funkin.Paths; import funkin.Preferences; import flixel.FlxG; // This one in particular causes a compile error if you're using macros. +import flixel.system.debug.watch.Tracker; // These are great. using Lambda; diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index c8cb8ce66..f876a0e54 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -276,6 +276,8 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass { namedProps.set(name, prop); prop.name = name; + FlxG.debugger.track(prop, name); + FlxG.debugger.track(prop.scale, name + '.scale'); } this.add(prop); } From 32ec724da68ba8e146a629168baa2eb7592aaece Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Mon, 11 Sep 2023 11:10:08 -0400 Subject: [PATCH 03/36] rainshader prototype --- .../funkin/graphics/shaders/PuddleShader.hx | 12 ++ .../shaders/RuntimePostEffectShader.hx | 51 ++++++++ .../graphics/shaders/RuntimeRainShader.hx | 111 ++++++++++++++++++ source/funkin/play/stage/Stage.hx | 2 - 4 files changed, 174 insertions(+), 2 deletions(-) create mode 100644 source/funkin/graphics/shaders/PuddleShader.hx create mode 100644 source/funkin/graphics/shaders/RuntimePostEffectShader.hx create mode 100644 source/funkin/graphics/shaders/RuntimeRainShader.hx diff --git a/source/funkin/graphics/shaders/PuddleShader.hx b/source/funkin/graphics/shaders/PuddleShader.hx new file mode 100644 index 000000000..8e04c6453 --- /dev/null +++ b/source/funkin/graphics/shaders/PuddleShader.hx @@ -0,0 +1,12 @@ +package funkin.shaderslmfao; + +import flixel.addons.display.FlxRuntimeShader; +import openfl.Assets; + +class PuddleShader extends FlxRuntimeShader +{ + public function new() + { + super(Assets.getText(Paths.frag('puddle'))); + } +} diff --git a/source/funkin/graphics/shaders/RuntimePostEffectShader.hx b/source/funkin/graphics/shaders/RuntimePostEffectShader.hx new file mode 100644 index 000000000..b9ec73c76 --- /dev/null +++ b/source/funkin/graphics/shaders/RuntimePostEffectShader.hx @@ -0,0 +1,51 @@ +package funkin.shaderslmfao; + +import flixel.FlxG; +import flixel.addons.display.FlxRuntimeShader; +import flixel.system.FlxAssets.FlxShader; +import haxe.CallStack; +import lime.graphics.opengl.GLProgram; +import lime.utils.Log; + +class RuntimePostEffectShader extends FlxRuntimeShader +{ + @:glVertexHeader(" + varying vec2 fragCoord; // normalized texture coord + varying vec2 screenPos; // y: always between 0 and 1, x: between 0 and (width/height) + uniform vec2 screenResolution; + ", true) + @:glVertexBody(" + fragCoord = vec2( + openfl_TextureCoord.x > 0.0 ? 1.0 : 0.0, + openfl_TextureCoord.y > 0.0 ? 1.0 : 0.0 + ); + screenPos = fragCoord * vec2(screenResolution.x / screenResolution.y, 1.0); + ") + @:glFragmentHeader(" + varying vec2 fragCoord; + varying vec2 screenPos; + + vec2 texCoordSize() { // hack + return openfl_TextureCoordv / fragCoord; + } + ", true) + public function new(fragmentSource:String = null, glVersion:String = null) + { + super(fragmentSource, null, glVersion); + screenResolution.value = [FlxG.width, FlxG.height]; + } + + override function __createGLProgram(vertexSource:String, fragmentSource:String):GLProgram + { + try + { + final res = super.__createGLProgram(vertexSource, fragmentSource); + return res; + } + catch (error) + { + Log.warn(error); + return null; + } + } +} diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx new file mode 100644 index 000000000..cab0a8964 --- /dev/null +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -0,0 +1,111 @@ +package funkin.shaderslmfao; + +import flixel.system.FlxAssets.FlxShader; +import openfl.display.BitmapData; +import openfl.display.ShaderParameter; +import openfl.display.ShaderParameterType; +import openfl.utils.Assets; + +typedef Light = +{ + var position:Array; + var color:Array; + var radius:Float; +} + +class RuntimeRainShader extends RuntimePostEffectShader +{ + static final MAX_LIGHTS:Int = 8; + + public var lights:Array< + { + position:ShaderParameter, + color:ShaderParameter, + radius:ShaderParameter, + }>; + + // This is a property, whenever the value is set it calls the set_time function. + // This makes the code cleaner elsewhere. + public var time(default, set):Float = 1; + + function set_time(value:Float):Float + { + this.setFloat('uTime', value); + return time = value; + } + + public var puddleMap(default, set):BitmapData; + + public var groundMap(default, set):BitmapData; + + function set_groundMap(value:BitmapData):BitmapData + { + trace("groundmap set"); + this.setBitmapData('uGroundMap', value); + // this.setFloat2('uPuddleTextureSize', value.width, value.height); + return groundMap = value; + } + + function set_puddleMap(value:BitmapData):BitmapData + { + this.setBitmapData('uPuddleMap', value); + return puddleMap = value; + } + + public var lightMap(default, set):BitmapData; + + function set_lightMap(value:BitmapData):BitmapData + { + trace("lightmap set"); + this.setBitmapData('uLightMap', value); + return lightMap = value; + } + + public var numLights(default, set):Int = 0; + + function set_numLights(value:Int):Int + { + this.setInt('numLights', value); + return numLights = value; + } + + public function new() + { + super(Assets.getText(Paths.frag("rain"))); + } + + public function update(elapsed:Float):Void + { + time += elapsed; + } + + override function __processGLData(source:String, storageType:String):Void + { + super.__processGLData(source, storageType); + if (storageType == "uniform") + { + lights = [ + for (i in 0...MAX_LIGHTS) + { + position: addFloatUniform("lights[" + i + "].position", 2), + color: addFloatUniform("lights[" + i + "].color", 3), + radius: addFloatUniform("lights[" + i + "].radius", 1), + } + ]; + } + } + + @:access(openfl.display.ShaderParameter) + function addFloatUniform(name:String, length:Int):ShaderParameter + { + final res = new ShaderParameter(); + res.name = name; + res.type = [null, FLOAT, FLOAT2, FLOAT3, FLOAT4][length]; + res.__arrayLength = 1; + res.__isFloat = true; + res.__isUniform = true; + res.__length = length; + __paramFloat.push(res); + return res; + } +} diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index f876a0e54..c8cb8ce66 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -276,8 +276,6 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass { namedProps.set(name, prop); prop.name = name; - FlxG.debugger.track(prop, name); - FlxG.debugger.track(prop.scale, name + '.scale'); } this.add(prop); } From eb27c679c3de4b0f3326438c2a4b0ff23d7e871b Mon Sep 17 00:00:00 2001 From: shr Date: Thu, 14 Sep 2023 06:28:59 +0900 Subject: [PATCH 04/36] update shader --- .../shaders/RuntimePostEffectShader.hx | 92 +++++++++++++++---- .../graphics/shaders/RuntimeRainShader.hx | 36 ++++++-- 2 files changed, 100 insertions(+), 28 deletions(-) diff --git a/source/funkin/graphics/shaders/RuntimePostEffectShader.hx b/source/funkin/graphics/shaders/RuntimePostEffectShader.hx index b9ec73c76..7488d086f 100644 --- a/source/funkin/graphics/shaders/RuntimePostEffectShader.hx +++ b/source/funkin/graphics/shaders/RuntimePostEffectShader.hx @@ -1,38 +1,92 @@ package funkin.shaderslmfao; +import flixel.FlxCamera; import flixel.FlxG; import flixel.addons.display.FlxRuntimeShader; -import flixel.system.FlxAssets.FlxShader; -import haxe.CallStack; import lime.graphics.opengl.GLProgram; import lime.utils.Log; class RuntimePostEffectShader extends FlxRuntimeShader { - @:glVertexHeader(" - varying vec2 fragCoord; // normalized texture coord - varying vec2 screenPos; // y: always between 0 and 1, x: between 0 and (width/height) - uniform vec2 screenResolution; - ", true) - @:glVertexBody(" - fragCoord = vec2( + @:glVertexHeader(' + // normalized screen coord + // (0, 0) is the top left of the window + // (1, 1) is the bottom right of the window + varying vec2 screenCoord; + ', true) + @:glVertexBody(' + screenCoord = vec2( openfl_TextureCoord.x > 0.0 ? 1.0 : 0.0, openfl_TextureCoord.y > 0.0 ? 1.0 : 0.0 ); - screenPos = fragCoord * vec2(screenResolution.x / screenResolution.y, 1.0); - ") - @:glFragmentHeader(" - varying vec2 fragCoord; - varying vec2 screenPos; + ') + @:glFragmentHeader(' + // normalized screen coord + // (0, 0) is the top left of the window + // (1, 1) is the bottom right of the window + varying vec2 screenCoord; - vec2 texCoordSize() { // hack - return openfl_TextureCoordv / fragCoord; + // equals (FlxG.width, FlxG.height) + uniform vec2 uScreenResolution; + + // equals (camera.viewLeft, camera.viewTop, camera.viewRight, camera.viewBottom) + uniform vec4 uCameraBounds; + + // screen coord -> world coord conversion + // returns world coord in px + vec2 screenToWorld(vec2 screenCoord) { + float left = uCameraBounds.x; + float top = uCameraBounds.y; + float right = uCameraBounds.z; + float bottom = uCameraBounds.w; + vec2 scale = vec2(right - left, bottom - top); + vec2 offset = vec2(left, top); + return screenCoord * scale + offset; } - ", true) + + // world coord -> screen coord conversion + // returns normalized screen coord + vec2 worldToScreen(vec2 worldCoord) { + float left = uCameraBounds.x; + float top = uCameraBounds.y; + float right = uCameraBounds.z; + float bottom = uCameraBounds.w; + vec2 scale = vec2(right - left, bottom - top); + vec2 offset = vec2(left, top); + return (worldCoord - offset) / scale; + } + + // internally used to get the maximum `openfl_TextureCoordv` + vec2 bitmapCoordScale() { + return openfl_TextureCoordv / screenCoord; + } + + // internally used to compute bitmap coord + vec2 screenToBitmap(vec2 screenCoord) { + return screenCoord * bitmapCoordScale(); + } + + // samples the frame buffer using a screen coord + vec4 sampleBitmapScreen(vec2 screenCoord) { + return texture2D(bitmap, screenToBitmap(screenCoord)); + } + + // samples the frame buffer using a world coord + vec4 sampleBitmapWorld(vec2 worldCoord) { + return sampleBitmapScreen(worldToScreen(worldCoord)); + } + ', true) public function new(fragmentSource:String = null, glVersion:String = null) { super(fragmentSource, null, glVersion); - screenResolution.value = [FlxG.width, FlxG.height]; + uScreenResolution.value = [FlxG.width, FlxG.height]; + } + + // basically `updateViewInfo(FlxG.width, FlxG.height, FlxG.camera)` is good + public function updateViewInfo(screenWidth:Float, screenHeight:Float, camera:FlxCamera):Void + { + uScreenResolution.value = [screenWidth, screenHeight]; + uCameraBounds.value = [camera.viewLeft, camera.viewTop, camera.viewRight, camera.viewBottom]; } override function __createGLProgram(vertexSource:String, fragmentSource:String):GLProgram @@ -44,7 +98,7 @@ class RuntimePostEffectShader extends FlxRuntimeShader } catch (error) { - Log.warn(error); + Log.warn(error); // prevent the app from dying immediately return null; } } diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index cab0a8964..1150e4002 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -24,8 +24,6 @@ class RuntimeRainShader extends RuntimePostEffectShader radius:ShaderParameter, }>; - // This is a property, whenever the value is set it calls the set_time function. - // This makes the code cleaner elsewhere. public var time(default, set):Float = 1; function set_time(value:Float):Float @@ -34,13 +32,33 @@ class RuntimeRainShader extends RuntimePostEffectShader return time = value; } + // The scale of the rain depends on the world coordinate system, so higher resolution makes + // the raindrops smaller. This parameter can be used to adjust the total scale of the scene. + // The size of the raindrops is proportional to the value of this parameter. + public var scale(default, set):Float = 1; + + function set_scale(value:Float):Float + { + this.setFloat('uScale', value); + return scale = value; + } + + // The intensity of the rain. Zero means no rain and one means the maximum amount of rain. + public var intensity(default, set):Float = 1; + + function set_intensity(value:Float):Float + { + this.setFloat('uIntensity', value); + return intensity = value; + } + public var puddleMap(default, set):BitmapData; public var groundMap(default, set):BitmapData; function set_groundMap(value:BitmapData):BitmapData { - trace("groundmap set"); + trace('groundmap set'); this.setBitmapData('uGroundMap', value); // this.setFloat2('uPuddleTextureSize', value.width, value.height); return groundMap = value; @@ -56,7 +74,7 @@ class RuntimeRainShader extends RuntimePostEffectShader function set_lightMap(value:BitmapData):BitmapData { - trace("lightmap set"); + trace('lightmap set'); this.setBitmapData('uLightMap', value); return lightMap = value; } @@ -71,7 +89,7 @@ class RuntimeRainShader extends RuntimePostEffectShader public function new() { - super(Assets.getText(Paths.frag("rain"))); + super(Assets.getText(Paths.frag('rain'))); } public function update(elapsed:Float):Void @@ -82,14 +100,14 @@ class RuntimeRainShader extends RuntimePostEffectShader override function __processGLData(source:String, storageType:String):Void { super.__processGLData(source, storageType); - if (storageType == "uniform") + if (storageType == 'uniform') { lights = [ for (i in 0...MAX_LIGHTS) { - position: addFloatUniform("lights[" + i + "].position", 2), - color: addFloatUniform("lights[" + i + "].color", 3), - radius: addFloatUniform("lights[" + i + "].radius", 1), + position: addFloatUniform('lights[$i].position', 2), + color: addFloatUniform('lights[$i].color', 3), + radius: addFloatUniform('lights[$i].radius', 1), } ]; } From 95b03debb3a1dc84cbb97fbf811e4810d36385ba Mon Sep 17 00:00:00 2001 From: shr Date: Fri, 15 Sep 2023 22:09:59 +0900 Subject: [PATCH 05/36] still buggy --- .../graphics/shaders/RuntimeRainShader.hx | 16 ++++-- source/funkin/play/PlayState.hx | 54 +++++++++++++++++++ source/funkin/play/stage/Stage.hx | 12 +++++ 3 files changed, 77 insertions(+), 5 deletions(-) diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index 1150e4002..20f5abc45 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -44,7 +44,7 @@ class RuntimeRainShader extends RuntimePostEffectShader } // The intensity of the rain. Zero means no rain and one means the maximum amount of rain. - public var intensity(default, set):Float = 1; + public var intensity(default, set):Float = 0.5; function set_intensity(value:Float):Float { @@ -52,18 +52,17 @@ class RuntimeRainShader extends RuntimePostEffectShader return intensity = value; } - public var puddleMap(default, set):BitmapData; - public var groundMap(default, set):BitmapData; function set_groundMap(value:BitmapData):BitmapData { - trace('groundmap set'); this.setBitmapData('uGroundMap', value); // this.setFloat2('uPuddleTextureSize', value.width, value.height); return groundMap = value; } + public var puddleMap(default, set):BitmapData; + function set_puddleMap(value:BitmapData):BitmapData { this.setBitmapData('uPuddleMap', value); @@ -74,11 +73,18 @@ class RuntimeRainShader extends RuntimePostEffectShader function set_lightMap(value:BitmapData):BitmapData { - trace('lightmap set'); this.setBitmapData('uLightMap', value); return lightMap = value; } + public var mask(default, set):BitmapData; + + function set_mask(value:BitmapData):BitmapData + { + this.setBitmapData('uMask', value); + return mask = value; + } + public var numLights(default, set):Int = 0; function set_numLights(value:Int):Int diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index e0932e756..231e9d8b5 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -25,10 +25,14 @@ import flixel.math.FlxRect; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; +import flixel.system.frontEnds.CameraFrontEnd; +import flixel.util.FlxColor; import flixel.ui.FlxBar; import flixel.util.FlxColor; import funkin.api.newgrounds.NGio; import flixel.util.FlxTimer; +import openfl.display.BitmapData; +import openfl.geom.Rectangle; import funkin.audio.VoicesGroup; import funkin.save.Save; import funkin.Highscore.Tallies; @@ -972,6 +976,21 @@ class PlayState extends MusicBeatSubState processNotes(elapsed); } + @:access(flixel.FlxCamera) + @:access(flixel.system.frontEnds.CameraFrontEnd) + override function draw():Void + { + super.draw(); + + bufferCameraFrontEnd.lock(); + super.draw(); + camMask.render(); + bufferCameraFrontEnd.unlock(); + + maskTexture.fillRect(new Rectangle(0, 0, FlxG.width, FlxG.height), 0); + maskTexture.draw(camMask.canvas); // TODO: this assumes tile render mode?? + } + public override function dispatchEvent(event:ScriptEvent):Void { // ORDER: Module, Stage, Character, Song, Conversation, Note @@ -1245,6 +1264,9 @@ class PlayState extends MusicBeatSubState performCleanup(); super.destroy(); + + FlxG.signals.postUpdate.remove(syncBufferCameras); + bufferCameraFrontEnd.remove(camMask); } /** @@ -1279,6 +1301,12 @@ class PlayState extends MusicBeatSubState camCutscene = new FlxCamera(); camCutscene.bgColor.alpha = 0; // Show the game scene behind the camera. + // Init cameras and stuff for buffers. + camMask = new FlxCamera(); + maskTexture = new BitmapData(FlxG.width, FlxG.height, true, FlxColor.TRANSPARENT); + bufferCameraFrontEnd.reset(camMask); + FlxG.signals.postUpdate.add(syncBufferCameras); + FlxG.cameras.reset(camGame); FlxG.cameras.add(camHUD, false); FlxG.cameras.add(camCutscene, false); @@ -1342,6 +1370,24 @@ class PlayState extends MusicBeatSubState add(menuBG); } + /** + * Syncs cameras for buffers; basically just copies how the main camera is doing + */ + function syncBufferCameras():Void + { + final tr = @:privateAccess FlxG.log._standardTraceFunction; + // tr("zoom: " + camGame.zoom); + for (cam in bufferCameraFrontEnd.list) + { + cam.x = camGame.x; + cam.y = camGame.y; + cam.scroll.x = camGame.scroll.x; + cam.scroll.y = camGame.scroll.y; + cam.zoom = camGame.zoom; + cam.update(FlxG.elapsed); // TODO: is this needed? + } + } + /** * Loads stage data from cache, assembles the props, * and adds it to the state. @@ -1366,6 +1412,14 @@ class PlayState extends MusicBeatSubState #if debug FlxG.console.registerObject('stage', currentStage); #end + + // Add mask sprites to the mask camera. + for (sprite in currentStage.maskSprites) + { + sprite.cameras.push(camMask); + } + // Set buffer textures. + currentStage.maskTexture = maskTexture; } else { diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index c8cb8ce66..d86d9404c 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -1,10 +1,12 @@ package funkin.play.stage; +import flixel.FlxCamera; import flixel.FlxSprite; import flixel.group.FlxSpriteGroup; import flixel.math.FlxPoint; import flixel.system.FlxAssets.FlxShader; import flixel.util.FlxSort; +import openfl.display.BitmapData; import funkin.modding.IScriptedClass; import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEventType; @@ -32,6 +34,16 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass public var camZoom:Float = 1.0; + /** + * The list of sprites that should be rendered for mask texture. + */ + public var maskSprites:Array = []; + + /** + * The texture that has the mask information. Used for shader effects. + */ + public var maskTexture:BitmapData; + var namedProps:Map = new Map(); var characters:Map = new Map(); var boppers:Array = new Array(); From b88fbeb206ceeac351a77c1c42ba1e2efea4e075 Mon Sep 17 00:00:00 2001 From: shr Date: Fri, 15 Sep 2023 23:49:27 +0900 Subject: [PATCH 06/36] update `draw()` --- source/funkin/play/PlayState.hx | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 231e9d8b5..22ea78580 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -980,15 +980,22 @@ class PlayState extends MusicBeatSubState @:access(flixel.system.frontEnds.CameraFrontEnd) override function draw():Void { - super.draw(); - + // Clears the draw stacks buffer cameras. bufferCameraFrontEnd.lock(); + // Collects draw stacks to render stuff, for ALL cameras including + // the main ones and buffer ones. But at this point each camera's + // canvas.graphics is still empty. super.draw(); - camMask.render(); + // Actually render (using canvas.graphics) stuff ONLY for the buffer cameras. + // For the main cameras, it will be done by FlxGame LATER. + bufferCameraFrontEnd.render(); + // Possibly applies some FXs to the buffer cameras. bufferCameraFrontEnd.unlock(); - + // Update the buffer texture using `flashSprite`. + // This is IMMEDIATELY done while the main cameras are not rendered yet, + // so any shaders in the main part that refers the texture can see the updated texture! maskTexture.fillRect(new Rectangle(0, 0, FlxG.width, FlxG.height), 0); - maskTexture.draw(camMask.canvas); // TODO: this assumes tile render mode?? + maskTexture.draw(camMask.flashSprite, new openfl.geom.Matrix(1, 0, 0, 1, camMask.flashSprite.x, camMask.flashSprite.y)); } public override function dispatchEvent(event:ScriptEvent):Void @@ -1384,7 +1391,7 @@ class PlayState extends MusicBeatSubState cam.scroll.x = camGame.scroll.x; cam.scroll.y = camGame.scroll.y; cam.zoom = camGame.zoom; - cam.update(FlxG.elapsed); // TODO: is this needed? + @:privateAccess cam.updateFlashSpritePosition(); } } @@ -1416,7 +1423,7 @@ class PlayState extends MusicBeatSubState // Add mask sprites to the mask camera. for (sprite in currentStage.maskSprites) { - sprite.cameras.push(camMask); + sprite.cameras = [camMask]; } // Set buffer textures. currentStage.maskTexture = maskTexture; From 56cecf98a064a2176b2e28d6cb46be5dfa97d3ea Mon Sep 17 00:00:00 2001 From: shr Date: Fri, 15 Sep 2023 23:53:39 +0900 Subject: [PATCH 07/36] fix typo --- source/funkin/play/PlayState.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 22ea78580..2a8be1c5e 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -993,7 +993,7 @@ class PlayState extends MusicBeatSubState bufferCameraFrontEnd.unlock(); // Update the buffer texture using `flashSprite`. // This is IMMEDIATELY done while the main cameras are not rendered yet, - // so any shaders in the main part that refers the texture can see the updated texture! + // so any shaders in the main part that refer the texture can see the updated texture! maskTexture.fillRect(new Rectangle(0, 0, FlxG.width, FlxG.height), 0); maskTexture.draw(camMask.flashSprite, new openfl.geom.Matrix(1, 0, 0, 1, camMask.flashSprite.x, camMask.flashSprite.y)); } From 883ef13e6539a179de5c562e7316a306248f2579 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 17 Sep 2023 00:32:45 +0900 Subject: [PATCH 08/36] finally did it --- source/funkin/SolidColorSprite.hx | 64 +++++++++++++++++++++++++++++++ source/funkin/play/PlayState.hx | 50 +++++++++++++++++------- 2 files changed, 101 insertions(+), 13 deletions(-) create mode 100644 source/funkin/SolidColorSprite.hx diff --git a/source/funkin/SolidColorSprite.hx b/source/funkin/SolidColorSprite.hx new file mode 100644 index 000000000..b385ea1ae --- /dev/null +++ b/source/funkin/SolidColorSprite.hx @@ -0,0 +1,64 @@ +package funkin; + +import flixel.FlxSprite; + +/** + * Provides a clone of a sprite that is filled with a single color while keeping its alpha. + */ +class SolidColorSprite extends FlxSprite +{ + /** + * The FlxSprite that this sprite referes to. + */ + public var reference:FlxSprite; + + /** + * The red color strength, from 0.0 to 1.0. + */ + public var red:Float; + + /** + * The green color strength, from 0.0 to 1.0. + */ + public var green:Float; + + /** + * The blue color strength, from 0.0 to 1.0. + */ + public var blue:Float; + + function new(reference:FlxSprite, red:Float = 1.0, green:Float = 1.0, blue:Float = 1.0) + { + super(); + this.reference = reference; + this.red = red; + this.green = green; + this.blue = blue; + } + + override function draw():Void + { + super.draw(); + + final rMult = reference.colorTransform.redMultiplier; + final gMult = reference.colorTransform.greenMultiplier; + final bMult = reference.colorTransform.blueMultiplier; + final aMult = reference.colorTransform.alphaMultiplier; + final rOff = Std.int(reference.colorTransform.redOffset); + final gOff = Std.int(reference.colorTransform.greenOffset); + final bOff = Std.int(reference.colorTransform.blueOffset); + final aOff = Std.int(reference.colorTransform.alphaOffset); + final tmpCameras = reference._cameras; + final tmpShader = reference.shader; + + reference._cameras = _cameras; + + reference.shader = shader; + reference.setColorTransform(0, 0, 0, 1, Std.int(red * 255 + 0.5), Std.int(green * 255 + 0.5), Std.int(blue * 255 + 0.5), 0); + reference.draw(); + + reference._cameras = tmpCameras; + reference.shader = tmpShader; + reference.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff); + } +} diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 2a8be1c5e..0dab2c52e 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -31,6 +31,7 @@ import flixel.ui.FlxBar; import flixel.util.FlxColor; import funkin.api.newgrounds.NGio; import flixel.util.FlxTimer; +import openfl.Lib; import openfl.display.BitmapData; import openfl.geom.Rectangle; import funkin.audio.VoicesGroup; @@ -589,6 +590,9 @@ class PlayState extends MusicBeatSubState } initStrumlines(); + // Initialize sprites for the buffer texture. + initMaskSprites(); + // Initialize the judgements and combo meter. comboPopUps = new PopUpStuff(); comboPopUps.cameras = [camHUD]; @@ -1272,6 +1276,8 @@ class PlayState extends MusicBeatSubState super.destroy(); + // It's manually obtained, don't forget to release it! + maskTextureBase.dispose(); FlxG.signals.postUpdate.remove(syncBufferCameras); bufferCameraFrontEnd.remove(camMask); } @@ -1308,11 +1314,7 @@ class PlayState extends MusicBeatSubState camCutscene = new FlxCamera(); camCutscene.bgColor.alpha = 0; // Show the game scene behind the camera. - // Init cameras and stuff for buffers. - camMask = new FlxCamera(); - maskTexture = new BitmapData(FlxG.width, FlxG.height, true, FlxColor.TRANSPARENT); - bufferCameraFrontEnd.reset(camMask); - FlxG.signals.postUpdate.add(syncBufferCameras); + initBufferCameras(); FlxG.cameras.reset(camGame); FlxG.cameras.add(camHUD, false); @@ -1327,6 +1329,24 @@ class PlayState extends MusicBeatSubState add(cameraFollowPoint); } + function initBufferCameras():Void + { + // Init cameras and stuff for buffers. + camMask = new FlxCamera(); + // note: removing this line will cause NullReferenceError inside OpenGLRenderer lol + camMask.flashSprite.cacheAsBitmap = true; + // Prevent potential memory leak. + if (maskTextureBase != null) maskTextureBase.dispose(); + // We need to directly create texture using Context3D, otherwise cannot render Sprite + // using OpenGLRenderer, which disables any shader applied to it. + maskTextureBase = Lib.current.stage.context3D.createTexture(FlxG.width, FlxG.height, Context3DTextureFormat.BGRA, true); + maskTexture = BitmapData.fromTexture(maskTextureBase); + // This must be done BEFORE `FlxG.cameras.reset`. + bufferCameraFrontEnd.reset(camMask); + // Sync buffer cameras after every update. + FlxG.signals.postUpdate.add(syncBufferCameras); + } + /** * Initializes the health bar on the HUD. */ @@ -1419,14 +1439,6 @@ class PlayState extends MusicBeatSubState #if debug FlxG.console.registerObject('stage', currentStage); #end - - // Add mask sprites to the mask camera. - for (sprite in currentStage.maskSprites) - { - sprite.cameras = [camMask]; - } - // Set buffer textures. - currentStage.maskTexture = maskTexture; } else { @@ -1585,6 +1597,18 @@ class PlayState extends MusicBeatSubState this.refresh(); } + function initMaskSprites():Void + { + // Add mask sprites to the mask camera. + for (sprite in currentStage.maskSprites) + { + this.add(sprite); + sprite.cameras = [camMask]; + } + // Set buffer textures to the current stage. + currentStage.maskTexture = maskTexture; + } + /** * Initializes the Discord Rich Presence. */ From 6d0a8cc535fd254d823486e02159296fbcc6bb46 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 17 Sep 2023 07:39:20 +0900 Subject: [PATCH 09/36] testing poyopoyo --- .../graphics/framebuffer/FrameBuffer.hx | 99 ++++++++++++++++ .../framebuffer/FrameBufferManager.hx | 109 ++++++++++++++++++ .../funkin/graphics/framebuffer/SpriteCopy.hx | 51 ++++++++ 3 files changed, 259 insertions(+) create mode 100644 source/funkin/graphics/framebuffer/FrameBuffer.hx create mode 100644 source/funkin/graphics/framebuffer/FrameBufferManager.hx create mode 100644 source/funkin/graphics/framebuffer/SpriteCopy.hx diff --git a/source/funkin/graphics/framebuffer/FrameBuffer.hx b/source/funkin/graphics/framebuffer/FrameBuffer.hx new file mode 100644 index 000000000..480bbf111 --- /dev/null +++ b/source/funkin/graphics/framebuffer/FrameBuffer.hx @@ -0,0 +1,99 @@ +package funkin.graphics.framebuffer; + +import openfl.geom.Rectangle; +import openfl.geom.Matrix; +import openfl.display.BitmapData; +import flixel.util.FlxColor; +import flixel.FlxCamera; +import openfl.Lib; +import openfl.display3D.textures.TextureBase; + +class FrameBuffer +{ + /** + * The bitmap data of the frame buffer. + */ + public var bitmap(default, null):BitmapData = null; + + var texture:TextureBase; + final camera:FlxCamera; + final spriteCopies:Array = []; + + public function new() + { + camera = new FlxCamera(); + camera.bgColor = FlxColor.TRANSPARENT; + camera.flashSprite.cacheAsBitmap = true; + } + + /** + * Creates a frame buffer with the given size. + * @param width the width + * @param height the height + */ + public function create(width:Int, height:Int):Void + { + dispose(); + final c3d = Lib.current.stage.context3D; + texture = c3d.createTexture(width, height, BGRA, true); + bitmap = BitmapData.fromTexture(texture); + } + + /** + * Makes the internal camera follows the target camera. + * @param target the target camera + */ + public function follow(target:FlxCamera):Void + { + camera.scroll.copyFrom(target.scroll); + camera.setScale(target.scaleX, target.scaleY); + } + + /** + * Locks the frame buffer and clears the buffer. + */ + @:access(flixel.FlxCamera) + public function lock():Void + { + camera.clearDrawStack(); + camera.canvas.graphics.clear(); + camera.fill(camera.bgColor.to24Bit(), camera.useBgAlphaBlending, camera.bgColor.alphaFloat); + } + + /** + * Renders all sprite copies. + */ + public function render():Void + { + for (spriteCopy in spriteCopies) + { + spriteCopy.render(camera); + } + } + + /** + * Unlocks the frame buffer and makes the bitmap ready to use. + */ + @:access(flixel.FlxCamera) + public function unlock():Void + { + bitmap.fillRect(new Rectangle(0, 0, bitmap.width, bitmap.height), 0); + bitmap.draw(camera.flashSprite, new Matrix(1, 0, 0, 1, camera.flashSprite.x, camera.flashSprite.y)); + } + + public function dispose():Void + { + if (texture != null) + { + texture.dispose(); + texture = null; + bitmap.dispose(); + bitmap = null; + } + } + + public function addSpriteCopy(spriteCopy:SpriteCopy):Void + { + spriteCopies.push(spriteCopy); + } +} diff --git a/source/funkin/graphics/framebuffer/FrameBufferManager.hx b/source/funkin/graphics/framebuffer/FrameBufferManager.hx new file mode 100644 index 000000000..2326b6c43 --- /dev/null +++ b/source/funkin/graphics/framebuffer/FrameBufferManager.hx @@ -0,0 +1,109 @@ +package funkin.graphics.framebuffer; + +import openfl.display.BitmapData; +import flixel.FlxSprite; +import flixel.FlxCamera; + +class FrameBufferManager +{ + final camera:FlxCamera; + final frameBufferMap:Map = []; + + /** + * Creates a frame buffer manager that targets `camera`. + * @param camera the target camera. + */ + public function new(camera:FlxCamera) + { + this.camera = camera; + } + + /** + * Creates a new frame buffer with a name. + * @param name the name + */ + public function createFrameBuffer(name:String):Void + { + if (frameBufferMap.exists(name)) + { + FlxG.log.warn('frame buffer "$name" already exists'); + } + else + { + final fb = new FrameBuffer(); + fb.create(camera.width, camera.height); + frameBufferMap[name] = fb; + } + } + + /** + * Adds a copy of the sprite to the frame buffer. + * @param name the name of the frame buffer + * @param sprite the sprite + * @param color if this is not `-1`, the sprite will have the color while keeping its shape + */ + public function addSpriteTo(name:String, sprite:FlxSprite, color:Int = -1):Void + { + if (!frameBufferMap.exists(name)) + { + createFrameBuffer(name); + } + frameBufferMap[name].addSpriteCopy(new SpriteCopy(sprite, color)); + } + + /** + * Call this before everything is drawn. + */ + public function lock():Void + { + for (_ => fb in frameBufferMap) + { + fb.lock(); + } + } + + /** + * Renders all the copies of the sprites. Make sure this is called between + * `lock` and `unlock`. + */ + public function render():Void + { + for (_ => fb in frameBufferMap) + { + fb.render(); + } + } + + /** + * After calling this you can use bitmap data of all frame buffers. + */ + public function unlock():Void + { + for (_ => fb in frameBufferMap) + { + fb.unlock(); + } + } + + /** + * Returns the bitmap data of the frame buffer + * @param name the name of the frame buffer + * @return the ready-to-use bitmap data + */ + public function getFrameBuffer(name:String):BitmapData + { + return frameBufferMap[name].bitmap; + } + + /** + * Disposes all frame buffers. + */ + public function dispose():Void + { + for (_ => fb in frameBufferMap) + { + fb.dispose(); + } + frameBufferMap.clear(); + } +} diff --git a/source/funkin/graphics/framebuffer/SpriteCopy.hx b/source/funkin/graphics/framebuffer/SpriteCopy.hx new file mode 100644 index 000000000..aaa6bb730 --- /dev/null +++ b/source/funkin/graphics/framebuffer/SpriteCopy.hx @@ -0,0 +1,51 @@ +package funkin.graphics.framebuffer; + +import flixel.FlxCamera; +import flixel.FlxSprite; + +class SpriteCopy +{ + final sprite:FlxSprite; + var color:Int; + + public function new(sprite:FlxSprite, color:Int = -1) + { + this.sprite = sprite; + this.color = color; + } + + /** + * Renders the copy to the camera. + * @param camera the camera + */ + @:access(flixel.FlxSprite) + public function render(camera:FlxCamera):Void + { + final rMult = sprite.colorTransform.redMultiplier; + final gMult = sprite.colorTransform.greenMultiplier; + final bMult = sprite.colorTransform.blueMultiplier; + final aMult = sprite.colorTransform.alphaMultiplier; + final rOff = Std.int(sprite.colorTransform.redOffset); + final gOff = Std.int(sprite.colorTransform.greenOffset); + final bOff = Std.int(sprite.colorTransform.blueOffset); + final aOff = Std.int(sprite.colorTransform.alphaOffset); + final tmpCameras = sprite._cameras; + + sprite._cameras = [camera]; + + if (color != -1) + { + final red = color >> 16 & 0xFF; + final green = color >> 8 & 0xFF; + final blue = color & 0xFF; + sprite.setColorTransform(0, 0, 0, 1, red, green, blue, 0); + } + sprite.draw(); + + sprite._cameras = tmpCameras; + if (color != -1) + { + sprite.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff); + } + } +} From 26818e6d99f5d72c002f78428f43e77fe9d96f6d Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 17 Sep 2023 20:45:10 +0900 Subject: [PATCH 10/36] made it a library --- source/funkin/SolidColorSprite.hx | 64 ------------- .../graphics/framebuffer/FrameBuffer.hx | 18 +++- .../framebuffer/FrameBufferManager.hx | 44 ++++----- .../funkin/graphics/framebuffer/SpriteCopy.hx | 51 +++++----- source/funkin/play/PlayState.hx | 95 ++----------------- source/funkin/play/stage/Stage.hx | 49 +++++++++- 6 files changed, 117 insertions(+), 204 deletions(-) delete mode 100644 source/funkin/SolidColorSprite.hx diff --git a/source/funkin/SolidColorSprite.hx b/source/funkin/SolidColorSprite.hx deleted file mode 100644 index b385ea1ae..000000000 --- a/source/funkin/SolidColorSprite.hx +++ /dev/null @@ -1,64 +0,0 @@ -package funkin; - -import flixel.FlxSprite; - -/** - * Provides a clone of a sprite that is filled with a single color while keeping its alpha. - */ -class SolidColorSprite extends FlxSprite -{ - /** - * The FlxSprite that this sprite referes to. - */ - public var reference:FlxSprite; - - /** - * The red color strength, from 0.0 to 1.0. - */ - public var red:Float; - - /** - * The green color strength, from 0.0 to 1.0. - */ - public var green:Float; - - /** - * The blue color strength, from 0.0 to 1.0. - */ - public var blue:Float; - - function new(reference:FlxSprite, red:Float = 1.0, green:Float = 1.0, blue:Float = 1.0) - { - super(); - this.reference = reference; - this.red = red; - this.green = green; - this.blue = blue; - } - - override function draw():Void - { - super.draw(); - - final rMult = reference.colorTransform.redMultiplier; - final gMult = reference.colorTransform.greenMultiplier; - final bMult = reference.colorTransform.blueMultiplier; - final aMult = reference.colorTransform.alphaMultiplier; - final rOff = Std.int(reference.colorTransform.redOffset); - final gOff = Std.int(reference.colorTransform.greenOffset); - final bOff = Std.int(reference.colorTransform.blueOffset); - final aOff = Std.int(reference.colorTransform.alphaOffset); - final tmpCameras = reference._cameras; - final tmpShader = reference.shader; - - reference._cameras = _cameras; - - reference.shader = shader; - reference.setColorTransform(0, 0, 0, 1, Std.int(red * 255 + 0.5), Std.int(green * 255 + 0.5), Std.int(blue * 255 + 0.5), 0); - reference.draw(); - - reference._cameras = tmpCameras; - reference.shader = tmpShader; - reference.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff); - } -} diff --git a/source/funkin/graphics/framebuffer/FrameBuffer.hx b/source/funkin/graphics/framebuffer/FrameBuffer.hx index 480bbf111..73567d0ba 100644 --- a/source/funkin/graphics/framebuffer/FrameBuffer.hx +++ b/source/funkin/graphics/framebuffer/FrameBuffer.hx @@ -22,21 +22,25 @@ class FrameBuffer public function new() { camera = new FlxCamera(); + camera.antialiasing = false; camera.bgColor = FlxColor.TRANSPARENT; camera.flashSprite.cacheAsBitmap = true; + @:privateAccess camera.flashSprite.stage = Lib.current.stage; } /** * Creates a frame buffer with the given size. * @param width the width * @param height the height + * @param bgColor the background color */ - public function create(width:Int, height:Int):Void + public function create(width:Int, height:Int, bgColor:FlxColor):Void { dispose(); final c3d = Lib.current.stage.context3D; texture = c3d.createTexture(width, height, BGRA, true); bitmap = BitmapData.fromTexture(texture); + camera.bgColor = bgColor; } /** @@ -45,7 +49,12 @@ class FrameBuffer */ public function follow(target:FlxCamera):Void { - camera.scroll.copyFrom(target.scroll); + camera.x = target.x; + camera.y = target.y; + camera.width = target.width; + camera.height = target.height; + camera.scroll.x = target.scroll.x; + camera.scroll.y = target.scroll.y; camera.setScale(target.scaleX, target.scaleY); } @@ -58,17 +67,22 @@ class FrameBuffer camera.clearDrawStack(); camera.canvas.graphics.clear(); camera.fill(camera.bgColor.to24Bit(), camera.useBgAlphaBlending, camera.bgColor.alphaFloat); + #if FLX_DEBUG + camera.debugLayer.graphics.clear(); + #end } /** * Renders all sprite copies. */ + @:access(flixel.FlxCamera) public function render():Void { for (spriteCopy in spriteCopies) { spriteCopy.render(camera); } + camera.render(); } /** diff --git a/source/funkin/graphics/framebuffer/FrameBufferManager.hx b/source/funkin/graphics/framebuffer/FrameBufferManager.hx index 2326b6c43..f842ef638 100644 --- a/source/funkin/graphics/framebuffer/FrameBufferManager.hx +++ b/source/funkin/graphics/framebuffer/FrameBufferManager.hx @@ -1,5 +1,6 @@ package funkin.graphics.framebuffer; +import flixel.util.FlxColor; import openfl.display.BitmapData; import flixel.FlxSprite; import flixel.FlxCamera; @@ -21,33 +22,33 @@ class FrameBufferManager /** * Creates a new frame buffer with a name. * @param name the name + * @param bgColor the background color + * @return the bitmap data of the frame buffer. the bitmap data instance + * will not be changed through frame buffer updates. */ - public function createFrameBuffer(name:String):Void + public function createFrameBuffer(name:String, bgColor:FlxColor):BitmapData { if (frameBufferMap.exists(name)) { FlxG.log.warn('frame buffer "$name" already exists'); + frameBufferMap[name].dispose(); + frameBufferMap.remove(name); } - else - { - final fb = new FrameBuffer(); - fb.create(camera.width, camera.height); - frameBufferMap[name] = fb; - } + final fb = new FrameBuffer(); + fb.create(camera.width, camera.height, bgColor); + frameBufferMap[name] = fb; + return fb.bitmap; } /** * Adds a copy of the sprite to the frame buffer. * @param name the name of the frame buffer * @param sprite the sprite - * @param color if this is not `-1`, the sprite will have the color while keeping its shape + * @param color if this is not `null`, the sprite will be filled with the color. + * if this is `null`, the sprite will keep its original color. */ - public function addSpriteTo(name:String, sprite:FlxSprite, color:Int = -1):Void + public function addSpriteCopyTo(name:String, sprite:FlxSprite, color:Null = null):Void { - if (!frameBufferMap.exists(name)) - { - createFrameBuffer(name); - } frameBufferMap[name].addSpriteCopy(new SpriteCopy(sprite, color)); } @@ -58,27 +59,20 @@ class FrameBufferManager { for (_ => fb in frameBufferMap) { + fb.follow(camera); fb.lock(); } } /** - * Renders all the copies of the sprites. Make sure this is called between - * `lock` and `unlock`. + * Unlocks the frame buffers. This updates the bitmap data of each frame buffer. */ - public function render():Void + public function unlock():Void { for (_ => fb in frameBufferMap) { fb.render(); } - } - - /** - * After calling this you can use bitmap data of all frame buffers. - */ - public function unlock():Void - { for (_ => fb in frameBufferMap) { fb.unlock(); @@ -88,7 +82,7 @@ class FrameBufferManager /** * Returns the bitmap data of the frame buffer * @param name the name of the frame buffer - * @return the ready-to-use bitmap data + * @return the bitmap data */ public function getFrameBuffer(name:String):BitmapData { @@ -96,7 +90,7 @@ class FrameBufferManager } /** - * Disposes all frame buffers. + * Disposes all frame buffers. The instance can be reused. */ public function dispose():Void { diff --git a/source/funkin/graphics/framebuffer/SpriteCopy.hx b/source/funkin/graphics/framebuffer/SpriteCopy.hx index aaa6bb730..b1fc82497 100644 --- a/source/funkin/graphics/framebuffer/SpriteCopy.hx +++ b/source/funkin/graphics/framebuffer/SpriteCopy.hx @@ -1,14 +1,15 @@ package funkin.graphics.framebuffer; +import flixel.util.FlxColor; import flixel.FlxCamera; import flixel.FlxSprite; class SpriteCopy { final sprite:FlxSprite; - var color:Int; + var color:Null; - public function new(sprite:FlxSprite, color:Int = -1) + public function new(sprite:FlxSprite, color:Null) { this.sprite = sprite; this.color = color; @@ -21,30 +22,34 @@ class SpriteCopy @:access(flixel.FlxSprite) public function render(camera:FlxCamera):Void { - final rMult = sprite.colorTransform.redMultiplier; - final gMult = sprite.colorTransform.greenMultiplier; - final bMult = sprite.colorTransform.blueMultiplier; - final aMult = sprite.colorTransform.alphaMultiplier; - final rOff = Std.int(sprite.colorTransform.redOffset); - final gOff = Std.int(sprite.colorTransform.greenOffset); - final bOff = Std.int(sprite.colorTransform.blueOffset); - final aOff = Std.int(sprite.colorTransform.alphaOffset); - final tmpCameras = sprite._cameras; - - sprite._cameras = [camera]; - - if (color != -1) + if (color == null) { - final red = color >> 16 & 0xFF; - final green = color >> 8 & 0xFF; - final blue = color & 0xFF; - sprite.setColorTransform(0, 0, 0, 1, red, green, blue, 0); + final tmpCameras = sprite._cameras; + sprite._cameras = [camera]; + sprite.draw(); + sprite._cameras = tmpCameras; } - sprite.draw(); - - sprite._cameras = tmpCameras; - if (color != -1) + else { + final rMult = sprite.colorTransform.redMultiplier; + final gMult = sprite.colorTransform.greenMultiplier; + final bMult = sprite.colorTransform.blueMultiplier; + final aMult = sprite.colorTransform.alphaMultiplier; + final rOff = Std.int(sprite.colorTransform.redOffset); + final gOff = Std.int(sprite.colorTransform.greenOffset); + final bOff = Std.int(sprite.colorTransform.blueOffset); + final aOff = Std.int(sprite.colorTransform.alphaOffset); + final tmpCameras = sprite._cameras; + final tmpShader = sprite.shader; + + sprite._cameras = [camera]; + sprite.shader = null; + + sprite.setColorTransform(0, 0, 0, 1, color.red, color.green, color.blue, 0); + sprite.draw(); + + sprite._cameras = tmpCameras; + sprite.shader = tmpShader; sprite.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff); } } diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 0dab2c52e..75a311a45 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -15,7 +15,10 @@ import flixel.FlxObject; import flixel.FlxSprite; import flixel.FlxState; import flixel.FlxSubState; -import flixel.input.keyboard.FlxKey; +import flixel.addons.display.FlxPieDial; +import flixel.addons.transition.FlxTransitionableState; +import flixel.addons.transition.FlxTransitionableSubState; +import flixel.addons.transition.Transition; import flixel.math.FlxMath; import funkin.play.components.ComboMilestone; import flixel.math.FlxPoint; @@ -25,8 +28,6 @@ import flixel.math.FlxRect; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; -import flixel.system.frontEnds.CameraFrontEnd; -import flixel.util.FlxColor; import flixel.ui.FlxBar; import flixel.util.FlxColor; import funkin.api.newgrounds.NGio; @@ -37,21 +38,24 @@ import openfl.geom.Rectangle; import funkin.audio.VoicesGroup; import funkin.save.Save; import funkin.Highscore.Tallies; +import funkin.NoteSplash; +import funkin.audio.VoicesGroup; +import funkin.data.notestyle.NoteStyleRegistry; import funkin.input.PreciseInputManager; import funkin.modding.events.ScriptEvent; import funkin.ui.mainmenu.MainMenuState; import funkin.modding.events.ScriptEventDispatcher; import funkin.play.character.BaseCharacter; import funkin.play.character.CharacterData.CharacterDataParser; -import funkin.play.cutscene.dialogue.Conversation; -import funkin.play.cutscene.dialogue.ConversationDataParser; import funkin.play.cutscene.VanillaCutscenes; import funkin.play.cutscene.VideoCutscene; import funkin.data.event.SongEventData.SongEventParser; import funkin.play.notes.NoteSprite; import funkin.play.notes.NoteDirection; +import funkin.play.notes.NoteSprite; import funkin.play.notes.Strumline; import funkin.play.notes.SustainTrail; +import funkin.play.notes.notestyle.NoteStyle; import funkin.play.scoring.Scoring; import funkin.play.song.Song; import funkin.data.song.SongRegistry; @@ -66,7 +70,6 @@ import funkin.ui.options.PreferencesMenu; import funkin.ui.debug.stage.StageOffsetSubState; import funkin.ui.story.StoryMenuState; import funkin.util.SerializerUtil; -import funkin.util.SortUtil; import lime.ui.Haptic; #if discord_rpc import Discord.DiscordClient; @@ -590,9 +593,6 @@ class PlayState extends MusicBeatSubState } initStrumlines(); - // Initialize sprites for the buffer texture. - initMaskSprites(); - // Initialize the judgements and combo meter. comboPopUps = new PopUpStuff(); comboPopUps.cameras = [camHUD]; @@ -980,28 +980,6 @@ class PlayState extends MusicBeatSubState processNotes(elapsed); } - @:access(flixel.FlxCamera) - @:access(flixel.system.frontEnds.CameraFrontEnd) - override function draw():Void - { - // Clears the draw stacks buffer cameras. - bufferCameraFrontEnd.lock(); - // Collects draw stacks to render stuff, for ALL cameras including - // the main ones and buffer ones. But at this point each camera's - // canvas.graphics is still empty. - super.draw(); - // Actually render (using canvas.graphics) stuff ONLY for the buffer cameras. - // For the main cameras, it will be done by FlxGame LATER. - bufferCameraFrontEnd.render(); - // Possibly applies some FXs to the buffer cameras. - bufferCameraFrontEnd.unlock(); - // Update the buffer texture using `flashSprite`. - // This is IMMEDIATELY done while the main cameras are not rendered yet, - // so any shaders in the main part that refer the texture can see the updated texture! - maskTexture.fillRect(new Rectangle(0, 0, FlxG.width, FlxG.height), 0); - maskTexture.draw(camMask.flashSprite, new openfl.geom.Matrix(1, 0, 0, 1, camMask.flashSprite.x, camMask.flashSprite.y)); - } - public override function dispatchEvent(event:ScriptEvent):Void { // ORDER: Module, Stage, Character, Song, Conversation, Note @@ -1275,11 +1253,6 @@ class PlayState extends MusicBeatSubState performCleanup(); super.destroy(); - - // It's manually obtained, don't forget to release it! - maskTextureBase.dispose(); - FlxG.signals.postUpdate.remove(syncBufferCameras); - bufferCameraFrontEnd.remove(camMask); } /** @@ -1314,8 +1287,6 @@ class PlayState extends MusicBeatSubState camCutscene = new FlxCamera(); camCutscene.bgColor.alpha = 0; // Show the game scene behind the camera. - initBufferCameras(); - FlxG.cameras.reset(camGame); FlxG.cameras.add(camHUD, false); FlxG.cameras.add(camCutscene, false); @@ -1329,24 +1300,6 @@ class PlayState extends MusicBeatSubState add(cameraFollowPoint); } - function initBufferCameras():Void - { - // Init cameras and stuff for buffers. - camMask = new FlxCamera(); - // note: removing this line will cause NullReferenceError inside OpenGLRenderer lol - camMask.flashSprite.cacheAsBitmap = true; - // Prevent potential memory leak. - if (maskTextureBase != null) maskTextureBase.dispose(); - // We need to directly create texture using Context3D, otherwise cannot render Sprite - // using OpenGLRenderer, which disables any shader applied to it. - maskTextureBase = Lib.current.stage.context3D.createTexture(FlxG.width, FlxG.height, Context3DTextureFormat.BGRA, true); - maskTexture = BitmapData.fromTexture(maskTextureBase); - // This must be done BEFORE `FlxG.cameras.reset`. - bufferCameraFrontEnd.reset(camMask); - // Sync buffer cameras after every update. - FlxG.signals.postUpdate.add(syncBufferCameras); - } - /** * Initializes the health bar on the HUD. */ @@ -1397,24 +1350,6 @@ class PlayState extends MusicBeatSubState add(menuBG); } - /** - * Syncs cameras for buffers; basically just copies how the main camera is doing - */ - function syncBufferCameras():Void - { - final tr = @:privateAccess FlxG.log._standardTraceFunction; - // tr("zoom: " + camGame.zoom); - for (cam in bufferCameraFrontEnd.list) - { - cam.x = camGame.x; - cam.y = camGame.y; - cam.scroll.x = camGame.scroll.x; - cam.scroll.y = camGame.scroll.y; - cam.zoom = camGame.zoom; - @:privateAccess cam.updateFlashSpritePosition(); - } - } - /** * Loads stage data from cache, assembles the props, * and adds it to the state. @@ -1597,18 +1532,6 @@ class PlayState extends MusicBeatSubState this.refresh(); } - function initMaskSprites():Void - { - // Add mask sprites to the mask camera. - for (sprite in currentStage.maskSprites) - { - this.add(sprite); - sprite.cameras = [camMask]; - } - // Set buffer textures to the current stage. - currentStage.maskTexture = maskTexture; - } - /** * Initializes the Discord Rich Presence. */ diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index d86d9404c..2f9efa42f 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -1,5 +1,8 @@ package funkin.play.stage; +import funkin.graphics.framebuffer.FrameBufferManager; +import flixel.util.FlxColor; +import funkin.graphics.framebuffer.SpriteCopy; import flixel.FlxCamera; import flixel.FlxSprite; import flixel.group.FlxSpriteGroup; @@ -20,6 +23,26 @@ import funkin.util.assets.FlxAnimationUtil; typedef StagePropGroup = FlxTypedSpriteGroup; +typedef FrameBufferSprite = +{ + /** + * The name of the target frame buffer. + */ + var name:String; + + /** + * The sprite to be rendered. + */ + var sprite:FlxSprite; + + /** + * The RGB color of the sprite. The alpha component will be ignored. + * If this is `null`, the sprite keeps its original color. + */ + @:optional + var color:Null; +} + /** * A Stage is a group of objects rendered in the PlayState. * @@ -34,10 +57,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass public var camZoom:Float = 1.0; - /** - * The list of sprites that should be rendered for mask texture. - */ - public var maskSprites:Array = []; + var frameBufferMan:FrameBufferManager; + + public final frameBufferSprites:Array = []; /** * The texture that has the mask information. Used for shader effects. @@ -76,6 +98,10 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass */ public function onCreate(event:ScriptEvent):Void { + if (frameBufferMan != null) frameBufferMan.dispose(); + frameBufferMan = new FrameBufferManager(FlxG.camera); + onFrameBufferCreate(); + buildStage(); this.refresh(); @@ -691,6 +717,8 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass { debugIconGroup = null; } + + frameBufferMan.dispose(); } /** @@ -743,6 +771,19 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass return Sprite; } + override function draw():Void + { + frameBufferMan.lock(); + super.draw(); + frameBufferMan.unlock(); + } + + /** + * Called when the frame buffer manager is ready. + * Create frame buffers inside this method. + */ + public function onFrameBufferCreate():Void {} + public function onScriptEvent(event:ScriptEvent) {} public function onPause(event:PauseScriptEvent) {} From ace89a44a5cc4f4b52187cdb8ff502264bbe7be2 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 17 Sep 2023 20:58:15 +0900 Subject: [PATCH 11/36] cleaning up code --- source/funkin/play/stage/Stage.hx | 22 ---------------------- 1 file changed, 22 deletions(-) diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index 2f9efa42f..ada8c898d 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -23,26 +23,6 @@ import funkin.util.assets.FlxAnimationUtil; typedef StagePropGroup = FlxTypedSpriteGroup; -typedef FrameBufferSprite = -{ - /** - * The name of the target frame buffer. - */ - var name:String; - - /** - * The sprite to be rendered. - */ - var sprite:FlxSprite; - - /** - * The RGB color of the sprite. The alpha component will be ignored. - * If this is `null`, the sprite keeps its original color. - */ - @:optional - var color:Null; -} - /** * A Stage is a group of objects rendered in the PlayState. * @@ -59,8 +39,6 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass var frameBufferMan:FrameBufferManager; - public final frameBufferSprites:Array = []; - /** * The texture that has the mask information. Used for shader effects. */ From 7c46bcb7078bdc012e24e3f2634d8726d38040d2 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 17 Sep 2023 21:11:11 +0900 Subject: [PATCH 12/36] add docs --- source/funkin/graphics/framebuffer/FrameBuffer.hx | 15 ++++++++++++--- .../graphics/framebuffer/FrameBufferManager.hx | 3 +++ source/funkin/graphics/framebuffer/SpriteCopy.hx | 5 ++++- 3 files changed, 19 insertions(+), 4 deletions(-) diff --git a/source/funkin/graphics/framebuffer/FrameBuffer.hx b/source/funkin/graphics/framebuffer/FrameBuffer.hx index 73567d0ba..0209a4aef 100644 --- a/source/funkin/graphics/framebuffer/FrameBuffer.hx +++ b/source/funkin/graphics/framebuffer/FrameBuffer.hx @@ -8,6 +8,9 @@ import flixel.FlxCamera; import openfl.Lib; import openfl.display3D.textures.TextureBase; +/** + * A single frame buffer. Used by `FrameBufferManager`. + */ class FrameBuffer { /** @@ -37,8 +40,7 @@ class FrameBuffer public function create(width:Int, height:Int, bgColor:FlxColor):Void { dispose(); - final c3d = Lib.current.stage.context3D; - texture = c3d.createTexture(width, height, BGRA, true); + texture = Lib.current.stage.context3D.createTexture(width, height, BGRA, true); bitmap = BitmapData.fromTexture(texture); camera.bgColor = bgColor; } @@ -88,13 +90,15 @@ class FrameBuffer /** * Unlocks the frame buffer and makes the bitmap ready to use. */ - @:access(flixel.FlxCamera) public function unlock():Void { bitmap.fillRect(new Rectangle(0, 0, bitmap.width, bitmap.height), 0); bitmap.draw(camera.flashSprite, new Matrix(1, 0, 0, 1, camera.flashSprite.x, camera.flashSprite.y)); } + /** + * Diposes stuff. Call `create` again if you want to reuse the instance. + */ public function dispose():Void { if (texture != null) @@ -104,8 +108,13 @@ class FrameBuffer bitmap.dispose(); bitmap = null; } + spriteCopies.clear(); } + /** + * Adds a sprite copy to the frame buffer. + * @param spriteCopy the sprite copy + */ public function addSpriteCopy(spriteCopy:SpriteCopy):Void { spriteCopies.push(spriteCopy); diff --git a/source/funkin/graphics/framebuffer/FrameBufferManager.hx b/source/funkin/graphics/framebuffer/FrameBufferManager.hx index f842ef638..6cfadd468 100644 --- a/source/funkin/graphics/framebuffer/FrameBufferManager.hx +++ b/source/funkin/graphics/framebuffer/FrameBufferManager.hx @@ -5,6 +5,9 @@ import openfl.display.BitmapData; import flixel.FlxSprite; import flixel.FlxCamera; +/** + * Manages frame buffers and gives access to each frame buffer. + */ class FrameBufferManager { final camera:FlxCamera; diff --git a/source/funkin/graphics/framebuffer/SpriteCopy.hx b/source/funkin/graphics/framebuffer/SpriteCopy.hx index b1fc82497..b95462ea3 100644 --- a/source/funkin/graphics/framebuffer/SpriteCopy.hx +++ b/source/funkin/graphics/framebuffer/SpriteCopy.hx @@ -1,9 +1,12 @@ package funkin.graphics.framebuffer; -import flixel.util.FlxColor; import flixel.FlxCamera; import flixel.FlxSprite; +import flixel.util.FlxColor; +/** + * A copy of a `FlxSprite` with a specified color. Used to render the sprite to a frame buffer. + */ class SpriteCopy { final sprite:FlxSprite; From 9fc3a46b48c2b4b5d93283f78260702ee61795e9 Mon Sep 17 00:00:00 2001 From: shr Date: Tue, 19 Sep 2023 22:31:50 +0900 Subject: [PATCH 13/36] shader update --- .../graphics/shaders/RuntimeRainShader.hx | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index 20f5abc45..7889e2a33 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -52,6 +52,15 @@ class RuntimeRainShader extends RuntimePostEffectShader return intensity = value; } + // the y coord of the puddle, used to mirror things + public var puddleY(default, set):Float = 0; + + function set_puddleY(value:Float):Float + { + this.setFloat('uPuddleY', value); + return puddleY = value; + } + public var groundMap(default, set):BitmapData; function set_groundMap(value:BitmapData):BitmapData @@ -61,14 +70,6 @@ class RuntimeRainShader extends RuntimePostEffectShader return groundMap = value; } - public var puddleMap(default, set):BitmapData; - - function set_puddleMap(value:BitmapData):BitmapData - { - this.setBitmapData('uPuddleMap', value); - return puddleMap = value; - } - public var lightMap(default, set):BitmapData; function set_lightMap(value:BitmapData):BitmapData From ab7ba485cbf81bf1b24628ebae3056e6c3588713 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 24 Sep 2023 03:59:24 +0900 Subject: [PATCH 14/36] added GrabbableCamera --- .../graphics/framebuffer/BitmapDataTools.hx | 43 +++++ .../graphics/framebuffer/FixedBitmapData.hx | 42 +++++ .../graphics/framebuffer/FrameBuffer.hx | 13 +- .../framebuffer/FrameBufferManager.hx | 7 +- .../graphics/framebuffer/GrabbableCamera.hx | 161 ++++++++++++++++++ .../graphics/shaders/RuntimeRainShader.hx | 17 +- source/funkin/play/PlayState.hx | 2 +- source/funkin/play/stage/Stage.hx | 48 +++++- source/funkin/ui/SwagCamera.hx | 3 +- 9 files changed, 306 insertions(+), 30 deletions(-) create mode 100644 source/funkin/graphics/framebuffer/BitmapDataTools.hx create mode 100644 source/funkin/graphics/framebuffer/FixedBitmapData.hx create mode 100644 source/funkin/graphics/framebuffer/GrabbableCamera.hx diff --git a/source/funkin/graphics/framebuffer/BitmapDataTools.hx b/source/funkin/graphics/framebuffer/BitmapDataTools.hx new file mode 100644 index 000000000..9743d7e0b --- /dev/null +++ b/source/funkin/graphics/framebuffer/BitmapDataTools.hx @@ -0,0 +1,43 @@ +package funkin.graphics.framebuffer; + +import flixel.FlxG; +import openfl.display.Bitmap; +import openfl.display.BitmapData; +import openfl.display.Sprite; +import openfl.filters.BitmapFilter; + +/** + * Provides cool stuff for `BitmapData`s that have a hardware texture internally. + */ +class BitmapDataTools +{ + /** + * Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer + * the bitmap itself as a shader input. + * @param bitmap the bitmap data + * @param filter the bitmap filter + */ + public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void + { + if (bitmap.readable) + { + FlxG.log.error('do not use `BitmapDataTools` for non-GPU bitmaps!'); + } + // man, allow me to use anon structuers for local vars! + static var cache:{sprite:Sprite, bitmap:Bitmap} = null; + if (cache == null) + { + final sprite = new Sprite(); + final bitmap = new Bitmap(); + sprite.addChild(bitmap); + cache = + { + sprite: sprite, + bitmap: bitmap + } + } + cache.bitmap.bitmapData = bitmap; + cache.sprite.filters = [filter]; + bitmap.draw(cache.sprite); + } +} diff --git a/source/funkin/graphics/framebuffer/FixedBitmapData.hx b/source/funkin/graphics/framebuffer/FixedBitmapData.hx new file mode 100644 index 000000000..00b39ce1c --- /dev/null +++ b/source/funkin/graphics/framebuffer/FixedBitmapData.hx @@ -0,0 +1,42 @@ +package funkin.graphics.framebuffer; + +import openfl.display.BitmapData; +import openfl.display.DisplayObject; +import openfl.display.DisplayObjectContainer; +import openfl.display.IBitmapDrawable; +import openfl.display.OpenGLRenderer; +import openfl.display3D.textures.TextureBase; + +/** + * `BitmapData` is kinda broken so I fixed it. + */ +@:access(openfl.display3D.textures.TextureBase) +@:access(openfl.display.OpenGLRenderer) +class FixedBitmapData extends BitmapData +{ + override function __drawGL(source:IBitmapDrawable, renderer:OpenGLRenderer):Void + { + if (Std.isOfType(source, DisplayObject)) + { + final object:DisplayObjectContainer = cast source; + renderer.__stage = object.stage; + } + super.__drawGL(source, renderer); + } + + /** + * Never use `BitmapData.fromTexture`, always use this. + * @param texture the texture + * @return the bitmap data + */ + public static function fromTexture(texture:TextureBase):FixedBitmapData + { + if (texture == null) return null; + final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0); + bitmapData.readable = false; + bitmapData.__texture = texture; + bitmapData.__textureContext = texture.__textureContext; + bitmapData.image = null; + return bitmapData; + } +} diff --git a/source/funkin/graphics/framebuffer/FrameBuffer.hx b/source/funkin/graphics/framebuffer/FrameBuffer.hx index 0209a4aef..786f980ea 100644 --- a/source/funkin/graphics/framebuffer/FrameBuffer.hx +++ b/source/funkin/graphics/framebuffer/FrameBuffer.hx @@ -1,12 +1,12 @@ package funkin.graphics.framebuffer; -import openfl.geom.Rectangle; -import openfl.geom.Matrix; -import openfl.display.BitmapData; -import flixel.util.FlxColor; import flixel.FlxCamera; +import flixel.util.FlxColor; import openfl.Lib; +import openfl.display.BitmapData; import openfl.display3D.textures.TextureBase; +import openfl.geom.Matrix; +import openfl.geom.Rectangle; /** * A single frame buffer. Used by `FrameBufferManager`. @@ -27,7 +27,6 @@ class FrameBuffer camera = new FlxCamera(); camera.antialiasing = false; camera.bgColor = FlxColor.TRANSPARENT; - camera.flashSprite.cacheAsBitmap = true; @:privateAccess camera.flashSprite.stage = Lib.current.stage; } @@ -41,7 +40,7 @@ class FrameBuffer { dispose(); texture = Lib.current.stage.context3D.createTexture(width, height, BGRA, true); - bitmap = BitmapData.fromTexture(texture); + bitmap = FixedBitmapData.fromTexture(texture); camera.bgColor = bgColor; } @@ -108,7 +107,7 @@ class FrameBuffer bitmap.dispose(); bitmap = null; } - spriteCopies.clear(); + spriteCopies.resize(0); } /** diff --git a/source/funkin/graphics/framebuffer/FrameBufferManager.hx b/source/funkin/graphics/framebuffer/FrameBufferManager.hx index 6cfadd468..5ed4afb3a 100644 --- a/source/funkin/graphics/framebuffer/FrameBufferManager.hx +++ b/source/funkin/graphics/framebuffer/FrameBufferManager.hx @@ -1,9 +1,10 @@ package funkin.graphics.framebuffer; +import flixel.FlxCamera; +import flixel.FlxG; +import flixel.FlxSprite; import flixel.util.FlxColor; import openfl.display.BitmapData; -import flixel.FlxSprite; -import flixel.FlxCamera; /** * Manages frame buffers and gives access to each frame buffer. @@ -56,7 +57,7 @@ class FrameBufferManager } /** - * Call this before everything is drawn. + * Call this before drawing anything. */ public function lock():Void { diff --git a/source/funkin/graphics/framebuffer/GrabbableCamera.hx b/source/funkin/graphics/framebuffer/GrabbableCamera.hx new file mode 100644 index 000000000..34fb8c9ca --- /dev/null +++ b/source/funkin/graphics/framebuffer/GrabbableCamera.hx @@ -0,0 +1,161 @@ +package funkin.graphics.framebuffer; + +import flixel.FlxCamera; +import flixel.FlxG; +import flixel.graphics.FlxGraphic; +import flixel.graphics.frames.FlxFrame; +import flixel.math.FlxMatrix; +import flixel.math.FlxRect; +import flixel.system.FlxAssets.FlxShader; +import openfl.Lib; +import openfl.display.BitmapData; +import openfl.display3D.textures.TextureBase; + +/** + * A camera, but grabbable. + */ +@:access(openfl.display.DisplayObject) +@:access(openfl.display.BitmapData) +@:access(openfl.display3D.Context3D) +@:access(openfl.display3D.textures.TextureBase) +@:access(flixel.graphics.FlxGraphic) +@:access(flixel.graphics.frames.FlxFrame) +class GrabbableCamera extends FlxCamera +{ + final grabbed:Array = []; + final texturePool:Array = []; + final defaultShader:FlxShader = new FlxShader(); + + final bgTexture:TextureBase; + final bgBitmap:BitmapData; + final bgFrame:FlxFrame; + + public function new(x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0) + { + super(x, y, width, height, zoom); + bgTexture = pickTexture(width, height); + bgBitmap = FixedBitmapData.fromTexture(bgTexture); + bgFrame = new FlxFrame(new FlxGraphic('', null)); + bgFrame.parent.bitmap = bgBitmap; + bgFrame.frame = new FlxRect(); + } + + /** + * Grabs the camera screen and returns it as a `BitmapData`. The returned bitmap + * will not be referred by the camera, so changing it will not affect the scene. + * @param applyFilters if this is `true`, the camera's filters will be applied to the grabbed bitmap + * @return the grabbed bitmap data + */ + public function grabScreen(applyFilters:Bool):BitmapData + { + final texture = pickTexture(width, height); + final bitmap = FixedBitmapData.fromTexture(texture); + squashTo(bitmap, applyFilters); + return bitmap; + } + + function squashTo(bitmap:BitmapData, applyFilters:Bool):Void + { + static final matrix = new FlxMatrix(); + + // resize the background bitmap if needed + if (bgTexture.__width != width || bgTexture.__height != height) + { + resizeTexture(bgTexture, width, height); + bgBitmap.__resize(width, height); + bgFrame.parent.bitmap = bgBitmap; + } + + // grab the bitmap + render(); + bitmap.fillRect(bitmap.rect, 0); + matrix.setTo(1, 0, 0, 1, flashSprite.x, flashSprite.y); + if (applyFilters) + { + bitmap.draw(flashSprite, matrix); + } + else + { + final tmp = flashSprite.filters; + flashSprite.filters = null; + bitmap.draw(flashSprite, matrix); + flashSprite.filters = tmp; + } + + // also copy to the background bitmap + bgBitmap.fillRect(bgBitmap.rect, 0); + bgBitmap.draw(bitmap); + + // clear graphics data + super.clearDrawStack(); + canvas.graphics.clear(); + + // render the background bitmap + bgFrame.frame.set(0, 0, width, height); + matrix.setTo(viewWidth / width, 0, 0, viewHeight / height, viewMarginLeft, viewMarginTop); + drawPixels(bgFrame, matrix); + } + + function resizeTexture(texture:TextureBase, width:Int, height:Int):Void + { + texture.__width = width; + texture.__height = height; + final context = texture.__context; + final gl = context.gl; + context.__bindGLTexture2D(texture.__textureID); + gl.texImage2D(gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, gl.UNSIGNED_BYTE, null); + context.__bindGLTexture2D(null); + } + + override function destroy():Void + { + super.destroy(); + disposeTextures(); + } + + override function clearDrawStack():Void + { + super.clearDrawStack(); + // also clear grabbed bitmaps + for (bitmap in grabbed) + { + texturePool.push(@:privateAccess bitmap.__texture); + bitmap.dispose(); + } + grabbed.clear(); + } + + function pickTexture(width:Int, height:Int):TextureBase + { + // zero-sized textures will be problematic + width = width < 1 ? 1 : width; + height = height < 1 ? 1 : height; + if (texturePool.length > 0) + { + final res = texturePool.pop(); + if (res.__width != width || res.__height != height) + { + resizeTexture(res, width, height); + } + return res; + } + return Lib.current.stage.context3D.createTexture(width, height, BGRA, true); + } + + function disposeTextures():Void + { + trace('disposing textures'); + for (bitmap in grabbed) + { + bitmap.dispose(); + } + grabbed.clear(); + for (texture in texturePool) + { + texture.dispose(); + } + texturePool.resize(0); + bgTexture.dispose(); + bgBitmap.dispose(); + } +} diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index 7889e2a33..77608b98e 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -61,21 +61,12 @@ class RuntimeRainShader extends RuntimePostEffectShader return puddleY = value; } - public var groundMap(default, set):BitmapData; + public var blurredScreen(default, set):BitmapData; - function set_groundMap(value:BitmapData):BitmapData + function set_blurredScreen(value:BitmapData):BitmapData { - this.setBitmapData('uGroundMap', value); - // this.setFloat2('uPuddleTextureSize', value.width, value.height); - return groundMap = value; - } - - public var lightMap(default, set):BitmapData; - - function set_lightMap(value:BitmapData):BitmapData - { - this.setBitmapData('uLightMap', value); - return lightMap = value; + this.setBitmapData('uBlurredScreen', value); + return blurredScreen = value; } public var mask(default, set):BitmapData; diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 75a311a45..9fa6929d9 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -411,7 +411,7 @@ class PlayState extends MusicBeatSubState /** * The camera which contains, and controls visibility of, the stage and characters. */ - public var camGame:FlxCamera; + public var camGame:SwagCamera; /** * The camera which contains, and controls visibility of, a video cutscene. diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index ada8c898d..def67bdbc 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -3,6 +3,7 @@ package funkin.play.stage; import funkin.graphics.framebuffer.FrameBufferManager; import flixel.util.FlxColor; import funkin.graphics.framebuffer.SpriteCopy; +import funkin.graphics.framebuffer.GrabbableCamera; import flixel.FlxCamera; import flixel.FlxSprite; import flixel.group.FlxSpriteGroup; @@ -78,7 +79,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass { if (frameBufferMan != null) frameBufferMan.dispose(); frameBufferMan = new FrameBufferManager(FlxG.camera); - onFrameBufferCreate(); + setupFrameBuffers(); buildStage(); this.refresh(); @@ -696,7 +697,10 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass debugIconGroup = null; } - frameBufferMan.dispose(); + if (frameBufferMan != null) + { + frameBufferMan.dispose(); + } } /** @@ -751,16 +755,50 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass override function draw():Void { - frameBufferMan.lock(); + if (frameBufferMan != null) + { + frameBufferMan.lock(); + } super.draw(); - frameBufferMan.unlock(); + if (frameBufferMan != null) + { + frameBufferMan.unlock(); + } + frameBuffersUpdated(); } /** * Called when the frame buffer manager is ready. * Create frame buffers inside this method. */ - public function onFrameBufferCreate():Void {} + function setupFrameBuffers():Void {} + + /** + * Called when all the frame buffers are updated. If you need any + * frame buffers before `grabScreen()`, make sure you + * grab the screen inside this method since it immediately uses the + * frame buffers. + */ + function frameBuffersUpdated():Void {} + + /** + * Grabs the current screen and returns it as a bitmap data. You can sefely modify it. + * @param applyFilters if this is `true`, the filters set to the camera will be applied to the resulting bitmap + * @return the grabbed screen + */ + function grabScreen(applyFilters:Bool):BitmapData + { + if (Std.isOfType(FlxG.camera, GrabbableCamera)) + { + final cam:GrabbableCamera = cast FlxG.camera; + return cam.grabScreen(applyFilters); + } + else + { + FlxG.log.error('cannot grab the screen: the main camera is not grabbable'); + return null; + } + } public function onScriptEvent(event:ScriptEvent) {} diff --git a/source/funkin/ui/SwagCamera.hx b/source/funkin/ui/SwagCamera.hx index 70791d38f..bb6a24c3d 100644 --- a/source/funkin/ui/SwagCamera.hx +++ b/source/funkin/ui/SwagCamera.hx @@ -1,11 +1,12 @@ package funkin.ui; +import funkin.graphics.framebuffer.GrabbableCamera; import flixel.FlxCamera; import flixel.FlxSprite; import flixel.math.FlxPoint; import funkin.util.MathUtil; -class SwagCamera extends FlxCamera +class SwagCamera extends GrabbableCamera { /** * properly follow framerate From f7a519b13fb6fc7610d00189f128905c03bc4fa5 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 24 Sep 2023 04:09:19 +0900 Subject: [PATCH 15/36] cleaning code --- source/funkin/graphics/framebuffer/GrabbableCamera.hx | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/source/funkin/graphics/framebuffer/GrabbableCamera.hx b/source/funkin/graphics/framebuffer/GrabbableCamera.hx index 34fb8c9ca..e7ebb8e52 100644 --- a/source/funkin/graphics/framebuffer/GrabbableCamera.hx +++ b/source/funkin/graphics/framebuffer/GrabbableCamera.hx @@ -1,12 +1,10 @@ package funkin.graphics.framebuffer; import flixel.FlxCamera; -import flixel.FlxG; import flixel.graphics.FlxGraphic; import flixel.graphics.frames.FlxFrame; import flixel.math.FlxMatrix; import flixel.math.FlxRect; -import flixel.system.FlxAssets.FlxShader; import openfl.Lib; import openfl.display.BitmapData; import openfl.display3D.textures.TextureBase; @@ -24,7 +22,6 @@ class GrabbableCamera extends FlxCamera { final grabbed:Array = []; final texturePool:Array = []; - final defaultShader:FlxShader = new FlxShader(); final bgTexture:TextureBase; final bgBitmap:BitmapData; @@ -119,8 +116,8 @@ class GrabbableCamera extends FlxCamera // also clear grabbed bitmaps for (bitmap in grabbed) { - texturePool.push(@:privateAccess bitmap.__texture); - bitmap.dispose(); + texturePool.push(bitmap.__texture); + bitmap.dispose(); // this doesn't release the texture } grabbed.clear(); } From bc20b8172362092226630bcb697d066abac447bf Mon Sep 17 00:00:00 2001 From: shr Date: Tue, 26 Sep 2023 03:28:55 +0900 Subject: [PATCH 16/36] squiiish --- source/funkin/graphics/shaders/RuntimeRainShader.hx | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index 77608b98e..5675f26e6 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -61,6 +61,15 @@ class RuntimeRainShader extends RuntimePostEffectShader return puddleY = value; } + // the y scale of the puddle, the less this value the more the puddle effects squished + public var puddleScaleY(default, set):Float = 0; + + function set_puddleScaleY(value:Float):Float + { + this.setFloat('uPuddleScaleY', value); + return puddleScaleY = value; + } + public var blurredScreen(default, set):BitmapData; function set_blurredScreen(value:BitmapData):BitmapData From dc8dfeb3367de62b139a827f62557171272c9354 Mon Sep 17 00:00:00 2001 From: shr Date: Mon, 2 Oct 2023 21:05:13 +0900 Subject: [PATCH 17/36] add lightmaps --- .../funkin/graphics/framebuffer/FrameBuffer.hx | 11 +++++++++++ .../graphics/framebuffer/FrameBufferManager.hx | 12 +++++++++++- .../funkin/graphics/framebuffer/SpriteCopy.hx | 2 +- .../graphics/shaders/RuntimeRainShader.hx | 8 ++++++++ source/funkin/play/stage/Stage.hx | 17 +++++++++++++++++ 5 files changed, 48 insertions(+), 2 deletions(-) diff --git a/source/funkin/graphics/framebuffer/FrameBuffer.hx b/source/funkin/graphics/framebuffer/FrameBuffer.hx index 786f980ea..e99f72b77 100644 --- a/source/funkin/graphics/framebuffer/FrameBuffer.hx +++ b/source/funkin/graphics/framebuffer/FrameBuffer.hx @@ -1,5 +1,6 @@ package funkin.graphics.framebuffer; +import flixel.FlxSprite; import flixel.FlxCamera; import flixel.util.FlxColor; import openfl.Lib; @@ -118,4 +119,14 @@ class FrameBuffer { spriteCopies.push(spriteCopy); } + + /** + * Adds the sprite to the frame buffer. The sprite will only be seen from + * the frame buffer. + * @param sprite the sprite + */ + public function moveSprite(sprite:FlxSprite):Void + { + sprite.cameras = [camera]; + } } diff --git a/source/funkin/graphics/framebuffer/FrameBufferManager.hx b/source/funkin/graphics/framebuffer/FrameBufferManager.hx index 5ed4afb3a..6a0aaac53 100644 --- a/source/funkin/graphics/framebuffer/FrameBufferManager.hx +++ b/source/funkin/graphics/framebuffer/FrameBufferManager.hx @@ -51,11 +51,21 @@ class FrameBufferManager * @param color if this is not `null`, the sprite will be filled with the color. * if this is `null`, the sprite will keep its original color. */ - public function addSpriteCopyTo(name:String, sprite:FlxSprite, color:Null = null):Void + public function copySpriteTo(name:String, sprite:FlxSprite, color:Null = null):Void { frameBufferMap[name].addSpriteCopy(new SpriteCopy(sprite, color)); } + /** + * Adds the sprite to the frame buffer. The sprite will only be seen from the frame buffer. + * @param name the name of the frame buffer + * @param sprite the sprite + */ + public function moveSpriteTo(name:String, sprite:FlxSprite):Void + { + frameBufferMap[name].moveSprite(sprite); + } + /** * Call this before drawing anything. */ diff --git a/source/funkin/graphics/framebuffer/SpriteCopy.hx b/source/funkin/graphics/framebuffer/SpriteCopy.hx index b95462ea3..ea7de69dc 100644 --- a/source/funkin/graphics/framebuffer/SpriteCopy.hx +++ b/source/funkin/graphics/framebuffer/SpriteCopy.hx @@ -10,7 +10,7 @@ import flixel.util.FlxColor; class SpriteCopy { final sprite:FlxSprite; - var color:Null; + final color:Null; public function new(sprite:FlxSprite, color:Null) { diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index 5675f26e6..dc35a7bb7 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -86,6 +86,14 @@ class RuntimeRainShader extends RuntimePostEffectShader return mask = value; } + public var lightMap(default, set):BitmapData; + + function set_lightMap(value:BitmapData):BitmapData + { + this.setBitmapData('uLightMap', value); + return lightMap = value; + } + public var numLights(default, set):Int = 0; function set_numLights(value:Int):Int diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index def67bdbc..298484a97 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -1,5 +1,6 @@ package funkin.play.stage; +import openfl.display.BlendMode; import funkin.graphics.framebuffer.FrameBufferManager; import flixel.util.FlxColor; import funkin.graphics.framebuffer.SpriteCopy; @@ -800,6 +801,22 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass } } + /** + * FIXME: Polymod hack + */ + function stringEndsWith(a:String, b:String):Bool + { + return a.endsWith(b); + } + + /** + * FIXME: Polymod hack + */ + function setBlendAdd(sprite:FlxSprite, blend:BlendMode):Void + { + sprite.blend = blend; + } + public function onScriptEvent(event:ScriptEvent) {} public function onPause(event:PauseScriptEvent) {} From 90036ee75d146671c5a6d6702f935602a5f755cf Mon Sep 17 00:00:00 2001 From: shr Date: Tue, 3 Oct 2023 03:17:30 +0900 Subject: [PATCH 18/36] removing da dumb needless functions --- source/funkin/play/stage/Stage.hx | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index 298484a97..639ed02da 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -801,22 +801,6 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass } } - /** - * FIXME: Polymod hack - */ - function stringEndsWith(a:String, b:String):Bool - { - return a.endsWith(b); - } - - /** - * FIXME: Polymod hack - */ - function setBlendAdd(sprite:FlxSprite, blend:BlendMode):Void - { - sprite.blend = blend; - } - public function onScriptEvent(event:ScriptEvent) {} public function onPause(event:PauseScriptEvent) {} From 7fcf4c4175c07c412e48c45ac6ee40c0c13cb76e Mon Sep 17 00:00:00 2001 From: shr Date: Tue, 12 Dec 2023 02:23:33 +0900 Subject: [PATCH 19/36] added custom blend feature --- .../graphics/framebuffer/BitmapDataTools.hx | 43 ------ .../graphics/framebuffer/BitmapDataUtil.hx | 123 ++++++++++++++++ .../graphics/framebuffer/GrabbableCamera.hx | 132 +++++++++++++++--- .../shaders/RuntimeCustomBlendShader.hx | 29 ++++ 4 files changed, 261 insertions(+), 66 deletions(-) delete mode 100644 source/funkin/graphics/framebuffer/BitmapDataTools.hx create mode 100644 source/funkin/graphics/framebuffer/BitmapDataUtil.hx create mode 100644 source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx diff --git a/source/funkin/graphics/framebuffer/BitmapDataTools.hx b/source/funkin/graphics/framebuffer/BitmapDataTools.hx deleted file mode 100644 index 9743d7e0b..000000000 --- a/source/funkin/graphics/framebuffer/BitmapDataTools.hx +++ /dev/null @@ -1,43 +0,0 @@ -package funkin.graphics.framebuffer; - -import flixel.FlxG; -import openfl.display.Bitmap; -import openfl.display.BitmapData; -import openfl.display.Sprite; -import openfl.filters.BitmapFilter; - -/** - * Provides cool stuff for `BitmapData`s that have a hardware texture internally. - */ -class BitmapDataTools -{ - /** - * Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer - * the bitmap itself as a shader input. - * @param bitmap the bitmap data - * @param filter the bitmap filter - */ - public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void - { - if (bitmap.readable) - { - FlxG.log.error('do not use `BitmapDataTools` for non-GPU bitmaps!'); - } - // man, allow me to use anon structuers for local vars! - static var cache:{sprite:Sprite, bitmap:Bitmap} = null; - if (cache == null) - { - final sprite = new Sprite(); - final bitmap = new Bitmap(); - sprite.addChild(bitmap); - cache = - { - sprite: sprite, - bitmap: bitmap - } - } - cache.bitmap.bitmapData = bitmap; - cache.sprite.filters = [filter]; - bitmap.draw(cache.sprite); - } -} diff --git a/source/funkin/graphics/framebuffer/BitmapDataUtil.hx b/source/funkin/graphics/framebuffer/BitmapDataUtil.hx new file mode 100644 index 000000000..7b49705e0 --- /dev/null +++ b/source/funkin/graphics/framebuffer/BitmapDataUtil.hx @@ -0,0 +1,123 @@ +package funkin.graphics.framebuffer; + +import flixel.FlxG; +import openfl.Lib; +import openfl.display.Bitmap; +import openfl.display.BitmapData; +import openfl.display.Sprite; +import openfl.display3D.Context3DTextureFormat; +import openfl.display3D.textures.TextureBase; +import openfl.filters.BitmapFilter; + +/** + * Provides cool stuff for `BitmapData`s that have a hardware texture internally. + */ +@:access(openfl.display.BitmapData) +@:access(openfl.display3D.textures.TextureBase) +@:access(openfl.display3D.Context3D) +class BitmapDataUtil +{ + static function getCache():{sprite:Sprite, bitmap:Bitmap} + { + static var cache:{sprite:Sprite, bitmap:Bitmap} = null; + if (cache == null) + { + final sprite = new Sprite(); + final bitmap = new Bitmap(); + sprite.addChild(bitmap); + cache = + { + sprite: sprite, + bitmap: bitmap + } + } + return cache; + } + + /** + * Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer + * the bitmap itself as a shader input. + * @param bitmap the bitmap data + * @param filter the bitmap filter + */ + public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void + { + hardwareCheck(bitmap); + final cache = getCache(); + cache.bitmap.bitmapData = bitmap; + cache.sprite.filters = [filter]; + bitmap.draw(cache.sprite); + } + + /** + * Creates a bitmap with a hardware texture. + * @param width the width + * @param height the height + * @param format the format if the internal texture + * @return the bitmap + */ + public static function create(width:Int, height:Int, format:Context3DTextureFormat = BGRA):FixedBitmapData + { + final texture = Lib.current.stage.context3D.createTexture(width, height, format, true); + return FixedBitmapData.fromTexture(texture); + } + + /** + * Resizes the bitmap. + * @param bitmap the bitmap data + * @param width the width + * @param height the height + */ + public static function resize(bitmap:BitmapData, width:Int, height:Int):Void + { + hardwareCheck(bitmap); + if (bitmap.width == width && bitmap.height == height) return; + bitmap.width = width; + bitmap.height = height; + resizeTexture(bitmap.__texture, width, height); + } + + /** + * Resizes the texture. + * @param texture the texture + * @param width the width + * @param height the height + */ + public static function resizeTexture(texture:TextureBase, width:Int, height:Int):Void + { + if (texture.__width == width && texture.__height == height) return; + texture.__width = width; + texture.__height = height; + final context = texture.__context; + final gl = context.gl; + context.__bindGLTexture2D(texture.__textureID); + gl.texImage2D(gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, gl.UNSIGNED_BYTE, null); + context.__bindGLTexture2D(null); + } + + /** + * Copies the content of `src` to `dst`. The destination bitmap `dst` will be resized + * so that it has the same size as `src`. + * @param dst the destination bitmap + * @param src the source bitmap + */ + public static function copy(dst:BitmapData, src:BitmapData):Void + { + hardwareCheck(dst); + hardwareCheck(src); + final cache = getCache(); + cache.bitmap.bitmapData = src; + cache.sprite.filters = null; + resize(dst, src.width, src.height); + dst.fillRect(dst.rect, 0); + dst.draw(cache.sprite); + } + + static function hardwareCheck(bitmap:BitmapData):Void + { + if (bitmap.readable) + { + FlxG.log.error('do not use `BitmapDataUtil` for non-GPU bitmaps!'); + } + } +} diff --git a/source/funkin/graphics/framebuffer/GrabbableCamera.hx b/source/funkin/graphics/framebuffer/GrabbableCamera.hx index e7ebb8e52..266420e5f 100644 --- a/source/funkin/graphics/framebuffer/GrabbableCamera.hx +++ b/source/funkin/graphics/framebuffer/GrabbableCamera.hx @@ -1,16 +1,22 @@ package funkin.graphics.framebuffer; +import flash.geom.ColorTransform; import flixel.FlxCamera; import flixel.graphics.FlxGraphic; import flixel.graphics.frames.FlxFrame; import flixel.math.FlxMatrix; import flixel.math.FlxRect; +import flixel.system.FlxAssets.FlxShader; +import funkin.shaderslmfao.RuntimeCustomBlendShader; import openfl.Lib; import openfl.display.BitmapData; +import openfl.display.BlendMode; import openfl.display3D.textures.TextureBase; +import openfl.filters.BitmapFilter; +import openfl.filters.ShaderFilter; /** - * A camera, but grabbable. + * A camera, but grabbable. Also supports several additional blend modes. */ @:access(openfl.display.DisplayObject) @:access(openfl.display.BitmapData) @@ -27,6 +33,12 @@ class GrabbableCamera extends FlxCamera final bgBitmap:BitmapData; final bgFrame:FlxFrame; + final customBlendShader:RuntimeCustomBlendShader; + final customBlendFilter:ShaderFilter; + + var filtersApplied:Bool = false; + var bgItemCount:Int = 0; + public function new(x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0) { super(x, y, width, height, zoom); @@ -35,41 +47,75 @@ class GrabbableCamera extends FlxCamera bgFrame = new FlxFrame(new FlxGraphic('', null)); bgFrame.parent.bitmap = bgBitmap; bgFrame.frame = new FlxRect(); + customBlendShader = new RuntimeCustomBlendShader(); + customBlendFilter = new ShaderFilter(customBlendShader); } /** * Grabs the camera screen and returns it as a `BitmapData`. The returned bitmap - * will not be referred by the camera, so changing it will not affect the scene. - * @param applyFilters if this is `true`, the camera's filters will be applied to the grabbed bitmap + * will not be referred by the camera so, changing it will not affect the scene. + * The returned bitmap **will be reused in the next frame**, so the content is available + * only in the current frame. + * @param applyFilters if this is `true`, the camera's filters will be applied to the grabbed bitmap, + * and the camera's filters will be disabled until the beginning of the next frame + * @param isolate if this is `true`, sprites to be rendered will only be rendered to the grabbed bitmap, + * and the grabbed bitmap will not include any previously rendered sprites * @return the grabbed bitmap data */ - public function grabScreen(applyFilters:Bool):BitmapData + public function grabScreen(applyFilters:Bool, isolate:Bool = false):BitmapData { final texture = pickTexture(width, height); final bitmap = FixedBitmapData.fromTexture(texture); - squashTo(bitmap, applyFilters); + squashTo(bitmap, applyFilters, isolate); + grabbed.push(bitmap); return bitmap; } - function squashTo(bitmap:BitmapData, applyFilters:Bool):Void + /** + * Applies the filter immediately to the camera. This will be done independently from + * the camera's filters. This method can only be called after the first `grabScreen` + * in the frame. + * @param filter the filter + */ + public function applyFilter(filter:BitmapFilter):Void { + if (grabbed.length == 0) + { + FlxG.log.error('grab screen before you can apply a filter!'); + return; + } + BitmapDataUtil.applyFilter(bgBitmap, filter); + } + + function squashTo(bitmap:BitmapData, applyFilters:Bool, isolate:Bool):Void + { + if (applyFilters && isolate) + { + FlxG.log.error('cannot apply filters while isolating!'); + } + if (filtersApplied && applyFilters) + { + FlxG.log.warn('filters already applied!'); + } static final matrix = new FlxMatrix(); // resize the background bitmap if needed if (bgTexture.__width != width || bgTexture.__height != height) { - resizeTexture(bgTexture, width, height); + BitmapDataUtil.resizeTexture(bgTexture, width, height); bgBitmap.__resize(width, height); bgFrame.parent.bitmap = bgBitmap; } // grab the bitmap - render(); + renderSkipping(isolate ? bgItemCount : 0); bitmap.fillRect(bitmap.rect, 0); matrix.setTo(1, 0, 0, 1, flashSprite.x, flashSprite.y); if (applyFilters) { bitmap.draw(flashSprite, matrix); + flashSprite.filters = null; + filtersApplied = true; } else { @@ -79,9 +125,12 @@ class GrabbableCamera extends FlxCamera flashSprite.filters = tmp; } - // also copy to the background bitmap - bgBitmap.fillRect(bgBitmap.rect, 0); - bgBitmap.draw(bitmap); + if (!isolate) + { + // also copy to the background bitmap + bgBitmap.fillRect(bgBitmap.rect, 0); + bgBitmap.draw(bitmap); + } // clear graphics data super.clearDrawStack(); @@ -91,17 +140,54 @@ class GrabbableCamera extends FlxCamera bgFrame.frame.set(0, 0, width, height); matrix.setTo(viewWidth / width, 0, 0, viewHeight / height, viewMarginLeft, viewMarginTop); drawPixels(bgFrame, matrix); + + // count background draw items for future isolation + bgItemCount = 0; + { + var item = _headOfDrawStack; + while (item != null) + { + item = item.next; + bgItemCount++; + } + } } - function resizeTexture(texture:TextureBase, width:Int, height:Int):Void + function renderSkipping(count:Int):Void { - texture.__width = width; - texture.__height = height; - final context = texture.__context; - final gl = context.gl; - context.__bindGLTexture2D(texture.__textureID); - gl.texImage2D(gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, gl.UNSIGNED_BYTE, null); - context.__bindGLTexture2D(null); + var item = _headOfDrawStack; + while (item != null) + { + if (--count < 0) item.render(this); + item = item.next; + } + } + + override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, + ?shader:FlxShader):Void + { + if ( switch blend + { + case DARKEN | HARDLIGHT | LIGHTEN | OVERLAY: true; + case _: false; + }) + { + // squash the screen + grabScreen(false); + // render without blend + super.drawPixels(frame, pixels, matrix, transform, null, smoothing, shader); + // get the isolated bitmap + final isolated = grabScreen(false, true); + // apply fullscreen blend + customBlendShader.blend = blend; + customBlendShader.source = isolated; + customBlendShader.updateViewInfo(FlxG.width, FlxG.height, this); + applyFilter(customBlendFilter); + } + else + { + super.drawPixels(frame, pixels, matrix, transform, blend, smoothing, shader); + } } override function destroy():Void @@ -120,6 +206,9 @@ class GrabbableCamera extends FlxCamera bitmap.dispose(); // this doesn't release the texture } grabbed.clear(); + // clear filters applied flag + filtersApplied = false; + bgItemCount = 0; } function pickTexture(width:Int, height:Int):TextureBase @@ -130,10 +219,7 @@ class GrabbableCamera extends FlxCamera if (texturePool.length > 0) { final res = texturePool.pop(); - if (res.__width != width || res.__height != height) - { - resizeTexture(res, width, height); - } + BitmapDataUtil.resizeTexture(res, width, height); return res; } return Lib.current.stage.context3D.createTexture(width, height, BGRA, true); diff --git a/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx b/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx new file mode 100644 index 000000000..627df46ff --- /dev/null +++ b/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx @@ -0,0 +1,29 @@ +package funkin.shaderslmfao; + +import openfl.display.BitmapData; +import openfl.display.BlendMode; +import openfl.utils.Assets; + +class RuntimeCustomBlendShader extends RuntimePostEffectShader +{ + public var source(default, set):BitmapData; + + function set_source(value:BitmapData):BitmapData + { + this.setBitmapData("source", value); + return source = value; + } + + public var blend(default, set):BlendMode; + + function set_blend(value:BlendMode):BlendMode + { + this.setInt("blendMode", cast value); + return blend = value; + } + + public function new() + { + super(Assets.getText("assets/shaders/customBlend.frag")); + } +} From 360ba694967374c423d1ca4024660bb0cd03c395 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Mon, 18 Dec 2023 20:49:01 -0500 Subject: [PATCH 20/36] shaderslmfao fix --- assets | 2 +- .../graphics/framebuffer/GrabbableCamera.hx | 2 +- .../funkin/graphics/shaders/PuddleShader.hx | 2 +- .../shaders/RuntimeCustomBlendShader.hx | 34 +++++++++---------- .../shaders/RuntimePostEffectShader.hx | 2 +- .../graphics/shaders/RuntimeRainShader.hx | 2 +- 6 files changed, 22 insertions(+), 22 deletions(-) diff --git a/assets b/assets index c354795f7..200fa60df 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit c354795f7f560fa096b855c6e6bca745f77fa414 +Subproject commit 200fa60dfb116bda6c438b0bb3e9ad541b2180ea diff --git a/source/funkin/graphics/framebuffer/GrabbableCamera.hx b/source/funkin/graphics/framebuffer/GrabbableCamera.hx index 266420e5f..0fa372123 100644 --- a/source/funkin/graphics/framebuffer/GrabbableCamera.hx +++ b/source/funkin/graphics/framebuffer/GrabbableCamera.hx @@ -7,7 +7,7 @@ import flixel.graphics.frames.FlxFrame; import flixel.math.FlxMatrix; import flixel.math.FlxRect; import flixel.system.FlxAssets.FlxShader; -import funkin.shaderslmfao.RuntimeCustomBlendShader; +import funkin.graphics.shaders.RuntimeCustomBlendShader; import openfl.Lib; import openfl.display.BitmapData; import openfl.display.BlendMode; diff --git a/source/funkin/graphics/shaders/PuddleShader.hx b/source/funkin/graphics/shaders/PuddleShader.hx index 8e04c6453..352568737 100644 --- a/source/funkin/graphics/shaders/PuddleShader.hx +++ b/source/funkin/graphics/shaders/PuddleShader.hx @@ -1,4 +1,4 @@ -package funkin.shaderslmfao; +package funkin.graphics.shaders; import flixel.addons.display.FlxRuntimeShader; import openfl.Assets; diff --git a/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx b/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx index 627df46ff..a07124d23 100644 --- a/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx +++ b/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx @@ -1,4 +1,4 @@ -package funkin.shaderslmfao; +package funkin.graphics.shaders; import openfl.display.BitmapData; import openfl.display.BlendMode; @@ -6,24 +6,24 @@ import openfl.utils.Assets; class RuntimeCustomBlendShader extends RuntimePostEffectShader { - public var source(default, set):BitmapData; + public var source(default, set):BitmapData; - function set_source(value:BitmapData):BitmapData - { - this.setBitmapData("source", value); - return source = value; - } + function set_source(value:BitmapData):BitmapData + { + this.setBitmapData("source", value); + return source = value; + } - public var blend(default, set):BlendMode; + public var blend(default, set):BlendMode; - function set_blend(value:BlendMode):BlendMode - { - this.setInt("blendMode", cast value); - return blend = value; - } + function set_blend(value:BlendMode):BlendMode + { + this.setInt("blendMode", cast value); + return blend = value; + } - public function new() - { - super(Assets.getText("assets/shaders/customBlend.frag")); - } + public function new() + { + super(Assets.getText("assets/shaders/customBlend.frag")); + } } diff --git a/source/funkin/graphics/shaders/RuntimePostEffectShader.hx b/source/funkin/graphics/shaders/RuntimePostEffectShader.hx index 7488d086f..9f49da075 100644 --- a/source/funkin/graphics/shaders/RuntimePostEffectShader.hx +++ b/source/funkin/graphics/shaders/RuntimePostEffectShader.hx @@ -1,4 +1,4 @@ -package funkin.shaderslmfao; +package funkin.graphics.shaders; import flixel.FlxCamera; import flixel.FlxG; diff --git a/source/funkin/graphics/shaders/RuntimeRainShader.hx b/source/funkin/graphics/shaders/RuntimeRainShader.hx index dc35a7bb7..05bc68f72 100644 --- a/source/funkin/graphics/shaders/RuntimeRainShader.hx +++ b/source/funkin/graphics/shaders/RuntimeRainShader.hx @@ -1,4 +1,4 @@ -package funkin.shaderslmfao; +package funkin.graphics.shaders; import flixel.system.FlxAssets.FlxShader; import openfl.display.BitmapData; From 48f916240f5b7f2e0909a4db9d2d236ebbba1a3a Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Mon, 18 Dec 2023 21:33:29 -0500 Subject: [PATCH 21/36] playstate import fixes and asset update --- assets | 2 +- source/funkin/play/PlayState.hx | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/assets b/assets index 200fa60df..2cba31629 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 200fa60dfb116bda6c438b0bb3e9ad541b2180ea +Subproject commit 2cba3162990db807be054889b23cf214a1d8dd2d diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 9fa6929d9..5f53e9388 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -38,7 +38,7 @@ import openfl.geom.Rectangle; import funkin.audio.VoicesGroup; import funkin.save.Save; import funkin.Highscore.Tallies; -import funkin.NoteSplash; +import funkin.play.notes.NoteSplash; import funkin.audio.VoicesGroup; import funkin.data.notestyle.NoteStyleRegistry; import funkin.input.PreciseInputManager; @@ -71,6 +71,8 @@ import funkin.ui.debug.stage.StageOffsetSubState; import funkin.ui.story.StoryMenuState; import funkin.util.SerializerUtil; import lime.ui.Haptic; +import funkin.play.cutscene.dialogue.Conversation; +import funkin.play.cutscene.dialogue.ConversationDataParser; #if discord_rpc import Discord.DiscordClient; #end From d595767e590f5c498d10c5eddf7999723d775ed2 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Sat, 10 Feb 2024 13:06:27 -0500 Subject: [PATCH 22/36] small compiling guide --- README.md | 2 +- docs/COMPILING.md | 16 ++++++++++++++++ 2 files changed, 17 insertions(+), 1 deletion(-) create mode 100644 docs/COMPILING.md diff --git a/README.md b/README.md index 8f919d231..39c098af5 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ This game was made with love to Newgrounds and it's community. Extra love to Tom **PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME** -To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game]() guide. +To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game](/docs/compiling.md) guide. # Contributing diff --git a/docs/COMPILING.md b/docs/COMPILING.md new file mode 100644 index 000000000..f1dd8fe13 --- /dev/null +++ b/docs/COMPILING.md @@ -0,0 +1,16 @@ +# Compiling Friday Night Funkin' + +0. Setup + a. Download Haxe from [Haxe.org](https://haxe.org) +1. Cloning the Repository: Make sure when you clone, you clone the submodules to get the assets repo: + - `git clone --recurse-submodules https://github.com/FunkinCrew/funkin-secret.git` + - If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way. +2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup`) +3. Install all haxelibs of the current branch by running `hmm install` +4. Platform setup + - Windows: [`lime setup windows` Documentation](https://lime.openfl.org/docs/advanced-setup/windows/) + - Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/) + - Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/) + - HTML5: Compiles without any extra setup +5. If you are targeting for native, you likely need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug` +6. `lime test PLATFORM` ! From 75faf2289010a444808a427ff201c8c0d94f1ec5 Mon Sep 17 00:00:00 2001 From: Eric Date: Sun, 11 Feb 2024 11:01:33 -0500 Subject: [PATCH 23/36] Made the Windows documentation more clear. --- docs/COMPILING.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/docs/COMPILING.md b/docs/COMPILING.md index f1dd8fe13..7f9c0cdb8 100644 --- a/docs/COMPILING.md +++ b/docs/COMPILING.md @@ -1,14 +1,17 @@ # Compiling Friday Night Funkin' 0. Setup - a. Download Haxe from [Haxe.org](https://haxe.org) + - Download Haxe from [Haxe.org](https://haxe.org) 1. Cloning the Repository: Make sure when you clone, you clone the submodules to get the assets repo: - `git clone --recurse-submodules https://github.com/FunkinCrew/funkin-secret.git` - If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way. 2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup`) 3. Install all haxelibs of the current branch by running `hmm install` 4. Platform setup - - Windows: [`lime setup windows` Documentation](https://lime.openfl.org/docs/advanced-setup/windows/) + - For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe) + - When prompted, select "Individual Components" and make sure to download the following: + - MSVC v143 VS 2022 C++ x64/x86 build tools + - Windows 10/11 SDK - Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/) - Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/) - HTML5: Compiles without any extra setup From ce0860fc180252221772c150a68d3c2c735a23d9 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:49:25 -0500 Subject: [PATCH 24/36] Error handling for frame buffer --- .../funkin/graphics/framebuffer/FrameBufferManager.hx | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/source/funkin/graphics/framebuffer/FrameBufferManager.hx b/source/funkin/graphics/framebuffer/FrameBufferManager.hx index 6a0aaac53..4d484fb8f 100644 --- a/source/funkin/graphics/framebuffer/FrameBufferManager.hx +++ b/source/funkin/graphics/framebuffer/FrameBufferManager.hx @@ -53,6 +53,11 @@ class FrameBufferManager */ public function copySpriteTo(name:String, sprite:FlxSprite, color:Null = null):Void { + if (!frameBufferMap.exists(name)) + { + FlxG.log.warn('frame buffer "$name" does not exist'); + return; + } frameBufferMap[name].addSpriteCopy(new SpriteCopy(sprite, color)); } @@ -63,6 +68,11 @@ class FrameBufferManager */ public function moveSpriteTo(name:String, sprite:FlxSprite):Void { + if (!frameBufferMap.exists(name)) + { + FlxG.log.warn('frame buffer "$name" does not exist'); + return; + } frameBufferMap[name].moveSprite(sprite); } From f14193e17be7fa0bab41899d4590f63a63d83dbb Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:49:36 -0500 Subject: [PATCH 25/36] Fix black screen on Grabbable Camera --- source/funkin/graphics/framebuffer/GrabbableCamera.hx | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/source/funkin/graphics/framebuffer/GrabbableCamera.hx b/source/funkin/graphics/framebuffer/GrabbableCamera.hx index 0fa372123..90d292d72 100644 --- a/source/funkin/graphics/framebuffer/GrabbableCamera.hx +++ b/source/funkin/graphics/framebuffer/GrabbableCamera.hx @@ -87,7 +87,7 @@ class GrabbableCamera extends FlxCamera BitmapDataUtil.applyFilter(bgBitmap, filter); } - function squashTo(bitmap:BitmapData, applyFilters:Bool, isolate:Bool):Void + function squashTo(bitmap:BitmapData, applyFilters:Bool, isolate:Bool, clearScreen:Bool = false):Void { if (applyFilters && isolate) { @@ -132,9 +132,12 @@ class GrabbableCamera extends FlxCamera bgBitmap.draw(bitmap); } - // clear graphics data - super.clearDrawStack(); - canvas.graphics.clear(); + if (clearScreen) + { + // clear graphics data + // super.clearDrawStack(); + // canvas.graphics.clear(); + } // render the background bitmap bgFrame.frame.set(0, 0, width, height); From f4d4d6a1943e43c8b793a678197c340f72e033df Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:49:56 -0500 Subject: [PATCH 26/36] Fix deprecation issue with FlxTweenType. --- source/funkin/ui/debug/charting/commands/CopyItemsCommand.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/ui/debug/charting/commands/CopyItemsCommand.hx b/source/funkin/ui/debug/charting/commands/CopyItemsCommand.hx index 6c5152a29..376d0cebd 100644 --- a/source/funkin/ui/debug/charting/commands/CopyItemsCommand.hx +++ b/source/funkin/ui/debug/charting/commands/CopyItemsCommand.hx @@ -138,7 +138,7 @@ class CopyItemsCommand implements ChartEditorCommand state.txtCopyNotif.y = FlxG.mouse.y - 16; FlxTween.tween(state.txtCopyNotif, {y: state.txtCopyNotif.y - 32}, 0.5, { - type: FlxTween.ONESHOT, + type: FlxTweenType.ONESHOT, ease: FlxEase.quadOut, onComplete: function(_) { state.txtCopyNotif.visible = false; From c9ff35ab12f228a17fdd35fd57f5262d24c53ed8 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:50:09 -0500 Subject: [PATCH 27/36] Add additional troubleshooting documentation --- docs/troubleshooting.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/docs/troubleshooting.md b/docs/troubleshooting.md index 27208689b..3b93bab64 100644 --- a/docs/troubleshooting.md +++ b/docs/troubleshooting.md @@ -10,3 +10,6 @@ - `Class lists not properly generated. Try cleaning out your export folder, restarting your IDE, and rebuilding your project.` - This is a bug specific to HTML5. Simply perform the steps listed (don't forget to restart the IDE too). + +- `LINK : fatal error LNK1201: error writing to program database ''; check for insufficient disk space, invalid path, or insufficient privilege` + - This error occurs if the PDB file located in your `export` folder is in use or exceeds 4 GB. Try deleting the `export` folder and building again from scratch. From 60cde5595053ca2a4c97e50be42e26d2f08a7d20 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:50:18 -0500 Subject: [PATCH 28/36] Add scripted FunkinSprite --- source/funkin/modding/base/ScriptedFunkinSprite.hx | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 source/funkin/modding/base/ScriptedFunkinSprite.hx diff --git a/source/funkin/modding/base/ScriptedFunkinSprite.hx b/source/funkin/modding/base/ScriptedFunkinSprite.hx new file mode 100644 index 000000000..dd8d15007 --- /dev/null +++ b/source/funkin/modding/base/ScriptedFunkinSprite.hx @@ -0,0 +1,8 @@ +package funkin.modding.base; + +/** + * A script that can be tied to an FlxSprite. + * Create a scripted class that extends FlxSprite to use this. + */ +@:hscriptClass +class ScriptedFunkinSprite extends funkin.graphics.FunkinSprite implements HScriptedClass {} From ef28d34520488b814f0516cf41d641e959607f7e Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:50:29 -0500 Subject: [PATCH 29/36] Sort PlayState imports --- source/funkin/play/PlayState.hx | 73 ++++++++++++++++----------------- 1 file changed, 36 insertions(+), 37 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 00be1ad99..e9ead8bbe 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -1,80 +1,79 @@ package funkin.play; -import funkin.ui.SwagCamera; -import flixel.addons.transition.FlxTransitionableSubState; -import funkin.ui.debug.charting.ChartEditorState; -import haxe.Int64; -import funkin.play.notes.notestyle.NoteStyle; -import funkin.data.notestyle.NoteStyleData; -import funkin.data.notestyle.NoteStyleRegistry; import flixel.addons.display.FlxPieDial; -import flixel.addons.transition.Transition; +import flixel.addons.display.FlxPieDial; import flixel.addons.transition.FlxTransitionableState; +import flixel.addons.transition.FlxTransitionableState; +import flixel.addons.transition.FlxTransitionableSubState; +import flixel.addons.transition.FlxTransitionableSubState; +import flixel.addons.transition.Transition; +import flixel.addons.transition.Transition; import flixel.FlxCamera; import flixel.FlxObject; import flixel.FlxSprite; import flixel.FlxState; import flixel.FlxSubState; -import flixel.addons.display.FlxPieDial; -import flixel.addons.transition.FlxTransitionableState; -import flixel.addons.transition.FlxTransitionableSubState; -import flixel.addons.transition.Transition; import flixel.math.FlxMath; -import funkin.play.components.ComboMilestone; import flixel.math.FlxPoint; -import funkin.play.components.HealthIcon; -import funkin.ui.MusicBeatSubState; import flixel.math.FlxRect; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.ui.FlxBar; import flixel.util.FlxColor; -import funkin.api.newgrounds.NGio; import flixel.util.FlxTimer; -import openfl.Lib; -import openfl.display.BitmapData; -import openfl.geom.Rectangle; +import funkin.api.newgrounds.NGio; import funkin.audio.VoicesGroup; -import funkin.save.Save; -import funkin.Highscore.Tallies; -import funkin.play.notes.NoteSplash; import funkin.audio.VoicesGroup; +import funkin.data.dialogue.ConversationRegistry; +import funkin.data.event.SongEventRegistry; +import funkin.data.notestyle.NoteStyleData; import funkin.data.notestyle.NoteStyleRegistry; +import funkin.data.notestyle.NoteStyleRegistry; +import funkin.data.song.SongData.SongCharacterData; +import funkin.data.song.SongData.SongEventData; +import funkin.data.song.SongData.SongNoteData; +import funkin.data.song.SongRegistry; +import funkin.data.stage.StageRegistry; +import funkin.Highscore.Tallies; import funkin.input.PreciseInputManager; import funkin.modding.events.ScriptEvent; -import funkin.ui.mainmenu.MainMenuState; import funkin.modding.events.ScriptEventDispatcher; import funkin.play.character.BaseCharacter; import funkin.play.character.CharacterData.CharacterDataParser; +import funkin.play.components.ComboMilestone; +import funkin.play.components.HealthIcon; +import funkin.play.components.PopUpStuff; +import funkin.play.cutscene.dialogue.Conversation; import funkin.play.cutscene.dialogue.Conversation; -import funkin.data.dialogue.ConversationRegistry; import funkin.play.cutscene.VanillaCutscenes; import funkin.play.cutscene.VideoCutscene; -import funkin.data.event.SongEventRegistry; -import funkin.play.notes.NoteSprite; import funkin.play.notes.NoteDirection; +import funkin.play.notes.NoteSplash; import funkin.play.notes.NoteSprite; +import funkin.play.notes.NoteSprite; +import funkin.play.notes.notestyle.NoteStyle; +import funkin.play.notes.notestyle.NoteStyle; import funkin.play.notes.Strumline; import funkin.play.notes.SustainTrail; -import funkin.play.notes.notestyle.NoteStyle; import funkin.play.scoring.Scoring; import funkin.play.song.Song; -import funkin.data.song.SongRegistry; -import funkin.data.stage.StageRegistry; -import funkin.data.song.SongData.SongEventData; -import funkin.data.song.SongData.SongNoteData; -import funkin.data.song.SongData.SongCharacterData; import funkin.play.stage.Stage; -import funkin.ui.transition.LoadingState; -import funkin.play.components.PopUpStuff; -import funkin.ui.options.PreferencesMenu; +import funkin.save.Save; +import funkin.ui.debug.charting.ChartEditorState; import funkin.ui.debug.stage.StageOffsetSubState; +import funkin.ui.mainmenu.MainMenuState; +import funkin.ui.MusicBeatSubState; +import funkin.ui.options.PreferencesMenu; import funkin.ui.story.StoryMenuState; +import funkin.ui.SwagCamera; +import funkin.ui.transition.LoadingState; import funkin.util.SerializerUtil; +import haxe.Int64; import lime.ui.Haptic; -import funkin.play.cutscene.dialogue.Conversation; -import funkin.play.cutscene.dialogue.ConversationDataParser; +import openfl.display.BitmapData; +import openfl.geom.Rectangle; +import openfl.Lib; #if discord_rpc import Discord.DiscordClient; #end From 2d8e686b331c69de1bf597edc271226624b66795 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:50:40 -0500 Subject: [PATCH 30/36] Attempt to fix StickerState bug --- .../funkin/ui/transition/StickerSubState.hx | 33 +++++++++++++------ 1 file changed, 23 insertions(+), 10 deletions(-) diff --git a/source/funkin/ui/transition/StickerSubState.hx b/source/funkin/ui/transition/StickerSubState.hx index fa36cfd50..7b5a88491 100644 --- a/source/funkin/ui/transition/StickerSubState.hx +++ b/source/funkin/ui/transition/StickerSubState.hx @@ -116,10 +116,19 @@ class StickerSubState extends MusicBeatSubState { grpStickers.cameras = FlxG.cameras.list; - if (dipshit != null) + /* + if (dipshit != null) + { + FlxG.removeChild(dipshit); + dipshit = null; + } + */ + + if (grpStickers.members == null || grpStickers.members.length == 0) { - FlxG.removeChild(dipshit); - dipshit = null; + switchingState = false; + close(); + return; } for (ind => sticker in grpStickers.members) @@ -235,15 +244,19 @@ class StickerSubState extends MusicBeatSubState FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; - dipshit = new Sprite(); - var scrn:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000); - var mat:Matrix = new Matrix(); - scrn.draw(grpStickers.cameras[0].canvas, mat); + // I think this grabs the screen and puts it under the stickers? + // Leaving this commented out rather than stripping it out because it's cool... + /* + dipshit = new Sprite(); + var scrn:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000); + var mat:Matrix = new Matrix(); + scrn.draw(grpStickers.cameras[0].canvas, mat); - var bitmap:Bitmap = new Bitmap(scrn); + var bitmap:Bitmap = new Bitmap(scrn); - dipshit.addChild(bitmap); - FlxG.addChildBelowMouse(dipshit); + dipshit.addChild(bitmap); + // FlxG.addChildBelowMouse(dipshit); + */ FlxG.switchState(() -> targetState(this)); } From 31e80381bbfe368c4e394fb4fe2bdcdc8680d181 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 16:51:41 -0500 Subject: [PATCH 31/36] Update assets submodule. --- assets | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets b/assets index 6825d762b..56a79d3b0 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 6825d762bd007a50405a4e38939862f5ba70481f +Subproject commit 56a79d3b018876c3c9a2c47339335053b001acc0 From 0494ddb5063ff549803cb77ee89fb82cb08aabd0 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 23:19:25 -0500 Subject: [PATCH 32/36] Fix crash in chart editor minimal Playtest --- source/funkin/play/PlayState.hx | 2 +- source/funkin/play/stage/Stage.hx | 8 +------- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index e9ead8bbe..c2b4e5fc2 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -1976,7 +1976,7 @@ class PlayState extends MusicBeatSubState // Mute vocals and play miss animation, but don't penalize. vocals.playerVolume = 0; - currentStage.getBoyfriend().playSingAnimation(holdNote.noteData.getDirection(), true); + if (currentStage != null && currentStage.getBoyfriend() != null) currentStage.getBoyfriend().playSingAnimation(holdNote.noteData.getDirection(), true); } } } diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index fc23b6ace..8c0a46d97 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -747,13 +747,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements } } - public function onUpdate(event:UpdateScriptEvent) - { - if (FlxG.keys.justPressed.F3) - { - debugIconGroup.visible = !debugIconGroup.visible; - } - } + public function onUpdate(event:UpdateScriptEvent) {} public override function kill() { From 1b5b7f0ae23dd502d89f0c0ffe4567161780ff95 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 23:34:40 -0500 Subject: [PATCH 33/36] Fix a bug where stickers were broken on story mode --- source/funkin/play/PauseSubState.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/play/PauseSubState.hx b/source/funkin/play/PauseSubState.hx index d38e3ac87..d44acf597 100644 --- a/source/funkin/play/PauseSubState.hx +++ b/source/funkin/play/PauseSubState.hx @@ -234,7 +234,7 @@ class PauseSubState extends MusicBeatSubState if (PlayStatePlaylist.isStoryMode) { PlayStatePlaylist.reset(); - openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState())); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker))); } else { From 0ff258ce755cceb33f85659cd16c2fdd57e91469 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Mon, 12 Feb 2024 23:34:51 -0500 Subject: [PATCH 34/36] Use stickers to transition from the Results state --- source/funkin/play/ResultState.hx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index caa576bcf..b8a5791c2 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -352,11 +352,11 @@ class ResultState extends MusicBeatSubState { if (params.storyMode) { - FlxG.switchState(() -> new StoryMenuState()); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker))); } else { - FlxG.switchState(() -> new FreeplayState()); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.FreeplayState(null, sticker))); } } From f0b5ef4491a4f664d7306a547c89279547a58dbb Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Tue, 13 Feb 2024 01:38:11 -0500 Subject: [PATCH 35/36] Rest in peace, SwagCamera. --- hmm.json | 2 +- .../GrabbableCamera.hx => FunkinCamera.hx} | 20 +++- source/funkin/play/PauseSubState.hx | 3 +- source/funkin/play/PlayState.hx | 17 ++- source/funkin/play/ResultState.hx | 4 +- source/funkin/play/stage/Stage.hx | 6 +- source/funkin/ui/SwagCamera.hx | 104 ------------------ .../ui/debug/charting/ChartEditorState.hx | 5 +- source/funkin/ui/freeplay/FreeplayState.hx | 3 +- source/funkin/ui/mainmenu/MainMenuState.hx | 3 +- source/funkin/ui/options/ControlsMenu.hx | 3 +- source/funkin/ui/options/PreferencesMenu.hx | 3 +- .../funkin/ui/transition/StickerSubState.hx | 1 + 13 files changed, 49 insertions(+), 125 deletions(-) rename source/funkin/graphics/{framebuffer/GrabbableCamera.hx => FunkinCamera.hx} (90%) delete mode 100644 source/funkin/ui/SwagCamera.hx diff --git a/hmm.json b/hmm.json index 01f2a3e64..4842a62db 100644 --- a/hmm.json +++ b/hmm.json @@ -11,7 +11,7 @@ "name": "flixel", "type": "git", "dir": null, - "ref": "07c6018008801972d12275690fc144fcc22e3de6", + "ref": "4d054bd10b05bb1309a0ba3427ffa5378e0b4b99", "url": "https://github.com/FunkinCrew/flixel" }, { diff --git a/source/funkin/graphics/framebuffer/GrabbableCamera.hx b/source/funkin/graphics/FunkinCamera.hx similarity index 90% rename from source/funkin/graphics/framebuffer/GrabbableCamera.hx rename to source/funkin/graphics/FunkinCamera.hx index 90d292d72..f80e799ea 100644 --- a/source/funkin/graphics/framebuffer/GrabbableCamera.hx +++ b/source/funkin/graphics/FunkinCamera.hx @@ -1,4 +1,4 @@ -package funkin.graphics.framebuffer; +package funkin.graphics; import flash.geom.ColorTransform; import flixel.FlxCamera; @@ -8,6 +8,8 @@ import flixel.math.FlxMatrix; import flixel.math.FlxRect; import flixel.system.FlxAssets.FlxShader; import funkin.graphics.shaders.RuntimeCustomBlendShader; +import funkin.graphics.framebuffer.BitmapDataUtil; +import funkin.graphics.framebuffer.FixedBitmapData; import openfl.Lib; import openfl.display.BitmapData; import openfl.display.BlendMode; @@ -16,7 +18,11 @@ import openfl.filters.BitmapFilter; import openfl.filters.ShaderFilter; /** - * A camera, but grabbable. Also supports several additional blend modes. + * A FlxCamera with additional powerful features: + * - Grab the camera screen as a `BitmapData` and use it as a texture + * - Support `sprite.blend = DARKEN/HARDLIGHT/LIGHTEN/OVERLAY` to apply visual effects using certain sprites + * - NOTE: Several other blend modes work without FunkinCamera. Some still do not work. + * - NOTE: Framerate-independent camera tweening is fixed in Flixel 6.x. Rest in peace, SwagCamera. */ @:access(openfl.display.DisplayObject) @:access(openfl.display.BitmapData) @@ -24,7 +30,7 @@ import openfl.filters.ShaderFilter; @:access(openfl.display3D.textures.TextureBase) @:access(flixel.graphics.FlxGraphic) @:access(flixel.graphics.frames.FlxFrame) -class GrabbableCamera extends FlxCamera +class FunkinCamera extends FlxCamera { final grabbed:Array = []; final texturePool:Array = []; @@ -39,6 +45,8 @@ class GrabbableCamera extends FlxCamera var filtersApplied:Bool = false; var bgItemCount:Int = 0; + public var shouldDraw:Bool = true; + public function new(x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0) { super(x, y, width, height, zoom); @@ -135,8 +143,8 @@ class GrabbableCamera extends FlxCamera if (clearScreen) { // clear graphics data - // super.clearDrawStack(); - // canvas.graphics.clear(); + super.clearDrawStack(); + canvas.graphics.clear(); } // render the background bitmap @@ -169,6 +177,8 @@ class GrabbableCamera extends FlxCamera override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader):Void { + if (!shouldDraw) return; + if ( switch blend { case DARKEN | HARDLIGHT | LIGHTEN | OVERLAY: true; diff --git a/source/funkin/play/PauseSubState.hx b/source/funkin/play/PauseSubState.hx index d44acf597..5db4d7bea 100644 --- a/source/funkin/play/PauseSubState.hx +++ b/source/funkin/play/PauseSubState.hx @@ -38,7 +38,8 @@ class PauseSubState extends MusicBeatSubState var practiceText:FlxText; - var exitingToMenu:Bool = false; + public var exitingToMenu:Bool = false; + var bg:FlxSprite; var metaDataGrp:FlxTypedGroup; diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index c2b4e5fc2..d1dab766a 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -66,7 +66,7 @@ import funkin.ui.mainmenu.MainMenuState; import funkin.ui.MusicBeatSubState; import funkin.ui.options.PreferencesMenu; import funkin.ui.story.StoryMenuState; -import funkin.ui.SwagCamera; +import funkin.graphics.FunkinCamera; import funkin.ui.transition.LoadingState; import funkin.util.SerializerUtil; import haxe.Int64; @@ -420,7 +420,7 @@ class PlayState extends MusicBeatSubState /** * The camera which contains, and controls visibility of, the stage and characters. */ - public var camGame:SwagCamera; + public var camGame:FlxCamera; /** * The camera which contains, and controls visibility of, a video cutscene. @@ -456,6 +456,17 @@ class PlayState extends MusicBeatSubState return this.subState != null; } + var isExitingViaPauseMenu(get, never):Bool; + + function get_isExitingViaPauseMenu():Bool + { + if (this.subState == null) return false; + if (!Std.isOfType(this.subState, PauseSubState)) return false; + + var pauseSubState:PauseSubState = cast this.subState; + return pauseSubState.exitingToMenu; + } + /** * Data for the current difficulty for the current song. * Includes chart data, scroll speed, and other information. @@ -1293,7 +1304,7 @@ class PlayState extends MusicBeatSubState */ function initCameras():Void { - camGame = new SwagCamera(); + camGame = new FlxCamera(); camGame.bgColor = BACKGROUND_COLOR; // Show a pink background behind the stage. camHUD = new FlxCamera(); camHUD.bgColor.alpha = 0; // Show the game scene behind the camera. diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index b8a5791c2..9ffeefcfd 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -352,11 +352,11 @@ class ResultState extends MusicBeatSubState { if (params.storyMode) { - openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker))); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker))); } else { - openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.FreeplayState(null, sticker))); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new FreeplayState(null, sticker))); } } diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index 8c0a46d97..af5765b25 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -4,7 +4,7 @@ import openfl.display.BlendMode; import funkin.graphics.framebuffer.FrameBufferManager; import flixel.util.FlxColor; import funkin.graphics.framebuffer.SpriteCopy; -import funkin.graphics.framebuffer.GrabbableCamera; +import funkin.graphics.FunkinCamera; import flixel.FlxCamera; import flixel.FlxSprite; import flixel.group.FlxSpriteGroup; @@ -805,9 +805,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements */ function grabScreen(applyFilters:Bool):BitmapData { - if (Std.isOfType(FlxG.camera, GrabbableCamera)) + if (Std.isOfType(FlxG.camera, FunkinCamera)) { - final cam:GrabbableCamera = cast FlxG.camera; + final cam:FunkinCamera = cast FlxG.camera; return cam.grabScreen(applyFilters); } else diff --git a/source/funkin/ui/SwagCamera.hx b/source/funkin/ui/SwagCamera.hx deleted file mode 100644 index bb6a24c3d..000000000 --- a/source/funkin/ui/SwagCamera.hx +++ /dev/null @@ -1,104 +0,0 @@ -package funkin.ui; - -import funkin.graphics.framebuffer.GrabbableCamera; -import flixel.FlxCamera; -import flixel.FlxSprite; -import flixel.math.FlxPoint; -import funkin.util.MathUtil; - -class SwagCamera extends GrabbableCamera -{ - /** - * properly follow framerate - * most of this just copied from FlxCamera, - * only lines 96 and 97 are changed - */ - override public function updateFollow():Void - { - // Either follow the object closely, - // or double check our deadzone and update accordingly. - if (deadzone == null) - { - target.getMidpoint(_point); - _point.addPoint(targetOffset); - focusOn(_point); - } - else - { - var edge:Float; - var targetX:Float = target.x + targetOffset.x; - var targetY:Float = target.y + targetOffset.y; - - if (style == SCREEN_BY_SCREEN) - { - if (targetX >= (scroll.x + width)) - { - _scrollTarget.x += width; - } - else if (targetX < scroll.x) - { - _scrollTarget.x -= width; - } - - if (targetY >= (scroll.y + height)) - { - _scrollTarget.y += height; - } - else if (targetY < scroll.y) - { - _scrollTarget.y -= height; - } - } - else - { - edge = targetX - deadzone.x; - if (_scrollTarget.x > edge) - { - _scrollTarget.x = edge; - } - edge = targetX + target.width - deadzone.x - deadzone.width; - if (_scrollTarget.x < edge) - { - _scrollTarget.x = edge; - } - - edge = targetY - deadzone.y; - if (_scrollTarget.y > edge) - { - _scrollTarget.y = edge; - } - edge = targetY + target.height - deadzone.y - deadzone.height; - if (_scrollTarget.y < edge) - { - _scrollTarget.y = edge; - } - } - - if ((target is FlxSprite)) - { - if (_lastTargetPosition == null) - { - _lastTargetPosition = FlxPoint.get(target.x, target.y); // Creates this point. - } - _scrollTarget.x += (target.x - _lastTargetPosition.x) * followLead.x; - _scrollTarget.y += (target.y - _lastTargetPosition.y) * followLead.y; - - _lastTargetPosition.x = target.x; - _lastTargetPosition.y = target.y; - } - - if (followLerp >= 60 / FlxG.updateFramerate) - { - scroll.copyFrom(_scrollTarget); // no easing - } - else - { - // THIS THE PART THAT ACTUALLY MATTERS LOL - scroll.x = MathUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp); - scroll.y = MathUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp); - // scroll.x += (_scrollTarget.x - scroll.x) * MathUtil.cameraLerp(followLerp); - // scroll.y += (_scrollTarget.y - scroll.y) * MathUtil.cameraLerp(followLerp); - } - } - } -} diff --git a/source/funkin/ui/debug/charting/ChartEditorState.hx b/source/funkin/ui/debug/charting/ChartEditorState.hx index 7730fdc95..0209eaf11 100644 --- a/source/funkin/ui/debug/charting/ChartEditorState.hx +++ b/source/funkin/ui/debug/charting/ChartEditorState.hx @@ -8,6 +8,7 @@ import flixel.FlxSprite; import flixel.FlxSubState; import flixel.graphics.FlxGraphic; import flixel.group.FlxGroup.FlxTypedGroup; +import funkin.graphics.FunkinCamera; import flixel.group.FlxSpriteGroup; import flixel.input.keyboard.FlxKey; import flixel.input.mouse.FlxMouseEvent; @@ -2071,7 +2072,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState loadPreferences(); - uiCamera = new FlxCamera(); + uiCamera = new FunkinCamera(); FlxG.cameras.reset(uiCamera); buildDefaultSongData(); @@ -5357,7 +5358,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState // Kill and replace the UI camera so it doesn't get destroyed during the state transition. uiCamera.kill(); FlxG.cameras.remove(uiCamera, false); - FlxG.cameras.reset(new FlxCamera()); + FlxG.cameras.reset(new FunkinCamera()); this.persistentUpdate = false; this.persistentDraw = false; diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 9cbab2cb5..e7c615313 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -14,6 +14,7 @@ import flixel.group.FlxSpriteGroup; import flixel.input.touch.FlxTouch; import flixel.math.FlxAngle; import flixel.math.FlxMath; +import funkin.graphics.FunkinCamera; import flixel.math.FlxPoint; import flixel.system.debug.watch.Tracker.TrackerProfile; import flixel.text.FlxText; @@ -573,7 +574,7 @@ class FreeplayState extends MusicBeatSubState var swag:Alphabet = new Alphabet(1, 0, "swag"); - var funnyCam = new FlxCamera(0, 0, FlxG.width, FlxG.height); + var funnyCam = new FunkinCamera(0, 0, FlxG.width, FlxG.height); funnyCam.bgColor = FlxColor.TRANSPARENT; FlxG.cameras.add(funnyCam); diff --git a/source/funkin/ui/mainmenu/MainMenuState.hx b/source/funkin/ui/mainmenu/MainMenuState.hx index 3da041ada..8842c37de 100644 --- a/source/funkin/ui/mainmenu/MainMenuState.hx +++ b/source/funkin/ui/mainmenu/MainMenuState.hx @@ -13,6 +13,7 @@ import flixel.group.FlxGroup.FlxTypedGroup; import flixel.input.touch.FlxTouch; import flixel.text.FlxText; import flixel.tweens.FlxEase; +import funkin.graphics.FunkinCamera; import flixel.tweens.FlxTween; import funkin.ui.MusicBeatState; import flixel.util.FlxTimer; @@ -152,7 +153,7 @@ class MainMenuState extends MusicBeatState function resetCamStuff() { - FlxG.cameras.reset(new SwagCamera()); + FlxG.cameras.reset(new FunkinCamera()); FlxG.camera.follow(camFollow, null, 0.06); } diff --git a/source/funkin/ui/options/ControlsMenu.hx b/source/funkin/ui/options/ControlsMenu.hx index ea04e1208..bda071846 100644 --- a/source/funkin/ui/options/ControlsMenu.hx +++ b/source/funkin/ui/options/ControlsMenu.hx @@ -4,6 +4,7 @@ import funkin.util.InputUtil; import flixel.FlxCamera; import flixel.FlxObject; import flixel.FlxSprite; +import funkin.graphics.FunkinCamera; import flixel.group.FlxGroup; import flixel.input.actions.FlxActionInput; import flixel.input.gamepad.FlxGamepadInputID; @@ -47,7 +48,7 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page { super(); - menuCamera = new FlxCamera(); + menuCamera = new FunkinCamera(); FlxG.cameras.add(menuCamera, false); menuCamera.bgColor = 0x0; camera = menuCamera; diff --git a/source/funkin/ui/options/PreferencesMenu.hx b/source/funkin/ui/options/PreferencesMenu.hx index b4b3c7db8..c23c3f165 100644 --- a/source/funkin/ui/options/PreferencesMenu.hx +++ b/source/funkin/ui/options/PreferencesMenu.hx @@ -6,6 +6,7 @@ import flixel.FlxSprite; import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; import funkin.ui.AtlasText.AtlasFont; import funkin.ui.options.OptionsState.Page; +import funkin.graphics.FunkinCamera; import funkin.ui.TextMenuList.TextMenuItem; class PreferencesMenu extends Page @@ -20,7 +21,7 @@ class PreferencesMenu extends Page { super(); - menuCamera = new SwagCamera(); + menuCamera = new FunkinCamera(); FlxG.cameras.add(menuCamera, false); menuCamera.bgColor = 0x0; camera = menuCamera; diff --git a/source/funkin/ui/transition/StickerSubState.hx b/source/funkin/ui/transition/StickerSubState.hx index 7b5a88491..e94eed7d5 100644 --- a/source/funkin/ui/transition/StickerSubState.hx +++ b/source/funkin/ui/transition/StickerSubState.hx @@ -241,6 +241,7 @@ class StickerSubState extends MusicBeatSubState if (ind == grpStickers.members.length - 1) { switchingState = true; + FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; From f7da12acbcde7295043fa658f13a93764522827b Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Tue, 13 Feb 2024 02:09:25 -0500 Subject: [PATCH 36/36] Apparently the transition bug was TransitionableSubState's fault so kill it with fire. --- assets | 2 +- source/funkin/play/PlayState.hx | 10 +++++----- source/funkin/ui/MusicBeatSubState.hx | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/assets b/assets index 56a79d3b0..a5f992452 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 56a79d3b018876c3c9a2c47339335053b001acc0 +Subproject commit a5f9924529f4ce28f7576eccb4369d1d42d9ef65 diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index d1dab766a..92dacbcbe 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -907,7 +907,7 @@ class PlayState extends MusicBeatSubState // TODO: Add a song event for Handle GF dance speed. // Handle player death. - if (!isInCutscene && !disableKeys && !_exiting) + if (!isInCutscene && !disableKeys) { // RESET = Quick Game Over Screen if (controls.RESET) @@ -1304,7 +1304,7 @@ class PlayState extends MusicBeatSubState */ function initCameras():Void { - camGame = new FlxCamera(); + camGame = new FunkinCamera(); camGame.bgColor = BACKGROUND_COLOR; // Show a pink background behind the stage. camHUD = new FlxCamera(); camHUD.bgColor.alpha = 0; // Show the game scene behind the camera. @@ -1761,7 +1761,7 @@ class PlayState extends MusicBeatSubState */ function resyncVocals():Void { - if (_exiting || vocals == null) return; + if (vocals == null) return; // Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.) if (!FlxG.sound.music.playing) return; @@ -2541,8 +2541,8 @@ class PlayState extends MusicBeatSubState { FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu')); - transIn = FlxTransitionableState.defaultTransIn; - transOut = FlxTransitionableState.defaultTransOut; + // transIn = FlxTransitionableState.defaultTransIn; + // transOut = FlxTransitionableState.defaultTransOut; // TODO: Rework week unlock logic. // StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true; diff --git a/source/funkin/ui/MusicBeatSubState.hx b/source/funkin/ui/MusicBeatSubState.hx index 17c6e7fad..9a6f1a323 100644 --- a/source/funkin/ui/MusicBeatSubState.hx +++ b/source/funkin/ui/MusicBeatSubState.hx @@ -16,7 +16,7 @@ import funkin.input.Controls; /** * MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState. */ -class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandler +class MusicBeatSubState extends FlxSubState implements IEventHandler { public var leftWatermarkText:FlxText = null; public var rightWatermarkText:FlxText = null;