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improve rating & combo visibility
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2bce5151ba
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@ -2441,9 +2441,14 @@ class PlayState extends MusicBeatState
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ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
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rating.loadGraphic(Paths.image(ratingPath));
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rating.screenCenter();
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rating.x = FlxG.width * 0.55 - 40;
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rating.y -= 60;
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// make sure rating is visible lol!
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if (rating.x < FlxG.camera.scroll.x)
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rating.x = FlxG.camera.scroll.x;
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else if (rating.x > FlxG.camera.scroll.x + FlxG.camera.width - rating.width)
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rating.x = FlxG.camera.scroll.x + FlxG.camera.width - rating.width;
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rating.y = FlxG.camera.scroll.y + FlxG.camera.height * 0.4 - 60;
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rating.acceleration.y = 550;
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rating.velocity.y -= FlxG.random.int(140, 175);
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rating.velocity.x -= FlxG.random.int(0, 10);
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@ -2484,9 +2489,15 @@ class PlayState extends MusicBeatState
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}
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var comboSpr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2));
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comboSpr.screenCenter();
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comboSpr.y = FlxG.camera.scroll.y + FlxG.camera.height * 0.4 + 80;
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comboSpr.x = FlxG.width * 0.55;
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comboSpr.y += 80;
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// make sure combo is visible lol!
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// 194 fits 4 combo digits
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if (comboSpr.x < FlxG.camera.scroll.x + 194)
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comboSpr.x = FlxG.camera.scroll.x + 194;
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else if (comboSpr.x > FlxG.camera.scroll.x + FlxG.camera.width - comboSpr.width)
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comboSpr.x = FlxG.camera.scroll.x + FlxG.camera.width - comboSpr.width;
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comboSpr.acceleration.y = 600;
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comboSpr.velocity.y -= 150;
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comboSpr.velocity.x += FlxG.random.int(1, 10);
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@ -2529,7 +2540,6 @@ class PlayState extends MusicBeatState
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for (i in seperatedScore)
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{
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var numScore:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2));
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numScore.y = comboSpr.y + 80;
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numScore.y = comboSpr.y;
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if (curStage.startsWith('school'))
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