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improve rating & combo visibility

This commit is contained in:
MtH 2021-05-06 12:55:33 +02:00
parent 2bce5151ba
commit ba19234176

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@ -2441,9 +2441,14 @@ class PlayState extends MusicBeatState
ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel"; ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
rating.loadGraphic(Paths.image(ratingPath)); rating.loadGraphic(Paths.image(ratingPath));
rating.screenCenter();
rating.x = FlxG.width * 0.55 - 40; rating.x = FlxG.width * 0.55 - 40;
rating.y -= 60; // make sure rating is visible lol!
if (rating.x < FlxG.camera.scroll.x)
rating.x = FlxG.camera.scroll.x;
else if (rating.x > FlxG.camera.scroll.x + FlxG.camera.width - rating.width)
rating.x = FlxG.camera.scroll.x + FlxG.camera.width - rating.width;
rating.y = FlxG.camera.scroll.y + FlxG.camera.height * 0.4 - 60;
rating.acceleration.y = 550; rating.acceleration.y = 550;
rating.velocity.y -= FlxG.random.int(140, 175); rating.velocity.y -= FlxG.random.int(140, 175);
rating.velocity.x -= FlxG.random.int(0, 10); rating.velocity.x -= FlxG.random.int(0, 10);
@ -2484,9 +2489,15 @@ class PlayState extends MusicBeatState
} }
var comboSpr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2)); var comboSpr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2));
comboSpr.screenCenter(); comboSpr.y = FlxG.camera.scroll.y + FlxG.camera.height * 0.4 + 80;
comboSpr.x = FlxG.width * 0.55; comboSpr.x = FlxG.width * 0.55;
comboSpr.y += 80; // make sure combo is visible lol!
// 194 fits 4 combo digits
if (comboSpr.x < FlxG.camera.scroll.x + 194)
comboSpr.x = FlxG.camera.scroll.x + 194;
else if (comboSpr.x > FlxG.camera.scroll.x + FlxG.camera.width - comboSpr.width)
comboSpr.x = FlxG.camera.scroll.x + FlxG.camera.width - comboSpr.width;
comboSpr.acceleration.y = 600; comboSpr.acceleration.y = 600;
comboSpr.velocity.y -= 150; comboSpr.velocity.y -= 150;
comboSpr.velocity.x += FlxG.random.int(1, 10); comboSpr.velocity.x += FlxG.random.int(1, 10);
@ -2529,7 +2540,6 @@ class PlayState extends MusicBeatState
for (i in seperatedScore) for (i in seperatedScore)
{ {
var numScore:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2)); var numScore:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2));
numScore.y = comboSpr.y + 80;
numScore.y = comboSpr.y; numScore.y = comboSpr.y;
if (curStage.startsWith('school')) if (curStage.startsWith('school'))