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fix placement of bf
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@ -291,6 +291,9 @@ class Character extends FlxSprite
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{
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flipX = !flipX;
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// Doesn't flip for BF, since his are already in the right place???
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if (character != 'bf' && character != 'bf-car')
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{
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// var animArray
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var oldRight = animation.getByName('singRIGHT').frames;
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animation.getByName('singRIGHT').frames = animation.getByName('singLEFT').frames;
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@ -305,6 +308,7 @@ class Character extends FlxSprite
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}
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}
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}
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}
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override function update(elapsed:Float)
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{
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@ -395,14 +399,11 @@ class Character extends FlxSprite
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{
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animation.play(AnimName, Force, Reversed, Frame);
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if (animation.curAnim != null)
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{
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var daOffset = animOffsets.get(animation.curAnim.name);
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if (animOffsets.exists(animation.curAnim.name))
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{
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offset.set(daOffset[0], daOffset[1]);
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}
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}
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if (curCharacter == 'gf')
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{
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