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cleaning up shit

This commit is contained in:
Cameron Taylor 2020-10-14 01:18:19 -07:00
parent f31813c9db
commit b3acc17685
3 changed files with 119 additions and 68 deletions

View file

@ -2,10 +2,13 @@ package;
import flixel.FlxG; import flixel.FlxG;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay; import flixel.addons.display.FlxGridOverlay;
import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUI9SliceSprite; import flixel.addons.ui.FlxUI9SliceSprite;
import flixel.addons.ui.FlxUI;
import flixel.addons.ui.FlxUICheckBox; import flixel.addons.ui.FlxUICheckBox;
import flixel.addons.ui.FlxUIInputText;
import flixel.addons.ui.FlxUITabMenu;
import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle; import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup; import flixel.group.FlxGroup;
@ -20,7 +23,6 @@ import openfl.events.Event;
import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent;
import openfl.geom.Rectangle;
import openfl.net.FileReference; import openfl.net.FileReference;
using StringTools; using StringTools;
@ -29,7 +31,7 @@ class ChartingState extends MusicBeatState
{ {
var _file:FileReference; var _file:FileReference;
var UI_box:FlxUI9SliceSprite; var UI_box:FlxUITabMenu;
/** /**
* Array of notes showing when each section STARTS in STEPS * Array of notes showing when each section STARTS in STEPS
@ -54,11 +56,14 @@ class ChartingState extends MusicBeatState
var curRenderedNotes:FlxTypedGroup<Note>; var curRenderedNotes:FlxTypedGroup<Note>;
var sections:Array<Section> = [];
var gridBG:FlxSprite; var gridBG:FlxSprite;
var oldSongData:Song; var oldSongData:Song;
var typingShit:FlxInputText;
var needsVoices:Bool = true;
override function create() override function create()
{ {
gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16); gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
@ -66,53 +71,94 @@ class ChartingState extends MusicBeatState
curRenderedNotes = new FlxTypedGroup<Note>(); curRenderedNotes = new FlxTypedGroup<Note>();
addSection();
if (PlayState.SONG != null) if (PlayState.SONG != null)
oldSongData = PlayState.SONG; oldSongData = PlayState.SONG;
else else
{ {
oldSongData = new Song(curSong, sections, Conductor.bpm, sections.length); oldSongData = new Song(curSong, [], Conductor.bpm, 0);
} }
curSong = oldSongData.song; addSection();
sections = oldSongData.notes;
// sections = oldSongData.notes;
updateGrid(); updateGrid();
FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6); loadSong(oldSongData.song);
FlxG.sound.music.pause();
FlxG.sound.music.onComplete = function()
{
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
Conductor.changeBPM(144); Conductor.changeBPM(144);
var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
{
saveLevel();
});
saveButton.screenCenter();
add(saveButton);
bpmTxt = new FlxText(20, 20); bpmTxt = new FlxText(20, 20);
add(bpmTxt); add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4); strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
add(strumLine); add(strumLine);
UI_box = new FlxUI9SliceSprite(FlxG.width / 2, 20, null, new Rectangle(0, 0, FlxG.width * 0.46, 400));
add(UI_box);
dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE); dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE);
add(dummyArrow); add(dummyArrow);
var tabs = [
{name: "Song", label: 'Song'},
{name: "Section", label: 'Section'},
{name: "Note", label: 'Note'}
];
UI_box = new FlxUITabMenu(null, tabs, true);
UI_box.resize(300, 400);
UI_box.x = FlxG.width / 2;
UI_box.y = 20;
add(UI_box);
var UI_songTitle = new FlxUIInputText(10, 10, 70, "Fresh", 8);
typingShit = UI_songTitle;
var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100);
check_voices.callback = function()
{
needsVoices = check_voices.checked;
trace(needsVoices);
trace('CHECKED!');
};
var saveButton:FlxButton = new FlxButton(110, 8, "Save", function()
{
saveLevel();
});
var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function()
{
loadSong(oldSongData.song);
});
var tab_group_song = new FlxUI(null, UI_box);
tab_group_song.name = "Song";
tab_group_song.add(UI_songTitle);
tab_group_song.add(check_voices);
tab_group_song.add(saveButton);
tab_group_song.add(reloadSong);
UI_box.addGroup(tab_group_song);
add(curRenderedNotes); add(curRenderedNotes);
super.create(); super.create();
} }
function loadSong(daSong:String):Void
{
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.sound.playMusic('assets/music/' + daSong + '.mp3', 0.6);
FlxG.sound.music.pause();
FlxG.sound.music.onComplete = function()
{
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
}
function generateUI():Void function generateUI():Void
{ {
while (bullshitUI.members.length > 0) while (bullshitUI.members.length > 0)
@ -151,14 +197,15 @@ class ChartingState extends MusicBeatState
override function update(elapsed:Float) override function update(elapsed:Float)
{ {
Conductor.songPosition = FlxG.sound.music.time; Conductor.songPosition = FlxG.sound.music.time;
oldSongData.song = typingShit.text;
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16)); strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16));
if (curBeat % 4 == 0) if (curBeat % 4 == 0)
{ {
if (curStep > (sections[curSection].lengthInSteps * 2) * (curSection + 1)) if (curStep > (oldSongData.notes[curSection].lengthInSteps * 2) * (curSection + 1))
{ {
if (sections[curSection + 1] == null) if (oldSongData.notes[curSection + 1] == null)
{ {
addSection(); addSection();
} }
@ -197,11 +244,13 @@ class ChartingState extends MusicBeatState
if (FlxG.keys.justPressed.ENTER) if (FlxG.keys.justPressed.ENTER)
{ {
PlayState.SONG = new Song(curSong, sections, Conductor.bpm, sections.length); PlayState.SONG = oldSongData;
FlxG.sound.music.stop(); FlxG.sound.music.stop();
FlxG.switchState(new PlayState()); FlxG.switchState(new PlayState());
} }
if (!typingShit.hasFocus)
{
if (FlxG.keys.justPressed.SPACE) if (FlxG.keys.justPressed.SPACE)
{ {
if (FlxG.sound.music.playing) if (FlxG.sound.music.playing)
@ -233,6 +282,7 @@ class ChartingState extends MusicBeatState
else else
FlxG.sound.music.time += daTime; FlxG.sound.music.time += daTime;
} }
}
if (FlxG.keys.justPressed.UP) if (FlxG.keys.justPressed.UP)
Conductor.changeBPM(Conductor.bpm + 1); Conductor.changeBPM(Conductor.bpm + 1);
@ -250,7 +300,7 @@ class ChartingState extends MusicBeatState
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{ {
if (sections[sec] != null) if (oldSongData.notes[sec] != null)
{ {
curSection = sec; curSection = sec;
updateGrid(); updateGrid();
@ -263,11 +313,11 @@ class ChartingState extends MusicBeatState
var daLength:Int = 0; var daLength:Int = 0;
while (daNum <= sec) while (daNum <= sec)
{ {
daLength += sections[daNum].lengthInSteps * 2; daLength += oldSongData.notes[daNum].lengthInSteps * 2;
daNum++; daNum++;
} }
FlxG.sound.music.time = (daLength - (sections[sec].lengthInSteps * 2)) * Conductor.stepCrochet; FlxG.sound.music.time = (daLength - (oldSongData.notes[sec].lengthInSteps * 2)) * Conductor.stepCrochet;
} }
} }
} }
@ -279,7 +329,7 @@ class ChartingState extends MusicBeatState
curRenderedNotes.remove(curRenderedNotes.members[0], true); curRenderedNotes.remove(curRenderedNotes.members[0], true);
} }
var sectionInfo:Array<Dynamic> = sections[curSection].notes; var sectionInfo:Array<Dynamic> = oldSongData.notes[curSection].notes;
for (i in sectionInfo) for (i in sectionInfo)
{ {
@ -297,17 +347,17 @@ class ChartingState extends MusicBeatState
private function addSection(lengthInSteps:Int = 16):Void private function addSection(lengthInSteps:Int = 16):Void
{ {
sections.push(new Section(lengthInSteps)); oldSongData.notes.push(new Section(lengthInSteps));
} }
function deleteNote(note:Note):Void function deleteNote(note:Note):Void
{ {
for (i in sections[curSection].notes) for (i in oldSongData.notes[curSection].notes)
{ {
if (i[0] == note.strumTime && i[1] == note.noteData) if (i[0] == note.strumTime && i[1] == note.noteData)
{ {
FlxG.log.add('FOUND EVIL NUMBER'); FlxG.log.add('FOUND EVIL NUMBER');
sections[curSection].notes.remove(i); oldSongData.notes[curSection].notes.remove(i);
} }
} }
@ -316,7 +366,7 @@ class ChartingState extends MusicBeatState
private function addNote():Void private function addNote():Void
{ {
sections[curSection].notes.push([ oldSongData.notes[curSection].notes.push([
Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 32))), Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 32))),
Math.floor(FlxG.mouse.x / GRID_SIZE) Math.floor(FlxG.mouse.x / GRID_SIZE)
]); ]);
@ -348,7 +398,7 @@ class ChartingState extends MusicBeatState
{ {
var noteData:Array<Dynamic> = []; var noteData:Array<Dynamic> = [];
for (i in sections) for (i in oldSongData.notes)
{ {
noteData.push(i.notes); noteData.push(i.notes);
} }
@ -359,10 +409,10 @@ class ChartingState extends MusicBeatState
private function saveLevel() private function saveLevel()
{ {
var json = { var json = {
"song": curSong, "song": oldSongData.song,
"bpm": Conductor.bpm, "bpm": Conductor.bpm,
"sections": sections.length, "sections": oldSongData.notes.length,
'notes': sections 'notes': oldSongData.notes
}; };
var data:String = Json.stringify(json); var data:String = Json.stringify(json);

View file

@ -9,7 +9,7 @@ class Main extends Sprite
public function new() public function new()
{ {
super(); super();
addChild(new FlxGame(0, 0, PlayState)); addChild(new FlxGame(0, 0, ChartingState));
#if !mobile #if !mobile
addChild(new FPS(10, 3, 0xFFFFFF)); addChild(new FPS(10, 3, 0xFFFFFF));

View file

@ -12,6 +12,7 @@ class Song
public var bpm:Int; public var bpm:Int;
public var sections:Int; public var sections:Int;
public var sectionLengths:Array<Dynamic> = []; public var sectionLengths:Array<Dynamic> = [];
public var needsVoices:Bool = true;
public function new(song, notes, bpm, sections) public function new(song, notes, bpm, sections)
{ {