From 1b2401adfbcc0a57a85f19b9048d79ecb72c880b Mon Sep 17 00:00:00 2001 From: Luke Date: Sun, 23 May 2021 11:15:53 -0400 Subject: [PATCH 1/4] README grammar fixes Because someone had to do it --- README.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 0083d4e23..b597fb434 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night- Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371 Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin -IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL +IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL ## Credits / shoutouts @@ -14,7 +14,7 @@ IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN - [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art - [Kawaisprite](https://twitter.com/kawaisprite) - Musician -This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp. +This game was made with love to Newgrounds and its community. Extra love to Tom Fulp. ## Build instructions @@ -28,11 +28,11 @@ IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!! ### Installing the Required Programs -First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple). +First, you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple). 1. [Install Haxe 4.1.5](https://haxe.org/download/version/4.1.5/) (Download 4.1.5 instead of 4.2.0 because 4.2.0 is broken and is not working with gits properly...) 2. [Install HaxeFlixel](https://haxeflixel.com/documentation/install-haxeflixel/) after downloading Haxe -Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root. Currently, these are all of the things you need to install: +Other installations you'd need are the additional libraries, a fully updated list will be in `Project.xml` in the project root. Currently, these are all of the things you need to install: ``` flixel flixel-addons @@ -50,15 +50,15 @@ You'll also need to install a couple things that involve Gits. To do this, you n You should have everything ready for compiling the game! Follow the guide below to continue! -At the moment, you can optionally fix the transition bug in songs with zoomed out cameras. +At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras. - Run `haxelib git flixel-addons https://github.com/HaxeFlixel/flixel-addons` in the terminal/command-prompt. ### Ignored files -I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game +I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn't compile without it. -Just make a file in `/source` and call it `APIStuff.hx`, and copy paste this into it +Just make a file in `/source` and call it `APIStuff.hx`, and copy-paste this into it ```haxe package; @@ -92,7 +92,7 @@ To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. * MSVC v141 - VS 2017 C++ x64/x86 build tools * MSVC v140 - VS 2015 C++ build tools (v14.00) -This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin +This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher-end PC), you can run FNF from the .exe file under export\release\windows\bin As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac. ### Additional guides From ff30a3f5b821492790642e05345730c16792b2b1 Mon Sep 17 00:00:00 2001 From: Luke Date: Thu, 19 Aug 2021 15:58:37 -0400 Subject: [PATCH 2/4] =?UTF-8?q?Change=20=E2=80=9Ccopy-paste=E2=80=9D=20to?= =?UTF-8?q?=20=E2=80=9Ccopy=20&=20paste=E2=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Makes things a bit more clear Co-authored-by: Julian Holfeld --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b597fb434..64babb5f6 100644 --- a/README.md +++ b/README.md @@ -58,7 +58,7 @@ At the moment, you can optionally fix the transition bug in songs with zoomed-ou I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn't compile without it. -Just make a file in `/source` and call it `APIStuff.hx`, and copy-paste this into it +Just make a file in `/source` and call it `APIStuff.hx`, and copy & paste this into it ```haxe package; From c0204924cfdb862949ab305f3d18e6eb6ede95d7 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Wed, 25 Aug 2021 19:56:52 -0400 Subject: [PATCH 3/4] Update README.md --- README.md | 19 ++++--------------- 1 file changed, 4 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index 64babb5f6..956faa7e5 100644 --- a/README.md +++ b/README.md @@ -78,22 +78,11 @@ and you should be good to go there. Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480)) To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following: -* MSVC v142 - VS 2019 C++ x64/x86 build tools -* Windows SDK (10.0.17763.0) -* C++ Profiling tools -* C++ CMake tools for windows -* C++ ATL for v142 build tools (x86 & x64) -* C++ MFC for v142 build tools (x86 & x64) -* C++/CLI support for v142 build tools (14.21) -* C++ Modules for v142 build tools (x64/x86) -* Clang Compiler for Windows -* Windows 10 SDK (10.0.17134.0) -* Windows 10 SDK (10.0.16299.0) -* MSVC v141 - VS 2017 C++ x64/x86 build tools -* MSVC v140 - VS 2015 C++ build tools (v14.00) -This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher-end PC), you can run FNF from the .exe file under export\release\windows\bin -As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac. + MSVC v142 - VS 2019 C++ x64/x86 build tools + Windows SDK (10.0.17763.0) + +Once that is done you can open up a command line in the project's directory and run lime test windows -debug. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac. ### Additional guides From 1b382f9aa3bf2209e73022040adb8e2041fc11fd Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Wed, 25 Aug 2021 19:57:53 -0400 Subject: [PATCH 4/4] lol erm awkward markdown thing!!! --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 956faa7e5..9082b3e33 100644 --- a/README.md +++ b/README.md @@ -76,13 +76,12 @@ and you should be good to go there. ### Compiling game Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480)) - To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following: +* MSVC v142 - VS 2019 C++ x64/x86 build tools +* Windows SDK (10.0.17763.0) - MSVC v142 - VS 2019 C++ x64/x86 build tools - Windows SDK (10.0.17763.0) - -Once that is done you can open up a command line in the project's directory and run lime test windows -debug. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac. +Once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin +As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac. ### Additional guides