diff --git a/source/funkin/play/components/HealthIcon.hx b/source/funkin/play/components/HealthIcon.hx index 957daa43c..2d7099e8a 100644 --- a/source/funkin/play/components/HealthIcon.hx +++ b/source/funkin/play/components/HealthIcon.hx @@ -24,7 +24,7 @@ import funkin.util.MathUtil; * - i.e. `PlayState.instance.iconP1.playAnimation("losing")` * - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations. * - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);` - * @author MasterEric + * @author EliteMasterEric */ @:nullSafety class HealthIcon extends FunkinSprite diff --git a/source/funkin/ui/debug/charting/ChartEditorState.hx b/source/funkin/ui/debug/charting/ChartEditorState.hx index b75cd8bf1..a313981f4 100644 --- a/source/funkin/ui/debug/charting/ChartEditorState.hx +++ b/source/funkin/ui/debug/charting/ChartEditorState.hx @@ -137,7 +137,7 @@ using Lambda; * * Some functionality is split into handler classes to help maintain my sanity. * - * @author MasterEric + * @author EliteMasterEric */ // @:nullSafety