diff --git a/Preloader.hx b/Preloader.hx
index 37b63aadf..79998e6ea 100644
--- a/Preloader.hx
+++ b/Preloader.hx
@@ -29,7 +29,7 @@ class Preloader extends FlxBasePreloader
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;
- var ratio:Float = this._width / 800; //This allows us to scale assets depending on the size of the screen.
+ var ratio:Float = this._width / 1920; //This allows us to scale assets depending on the size of the screen.
logo = new Sprite();
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
diff --git a/Project.xml b/Project.xml
index 22b04d7d8..4db7fe335 100644
--- a/Project.xml
+++ b/Project.xml
@@ -37,8 +37,8 @@
-
-
+
+
@@ -59,7 +59,8 @@
-
+
+
diff --git a/README.md b/README.md
index 84ae25647..e06994275 100644
--- a/README.md
+++ b/README.md
@@ -4,3 +4,5 @@ This is the repository for Friday Night Funkin, a game originally made for Ludum
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
+
+## BrandyBuizel porting this shit like a G to Nintendo Switch
\ No newline at end of file
diff --git a/source/FreeplayState.hx b/source/FreeplayState.hx
index 1457fbf18..213c91c3d 100644
--- a/source/FreeplayState.hx
+++ b/source/FreeplayState.hx
@@ -184,7 +184,9 @@ class FreeplayState extends MusicBeatState
function changeSelection(change:Int = 0)
{
+ #if !switch
NGio.logEvent('Fresh');
+ #end
curSelected += change;
diff --git a/source/PlayState.hx b/source/PlayState.hx
index a0540eb9f..51cc7874d 100644
--- a/source/PlayState.hx
+++ b/source/PlayState.hx
@@ -30,6 +30,9 @@ import flixel.util.FlxTimer;
import haxe.Json;
import lime.utils.Assets;
+//New Audio BS
+//import faxe.Faxe;
+
using StringTools;
class PlayState extends MusicBeatState
@@ -841,9 +844,7 @@ class PlayState extends MusicBeatState
function endSong():Void
{
- #if !switch
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
- #end
if (isStoryMode)
{
@@ -861,9 +862,10 @@ class PlayState extends MusicBeatState
#if !switch
NGio.unlockMedal(60961);
- Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
#end
+ Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
+
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();
}