so much win

This commit is contained in:
Cameron Taylor 2021-01-24 22:42:51 -05:00
parent 34b7fc8b62
commit 954dd76dda
36 changed files with 5987 additions and 536 deletions

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@ -42,7 +42,8 @@
<assets path="assets/images" />
<assets path="assets/data" />
<assets path='assets/mods' />
<assets path='example_mods' rename='mods' embed='false'/>
<!-- <template path='mods' /> -->
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->

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@ -10,4 +10,5 @@ parents-christmas
monster-christmas
bf-christmas
gf-christmas
monster
monster
bf-pixel

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@ -33,4 +33,5 @@ never forget to--pray to god
dont play rust--we only funkin
good bye--my penis
dababy--biggest inspiration
fashionably late--but here it is
fashionably late--but here it is
yooooooooooo--yooooooooo

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@ -17,5 +17,6 @@ Laurel
bbpanzu
Etika
Foamymuffin (insert travis scott lyrics here)
SiIvaGunner
BIT BOY - MIKE WELSH

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@ -1 +0,0 @@
template

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Before

Width:  |  Height:  |  Size: 4.8 MiB

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@ -1,501 +0,0 @@
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<SubTexture name="boyfriend dodge0011" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0012" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0013" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0014" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
</TextureAtlas>

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@ -0,0 +1,131 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="bfPixel.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="BF DOWN MISS instance 10000" x="166" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10001" x="0" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10002" x="0" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10003" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10004" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10005" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10006" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10007" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10008" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10009" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10010" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10011" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10012" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN MISS instance 10013" x="83" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10000" x="166" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10001" x="166" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10002" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10003" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10004" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10005" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10006" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10007" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10008" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10009" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10010" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10011" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10012" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF DOWN NOTE instance 10013" x="249" y="0" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10000" x="332" y="0" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10001" x="332" y="0" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10002" x="415" y="0" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10003" x="415" y="0" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10004" x="0" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10005" x="0" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10006" x="83" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10007" x="83" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10008" x="166" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10009" x="166" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10010" x="166" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10011" x="166" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10012" x="166" y="83" width="73" height="73"/>
<SubTexture name="BF IDLE instance 10013" x="166" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10000" x="415" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10001" x="249" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10002" x="249" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10003" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10004" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10005" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10006" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10007" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10008" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10009" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10010" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10011" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10012" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT MISS instance 10013" x="332" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10000" x="415" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10001" x="415" y="83" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10002" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10003" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10004" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10005" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10006" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10007" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10008" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10009" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10010" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10011" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10012" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF LEFT NOTE instance 10013" x="0" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10000" x="249" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10001" x="83" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10002" x="83" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10003" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10004" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10005" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10006" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10007" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10008" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10009" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10010" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10011" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10012" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT MISS instance 10013" x="166" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10000" x="249" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10001" x="249" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10002" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10003" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10004" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10005" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10006" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10007" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10008" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10009" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10010" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10011" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10012" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF RIGHT NOTE instance 10013" x="332" y="166" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10000" x="83" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10001" x="415" y="166" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10002" x="415" y="166" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10003" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10004" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10005" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10006" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10007" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10008" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10009" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10010" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10011" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10012" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP MISS instance 10013" x="0" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10000" x="83" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10001" x="83" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10002" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10003" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10004" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10005" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10006" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10007" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10008" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10009" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10010" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10011" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10012" x="166" y="249" width="73" height="73"/>
<SubTexture name="BF UP NOTE instance 10013" x="166" y="249" width="73" height="73"/>
</TextureAtlas>

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@ -337,6 +337,37 @@ class Character extends FlxSprite
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
flipX = true;
case 'bf-pixel':
frames = FlxAtlasFrames.fromSparrow('assets/images/weeb/bfPixel.png', 'assets/images/weeb/bfPixel.xml');
animation.addByPrefix('idle', 'BF IDLE', 24, false);
animation.addByPrefix('singUP', 'BF UP NOTE', 24, false);
animation.addByPrefix('singLEFT', 'BF LEFT NOTE', 24, false);
animation.addByPrefix('singRIGHT', 'BF RIGHT NOTE', 24, false);
animation.addByPrefix('singDOWN', 'BF DOWN NOTE', 24, false);
animation.addByPrefix('singUPmiss', 'BF UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF DOWN MISS', 24, false);
addOffset('idle');
addOffset("singUP");
addOffset("singRIGHT");
addOffset("singLEFT");
addOffset("singDOWN");
addOffset("singUPmiss");
addOffset("singRIGHTmiss");
addOffset("singLEFTmiss");
addOffset("singDOWNmiss");
setGraphicSize(Std.int(width * 6));
updateHitbox();
width -= 100;
height -= 100;
antialiasing = false;
flipX = true;
case 'parents-christmas':
frames = FlxAtlasFrames.fromSparrow('assets/images/christmas/mom_dad_christmas_assets.png',
@ -364,8 +395,6 @@ class Character extends FlxSprite
addOffset("singDOWN-alt", -30, -27);
}
antialiasing = true;
playAnim('singUP');
if (isPlayer)
@ -373,7 +402,7 @@ class Character extends FlxSprite
flipX = !flipX;
// Doesn't flip for BF, since his are already in the right place???
if (character != 'bf' && character != 'bf-car' && character != 'bf-christmas')
if (!curCharacter.startsWith('bf'))
{
// var animArray
var oldRight = animation.getByName('singRIGHT').frames;
@ -432,16 +461,6 @@ class Character extends FlxSprite
{
switch (curCharacter)
{
case 'mom':
playAnim('idle');
case 'mom-car':
playAnim('idle');
case 'bf':
playAnim('idle');
case 'bf-christmas':
playAnim('idle');
case 'bf-car':
playAnim('idle');
case 'gf':
if (!animation.curAnim.name.startsWith('hair'))
{
@ -482,15 +501,7 @@ class Character extends FlxSprite
playAnim('danceRight');
else
playAnim('danceLeft');
case 'dad':
playAnim('idle');
case 'parents-christmas':
playAnim('idle');
case 'monster':
playAnim('idle');
case 'monster-christmas':
playAnim('idle');
case 'pico':
default:
playAnim('idle');
}
}

View File

@ -221,17 +221,12 @@ class ChartingState extends MusicBeatState
stepperSpeed.value = _song.speed;
stepperSpeed.name = 'song_speed';
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 1, 1, 250, 0);
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 1, 1, 339, 0);
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = CoolUtil.coolTextFile('assets/data/characterList.txt');
for (i in Assets.getText('assets/images/custom_chars/charlist.txt').split('\n'))
{
characters.push(i);
}
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player1 = characters[Std.parseInt(character)];

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@ -73,6 +73,13 @@ class FreeplayState extends MusicBeatState
songs.push('Winter-Horrorland');
}
if (StoryMenuState.weekUnlocked[6] || isDebug)
{
songs.push('Senpai');
songs.push('Thorns');
// songs.push('Winter-Horrorland');
}
// LOAD MUSIC
// LOAD CHARACTERS

View File

@ -13,6 +13,7 @@ class HealthIcon extends FlxSprite
animation.add('bf', [0, 1], 0, false, isPlayer);
animation.add('bf-car', [0, 1], 0, false, isPlayer);
animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
animation.add('bf-pixel', [0, 1], 0, false, isPlayer);
animation.add('spooky', [2, 3], 0, false, isPlayer);
animation.add('pico', [4, 5], 0, false, isPlayer);
animation.add('mom', [6, 7], 0, false, isPlayer);

View File

@ -327,6 +327,31 @@ class PlayState extends MusicBeatState
evilSnow.antialiasing = true;
add(evilSnow);
}
else if (SONG.song.toLowerCase() == 'senpai')
{
curStage = 'school';
var bgSky = new FlxSprite().loadGraphic('assets/images/weeb/weebSky.png');
bgSky.scrollFactor.set(0.1, 0.1);
add(bgSky);
var bgSchool:FlxSprite = new FlxSprite(-200).loadGraphic('assets/images/weeb/weebSchool.png');
bgSchool.scrollFactor.set(0.6, 0.6);
add(bgSchool);
var bgStreet:FlxSprite = new FlxSprite(-200).loadGraphic('assets/images/weeb/weebStreet.png');
add(bgStreet);
var widShit = Std.int(bgSky.width * 6);
bgSky.setGraphicSize(widShit);
bgSchool.setGraphicSize(widShit);
bgStreet.setGraphicSize(widShit);
bgSky.updateHitbox();
bgSchool.updateHitbox();
bgStreet.updateHitbox();
}
else
{
defaultCamZoom = 0.9;
@ -431,6 +456,9 @@ class PlayState extends MusicBeatState
case 'mallEvil':
boyfriend.x += 320;
dad.y -= 80;
case 'school':
boyfriend.x += 100;
boyfriend.y += 100;
}
var doof:DialogueBox = new DialogueBox(false, dialogue);

View File

@ -22,7 +22,7 @@ import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import io.newgrounds.NG;
import lime.app.Application;
import lime.utils.Assets;
import openfl.Assets;
import polymod.Polymod;
using StringTools;
@ -44,7 +44,7 @@ class TitleState extends MusicBeatState
override public function create():Void
{
Polymod.init({modRoot: "assets/mods", dirs: CoolUtil.coolTextFile('assets/mods/modList.txt')});
Polymod.init({modRoot: "mods", dirs: ['introMod']});
#if (!web)
TitleState.soundExt = '.ogg';
@ -398,6 +398,10 @@ class TitleState extends MusicBeatState
FlxG.camera.flash(FlxColor.WHITE, 4);
remove(credGroup);
skippedIntro = true;
var image = Assets.getBitmapData('assets/images/alphabet.png');
var money = new FlxSprite(0, 0, image);
add(money);
}
}
}