diff --git a/source/TitleState.hx b/source/TitleState.hx index 2f9c3a7f1..496de123d 100644 --- a/source/TitleState.hx +++ b/source/TitleState.hx @@ -1,5 +1,6 @@ package; +import animate.AnimationAtlas; import flixel.FlxG; import flixel.FlxSprite; import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond; @@ -50,6 +51,8 @@ class TitleState extends MusicBeatState polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL}); #end + AnimationAtlas.fromAnimate(Paths.image('money'), Paths.file('images/money.json')); + swagShader = new ColorSwap(); FlxG.sound.muteKeys = [ZERO]; diff --git a/source/animate/Animation.hx b/source/animate/Animation.hx new file mode 100644 index 000000000..eec2c6c60 --- /dev/null +++ b/source/animate/Animation.hx @@ -0,0 +1,11 @@ +package animate; + +import flixel.group.FlxGroup; + +class Aniamtion extends FlxGroup +{ + public function new(symbolName:String, atlas:AnimationAtlas):Void + { + super(); + } +} diff --git a/source/animate/AnimationAtlas.hx b/source/animate/AnimationAtlas.hx new file mode 100644 index 000000000..264253637 --- /dev/null +++ b/source/animate/AnimationAtlas.hx @@ -0,0 +1,67 @@ +package animate; + +import flixel.FlxG; +import flixel.graphics.FlxGraphic; +import flixel.graphics.frames.FlxAtlasFrames; +import flixel.system.FlxAssets.FlxGraphicAsset; +import haxe.Json; +import openfl.Assets; + +class AnimationAtlas +{ + public function new(data:Dynamic, atlas:FlxAtlasFrames):Void {} + + public static function fromAnimate(Source:FlxGraphicAsset, Description:String):FlxAtlasFrames + { + var graphic:FlxGraphic = FlxG.bitmap.add(Source); + if (graphic == null) + return null; + + var frames:FlxAtlasFrames = FlxAtlasFrames.findFrame(graphic); + if (frames != null) + return frames; + + if (graphic == null || Description == null) + return null; + + frames = new FlxAtlasFrames(graphic); + + var data:AnimateObject; + + var json:String = Description; + + trace(json); + + if (Assets.exists(json)) + json = Assets.getText(json); + + trace(json); + + data = cast Json.parse(json).ATLAS; + + for (sprite in data.SPRITES) + { + // probably nicer way to do this? Oh well + var swagSprite:AnimateSprite = sprite.SPRITE; + + trace(swagSprite); + } + + return frames; + } +} + +typedef AnimateObject = +{ + SPRITES:Array +} + +typedef AnimateSprite = +{ + var name:String; + var x:Int; + var y:Int; + var w:Int; + var h:Int; + var rotated:Bool; +}