From 8af89167f71803d52ac5d929729caa24c64829b9 Mon Sep 17 00:00:00 2001 From: MtH Date: Tue, 20 Apr 2021 17:55:42 +0200 Subject: [PATCH] note miss stuff, clean up 'stunned' remnants --- source/Boyfriend.hx | 2 +- source/PlayState.hx | 93 ++++++++++++++++++++++++--------------------- 2 files changed, 51 insertions(+), 44 deletions(-) diff --git a/source/Boyfriend.hx b/source/Boyfriend.hx index 3421367cb..222e06d72 100644 --- a/source/Boyfriend.hx +++ b/source/Boyfriend.hx @@ -9,7 +9,7 @@ using StringTools; class Boyfriend extends Character { - public var stunned:Bool = false; + // public var stunned:Bool = false; public function new(x:Float, y:Float, ?char:String = 'bf') { diff --git a/source/PlayState.hx b/source/PlayState.hx index 3291808ae..8e6d7fc90 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -2162,7 +2162,7 @@ class PlayState extends MusicBeatState if (health <= 0 && !practiceMode) { - boyfriend.stunned = true; + // boyfriend.stunned = true; persistentUpdate = false; persistentDraw = false; @@ -2199,7 +2199,8 @@ class PlayState extends MusicBeatState { notes.forEachAlive(function(daNote:Note) { - if (daNote.y > FlxG.height) + if ((PreferencesMenu.getPref('downscroll') && daNote.y < -daNote.height) + || (!PreferencesMenu.getPref('downscroll') && daNote.y > FlxG.height)) { daNote.active = false; daNote.visible = false; @@ -2292,17 +2293,19 @@ class PlayState extends MusicBeatState // WIP interpolation shit? Need to fix the pause issue // daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * SONG.speed)); - var noteMiss:Bool = daNote.y < -daNote.height; + // removing this so whether the note misses or not is entirely up to Note class + // var noteMiss:Bool = daNote.y < -daNote.height; - if (PreferencesMenu.getPref('downscroll')) - noteMiss = daNote.y > FlxG.height; + // if (PreferencesMenu.getPref('downscroll')) + // noteMiss = daNote.y > FlxG.height; - if (noteMiss) + if (daNote.tooLate || daNote.wasGoodHit) { - if (daNote.tooLate || !daNote.wasGoodHit) + if (daNote.tooLate) { health -= 0.0475; vocals.volume = 0; + killCombo(); } daNote.active = false; @@ -2324,6 +2327,13 @@ class PlayState extends MusicBeatState #end } + function killCombo():Void + { + if (combo > 5 && gf.animOffsets.exists('sad')) + gf.playAnim('sad'); + combo = 0; + } + function endSong():Void { seenCutscene = false; @@ -2725,7 +2735,7 @@ class PlayState extends MusicBeatState for (shit in 0...pressArray.length) { // if a direction is hit that shouldn't be if (pressArray[shit] && !directionList.contains(shit)) - badNoteHit(); + noteMiss(shit); } for (coolNote in possibleNotes) { @@ -2735,7 +2745,9 @@ class PlayState extends MusicBeatState } else { - badNoteHit(); + for (shit in 0...pressArray.length) + if (pressArray[shit]) + noteMiss(shit); } } @@ -2767,44 +2779,39 @@ class PlayState extends MusicBeatState function noteMiss(direction:Int = 1):Void { - if (!boyfriend.stunned) + // whole function used to be encased in if (!boyfriend.stunned) + health -= 0.04; + killCombo(); + + if (!practiceMode) + songScore -= 10; + + vocals.volume = 0; + FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2)); + + /* boyfriend.stunned = true; + + // get stunned for 5 seconds + new FlxTimer().start(5 / 60, function(tmr:FlxTimer) { - health -= 0.04; - if (combo > 5 && gf.animOffsets.exists('sad')) - { - gf.playAnim('sad'); - } - combo = 0; + boyfriend.stunned = false; + }); */ - if (!practiceMode) - songScore -= 10; - - FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2)); - // FlxG.sound.play(Paths.sound('missnote1'), 1, false); - // FlxG.log.add('played imss note'); - - boyfriend.stunned = true; - - // get stunned for 5 seconds - new FlxTimer().start(5 / 60, function(tmr:FlxTimer) - { - boyfriend.stunned = false; - }); - - switch (direction) - { - case 0: - boyfriend.playAnim('singLEFTmiss', true); - case 1: - boyfriend.playAnim('singDOWNmiss', true); - case 2: - boyfriend.playAnim('singUPmiss', true); - case 3: - boyfriend.playAnim('singRIGHTmiss', true); - } + switch (direction) + { + case 0: + boyfriend.playAnim('singLEFTmiss', true); + case 1: + boyfriend.playAnim('singDOWNmiss', true); + case 2: + boyfriend.playAnim('singUPmiss', true); + case 3: + boyfriend.playAnim('singRIGHTmiss', true); } } + /* not used anymore lol + function badNoteHit() { // just double pasting this shit cuz fuk u @@ -2822,7 +2829,7 @@ class PlayState extends MusicBeatState noteMiss(2); if (rightP) noteMiss(3); - } + } */ function goodNoteHit(note:Note):Void {