diff --git a/art b/art index 55c1b5682..faeba700c 160000 --- a/art +++ b/art @@ -1 +1 @@ -Subproject commit 55c1b56823d4d7a74397bab9aeab30f15126499c +Subproject commit faeba700c5526bd4fd57ccc927d875c82b9d3553 diff --git a/assets b/assets index ac95dcfb5..d09b1e0f1 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit ac95dcfb5e702d76852badc21f19706518ceb6e2 +Subproject commit d09b1e0f175dc19986a1ef6ef1185c060acd1b71 diff --git a/source/Main.hx b/source/Main.hx index add5bbc67..2f31a6d48 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -26,7 +26,7 @@ class Main extends Sprite var framerate:Int = 60; // How many frames per second the game should run at. #else // TODO: This should probably be in the options menu? - var framerate:Int = 144; // How many frames per second the game should run at. + var framerate:Int = 60; // How many frames per second the game should run at. #end var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode. var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets