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poop
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15
art/build-Itch-WINDOWS-CLEAN.bat
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15
art/build-Itch-WINDOWS-CLEAN.bat
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@ -0,0 +1,15 @@
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@echo off
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color 0a
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cd ..
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@echo on
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echo BUILDING GAME
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lime build windows -final -clean
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echo UPLOADING 64 BIT VERSION TO ITCH
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butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
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lime build windows -final -32
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echo UPLOADING 32 BIT VERSION TO ITCH
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butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
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butler status ninja-muffin24/funkin:windows-32bit
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butler status ninja-muffin24/funkin:windows-64bit
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echo ITCH SHIT UPDATED LMAOOOOO
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pause
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BIN
assets/images/zzzzzzzz.png
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BIN
assets/images/zzzzzzzz.png
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After Width: | Height: | Size: 234 KiB |
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@ -135,7 +135,7 @@ class PlayState extends MusicBeatState
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if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
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if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
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{
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{
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curState = "spooky";
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curStage = "spooky";
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halloweenLevel = true;
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halloweenLevel = true;
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var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
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var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
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