mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-11-28 23:35:54 +00:00
Additional cleanup on difficulty sort order (tested and working!)
This commit is contained in:
parent
6888e7b122
commit
6cb8a719af
|
|
@ -1,5 +1,6 @@
|
||||||
package funkin.play.song;
|
package funkin.play.song;
|
||||||
|
|
||||||
|
import funkin.util.SortUtil;
|
||||||
import flixel.sound.FlxSound;
|
import flixel.sound.FlxSound;
|
||||||
import openfl.utils.Assets;
|
import openfl.utils.Assets;
|
||||||
import funkin.modding.events.ScriptEvent;
|
import funkin.modding.events.ScriptEvent;
|
||||||
|
|
@ -252,32 +253,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
return difficulty.variation == variationId;
|
return difficulty.variation == variationId;
|
||||||
});
|
});
|
||||||
|
|
||||||
// sort the difficulties, since they may be out of order in the chart JSON
|
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
|
||||||
// maybe be careful of lowercase/uppercase?
|
|
||||||
// also used in Level.listDifficulties()!!
|
|
||||||
var diffMap:Map<String, Int> = new Map<String, Int>();
|
|
||||||
for (difficulty in diffFiltered)
|
|
||||||
{
|
|
||||||
var num:Int = 0;
|
|
||||||
switch (difficulty)
|
|
||||||
{
|
|
||||||
case 'easy':
|
|
||||||
num = 0;
|
|
||||||
case 'normal':
|
|
||||||
num = 1;
|
|
||||||
case 'hard':
|
|
||||||
num = 2;
|
|
||||||
case 'erect':
|
|
||||||
num = 3;
|
|
||||||
case 'nightmare':
|
|
||||||
num = 4;
|
|
||||||
}
|
|
||||||
diffMap.set(difficulty, num);
|
|
||||||
}
|
|
||||||
|
|
||||||
diffFiltered.sort(function(a:String, b:String) {
|
|
||||||
return (diffMap.get(a) ?? 0) - (diffMap.get(b) ?? 0);
|
|
||||||
});
|
|
||||||
|
|
||||||
return diffFiltered;
|
return diffFiltered;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
package funkin.ui.story;
|
package funkin.ui.story;
|
||||||
|
|
||||||
|
import funkin.util.SortUtil;
|
||||||
import flixel.FlxSprite;
|
import flixel.FlxSprite;
|
||||||
import flixel.util.FlxColor;
|
import flixel.util.FlxColor;
|
||||||
import funkin.play.song.Song;
|
import funkin.play.song.Song;
|
||||||
|
|
@ -155,31 +156,7 @@ class Level implements IRegistryEntry<LevelData>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// sort the difficulties, since they may be out of order in the chart JSON
|
difficulties.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
|
||||||
// also copy/pasted to Song.listDifficulties()!
|
|
||||||
var diffMap:Map<String, Int> = new Map<String, Int>();
|
|
||||||
for (difficulty in difficulties)
|
|
||||||
{
|
|
||||||
var num:Int = 0;
|
|
||||||
switch (difficulty)
|
|
||||||
{
|
|
||||||
case 'easy':
|
|
||||||
num = 0;
|
|
||||||
case 'normal':
|
|
||||||
num = 1;
|
|
||||||
case 'hard':
|
|
||||||
num = 2;
|
|
||||||
case 'erect':
|
|
||||||
num = 3;
|
|
||||||
case 'nightmare':
|
|
||||||
num = 4;
|
|
||||||
}
|
|
||||||
diffMap.set(difficulty, num);
|
|
||||||
}
|
|
||||||
|
|
||||||
difficulties.sort(function(a:String, b:String) {
|
|
||||||
return diffMap.get(a) - diffMap.get(b);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Filter to only include difficulties that are present in all songs
|
// Filter to only include difficulties that are present in all songs
|
||||||
for (songIndex in 1...songList.length)
|
for (songIndex in 1...songList.length)
|
||||||
|
|
|
||||||
|
|
@ -121,6 +121,11 @@ class Constants
|
||||||
*/
|
*/
|
||||||
public static final DEFAULT_DIFFICULTY:String = 'normal';
|
public static final DEFAULT_DIFFICULTY:String = 'normal';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default list of difficulties for charts.
|
||||||
|
*/
|
||||||
|
public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default player character for charts.
|
* Default player character for charts.
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue