diff --git a/source/funkin/ui/debug/latency/LatencyState.hx b/source/funkin/ui/debug/latency/LatencyState.hx index 7b2eabb1c..875a956e0 100644 --- a/source/funkin/ui/debug/latency/LatencyState.hx +++ b/source/funkin/ui/debug/latency/LatencyState.hx @@ -171,10 +171,7 @@ class LatencyState extends MusicBeatSubState trace(FlxG.sound.music._channel.position); */ - #if FLX_DEBUG - funnyStatsGraph.update(FlxG.sound.music.time % 500); - realStats.update(swagSong.getTimeWithDiff() % 500); - #end + localConductor.update(swagSong.time, false); if (FlxG.keys.justPressed.S) { diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx index e4f4bf004..af8798ae2 100644 --- a/source/funkin/ui/transition/LoadingState.hx +++ b/source/funkin/ui/transition/LoadingState.hx @@ -222,7 +222,7 @@ class LoadingState extends MusicBeatSubState #if NO_PRELOAD_ALL // Switch to loading state while we load assets (default on HTML5 target). - var loadStateCtor:NextState = function() { + var loadStateCtor = function() { var result = new LoadingState(playStateCtor, shouldStopMusic, params); @:privateAccess result.asSubState = asSubState; @@ -230,7 +230,7 @@ class LoadingState extends MusicBeatSubState } if (asSubState) { - FlxG.state.openSubState(loadStateCtor); + FlxG.state.openSubState(cast loadStateCtor()); } else {