From 65bbee0e363376d3fe1602909e65367f7b25ee15 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Fri, 24 Sep 2021 10:56:05 -0400 Subject: [PATCH] easy quick reset stuff in progres --- source/PlayState.hx | 62 +++++++++++++++++++++++++++++++++++---------- 1 file changed, 49 insertions(+), 13 deletions(-) diff --git a/source/PlayState.hx b/source/PlayState.hx index 6da49e123..4eb877cd0 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -56,7 +56,11 @@ class PlayState extends MusicBeatState private var gf:Character; private var boyfriend:Boyfriend; + /** + * Notes that should be ON SCREEN and have UPDATES running on them! + */ private var notes:FlxTypedGroup; + private var unspawnNotes:Array = []; private var strumLine:FlxSprite; @@ -659,8 +663,6 @@ class PlayState extends MusicBeatState if (dialogue != null) { doof = new DialogueBox(false, dialogue); - // doof.x += 70; - // doof.y = FlxG.height * 0.5; doof.scrollFactor.set(); doof.finishThing = startCountdown; doof.cameras = [camHUD]; @@ -674,7 +676,6 @@ class PlayState extends MusicBeatState strumLine.y = FlxG.height - 150; // 150 just random ass number lol strumLine.scrollFactor.set(); - strumLineNotes = new FlxTypedGroup(); add(strumLineNotes); @@ -1403,7 +1404,14 @@ class PlayState extends MusicBeatState generateStaticArrows(1); talking = false; + + restartCountdownTimer(); + } + + function restartCountdownTimer():Void + { startedCountdown = true; + Conductor.songPosition = 0; Conductor.songPosition -= Conductor.crochet * 5; @@ -1490,7 +1498,13 @@ class PlayState extends MusicBeatState previousFrameTime = FlxG.game.ticks; if (!paused) - FlxG.sound.playMusic(Paths.inst(SONG.song), 1, false); + { + if (FlxG.sound.music != null) + FlxG.sound.music.play(true); + else + FlxG.sound.playMusic(Paths.inst(SONG.song), 1, false); + } + FlxG.sound.music.onComplete = endSong; vocals.play(); @@ -1507,15 +1521,12 @@ class PlayState extends MusicBeatState { // FlxG.log.add(ChartParser.parse()); - var songData = SONG; - Conductor.changeBPM(songData.bpm); + Conductor.changeBPM(SONG.bpm); - curSong = songData.song; + curSong = SONG.song; if (SONG.needsVoices) - { vocals = new VoicesGroup(SONG.song, SONG.voiceList); - } else vocals = new VoicesGroup(SONG.song, null, false); @@ -1527,10 +1538,27 @@ class PlayState extends MusicBeatState notes = new FlxTypedGroup(); add(notes); + regenNoteData(); + + generatedMusic = true; + } + + function regenNoteData():Void + { + // make unspawn notes shit def empty + unspawnNotes = []; + + notes.forEach(function(nt) + { + nt.kill(); + notes.remove(nt, true); + nt.destroy(); + }); + var noteData:Array; // NEW SHIT - noteData = songData.notes; + noteData = SONG.notes; for (section in noteData) { @@ -1582,8 +1610,6 @@ class PlayState extends MusicBeatState } unspawnNotes.sort(sortByShit); - - generatedMusic = true; } // Now you are probably wondering why I made 2 of these very similar functions @@ -1804,6 +1830,17 @@ class PlayState extends MusicBeatState camHUD.visible = !camHUD.visible; if (FlxG.keys.justPressed.K) { + startingSong = true; + + FlxG.sound.music.pause(); + FlxG.sound.music.time = 0; + regenNoteData(); + // resyncVocals(); + + // FlxG.sound.music.play(); + + restartCountdownTimer(); + // FlxScreenGrab.grab(null, true, true); /* @@ -2044,7 +2081,6 @@ class PlayState extends MusicBeatState var dunceNote:Note = unspawnNotes[0]; notes.add(dunceNote); - var index:Int = unspawnNotes.indexOf(dunceNote); unspawnNotes.shift(); }