mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-13 08:55:29 +00:00
Merge pull request #317 from FunkinCrew/flxdebugger-enabled
flixel debugging on test builds
This commit is contained in:
commit
57ac960850
6
.github/workflows/build-shit.yml
vendored
6
.github/workflows/build-shit.yml
vendored
|
@ -31,7 +31,7 @@ jobs:
|
||||||
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
|
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
|
||||||
- name: build game
|
- name: build game
|
||||||
run: |
|
run: |
|
||||||
haxelib run lime build html5 -release --times
|
haxelib run lime build html5 -release --times -DGITHUB_BUILD
|
||||||
ls
|
ls
|
||||||
- uses: ./.github/actions/upload-itch
|
- uses: ./.github/actions/upload-itch
|
||||||
with:
|
with:
|
||||||
|
@ -68,7 +68,7 @@ jobs:
|
||||||
key: ${{ runner.os }}-build-win-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
|
key: ${{ runner.os }}-build-win-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
|
||||||
- name: build game
|
- name: build game
|
||||||
run: |
|
run: |
|
||||||
haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER
|
haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER -DGITHUB_BUILD
|
||||||
dir
|
dir
|
||||||
env:
|
env:
|
||||||
HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache"
|
HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache"
|
||||||
|
@ -110,7 +110,7 @@ jobs:
|
||||||
key: ${{ runner.os }}-build-mac-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
|
key: ${{ runner.os }}-build-mac-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
|
||||||
- name: Build game
|
- name: Build game
|
||||||
run: |
|
run: |
|
||||||
haxelib run lime build macos -release --times
|
haxelib run lime build macos -release --times -DGITHUB_BUILD
|
||||||
ls
|
ls
|
||||||
env:
|
env:
|
||||||
HXCPP_COMPILE_CACHE: "${{ runner.temp }}/hxcpp_cache"
|
HXCPP_COMPILE_CACHE: "${{ runner.temp }}/hxcpp_cache"
|
||||||
|
|
12
Project.xml
12
Project.xml
|
@ -91,7 +91,8 @@
|
||||||
NOT USING A DIRECT THING TO THE ASSET!!!
|
NOT USING A DIRECT THING TO THE ASSET!!!
|
||||||
-->
|
-->
|
||||||
<assets path="assets/fonts" embed="true" />
|
<assets path="assets/fonts" embed="true" />
|
||||||
|
<!-- If compiled via github actions, enable force debug -->
|
||||||
|
<set name="FORCE_DEBUG_VERSION" if="GITHUB_BUILD"/>
|
||||||
<!-- _______________________________ Libraries ______________________________ -->
|
<!-- _______________________________ Libraries ______________________________ -->
|
||||||
<haxelib name="lime" /> <!-- Game engine backend -->
|
<haxelib name="lime" /> <!-- Game engine backend -->
|
||||||
<haxelib name="openfl" /> <!-- Game engine backend -->
|
<haxelib name="openfl" /> <!-- Game engine backend -->
|
||||||
|
@ -118,7 +119,7 @@
|
||||||
<!--Disable the Flixel core focus lost screen-->
|
<!--Disable the Flixel core focus lost screen-->
|
||||||
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
|
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
|
||||||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
|
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
|
||||||
<haxedef name="FLX_NO_DEBUG" unless="debug" />
|
<haxedef name="FLX_NO_DEBUG" unless="debug || FORCE_DEBUG_VERSION" />
|
||||||
<!--Enable this for Nape release builds for a serious peformance improvement-->
|
<!--Enable this for Nape release builds for a serious peformance improvement-->
|
||||||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
|
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
|
||||||
|
|
||||||
|
@ -211,13 +212,6 @@
|
||||||
<haxedef name="openfl-enable-handle-error" />
|
<haxedef name="openfl-enable-handle-error" />
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
<section>
|
|
||||||
<!-- TODO: Add a flag to Github Actions to turn this on or something. -->
|
|
||||||
|
|
||||||
<!-- Forces the version string to include the Git hash even on release builds (which are used for performance reasons). -->
|
|
||||||
<haxedef name="FORCE_DEBUG_VERSION" />
|
|
||||||
</section>
|
|
||||||
|
|
||||||
<!-- Run a script before and after building. -->
|
<!-- Run a script before and after building. -->
|
||||||
<postbuild haxe="source/Prebuild.hx"/> -->
|
<postbuild haxe="source/Prebuild.hx"/> -->
|
||||||
<postbuild haxe="source/Postbuild.hx"/> -->
|
<postbuild haxe="source/Postbuild.hx"/> -->
|
||||||
|
|
|
@ -144,13 +144,12 @@ class InitState extends FlxState
|
||||||
|
|
||||||
// Make errors and warnings less annoying.
|
// Make errors and warnings less annoying.
|
||||||
// TODO: Disable this so we know to fix warnings.
|
// TODO: Disable this so we know to fix warnings.
|
||||||
if (false)
|
#if FORCE_DEBUG_VERSION
|
||||||
{
|
|
||||||
LogStyle.ERROR.openConsole = false;
|
LogStyle.ERROR.openConsole = false;
|
||||||
LogStyle.ERROR.errorSound = null;
|
LogStyle.ERROR.errorSound = null;
|
||||||
LogStyle.WARNING.openConsole = false;
|
LogStyle.WARNING.openConsole = false;
|
||||||
LogStyle.WARNING.errorSound = null;
|
LogStyle.WARNING.errorSound = null;
|
||||||
}
|
#end
|
||||||
#end
|
#end
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
Loading…
Reference in a new issue