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offsets and adjustemnts
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@ -100,6 +100,8 @@ class Character extends FlxSprite
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playAnim('idle');
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flipX = true;
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case 'gf-car':
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tex = Paths.getSparrowAtlas('gfCar');
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frames = tex;
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@ -624,6 +624,12 @@ class PlayState extends MusicBeatState
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boyfriend = new Boyfriend(770, 450, SONG.player1);
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switch (SONG.player1)
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{
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case "bf-holding-gf":
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boyfriend.y -= 140;
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}
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// REPOSITIONING PER STAGE
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switch (curStage)
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{
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