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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-29 02:04:28 +00:00
Fixed a bug where beat hit events were called multiple times during the conductor
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4852515c42
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@ -54,9 +54,9 @@ class Countdown
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countdownStep = decrement(countdownStep);
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// Handle onBeatHit events manually
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@:privateAccess
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PlayState.instance.dispatchEvent(new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, 0, 0));
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// onBeatHit events are now properly dispatched by the Conductor even at negative timestamps,
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// so calling this is no longer necessary.
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// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, 0, 0));
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// Countdown graphic.
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showCountdownGraphic(countdownStep, isPixelStyle);
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@ -811,16 +811,6 @@ class PlayState extends MusicBeatSubState
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FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
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}
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if (currentStage.getBoyfriend() != null)
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{
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FlxG.watch.addQuick('bfCameraFocus', currentStage.getBoyfriend().cameraFocusPoint);
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}
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if (currentStage.getDad() != null)
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{
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FlxG.watch.addQuick('dadCameraFocus', currentStage.getDad().cameraFocusPoint);
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}
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// TODO: Add a song event for Handle GF dance speed.
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// Handle player death.
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@ -51,14 +51,24 @@ class Song implements IPlayStateScriptedClass
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difficultyIds = [];
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difficulties = new Map<String, SongDifficulty>();
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try
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{
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_metadata = SongDataParser.loadSongMetadata(songId);
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if (_metadata == null || _metadata.length == 0 && !ignoreErrors)
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}
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catch (e)
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{
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_metadata = [];
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}
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if (_metadata.length == 0 && !ignoreErrors)
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{
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throw 'Could not find song data for songId: $songId';
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}
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else
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{
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populateFromMetadata();
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}
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}
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@:allow(funkin.play.song.Song)
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public static function buildRaw(songId:String, metadata:Array<SongMetadata>, variations:Array<String>, charts:Map<String, SongChartData>,
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@ -97,6 +107,8 @@ class Song implements IPlayStateScriptedClass
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*/
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function populateFromMetadata():Void
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{
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if (_metadata == null || _metadata.length == 0) return;
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// Variations may have different artist, time format, generatedBy, etc.
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for (metadata in _metadata)
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{
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@ -203,10 +203,12 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
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{
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if (hasDanced)
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{
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trace('DanceRight (alternate)');
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playAnimation('danceRight$idleSuffix', forceRestart);
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}
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else
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{
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trace('DanceLeft (alternate)');
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playAnimation('danceLeft$idleSuffix', forceRestart);
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}
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hasDanced = !hasDanced;
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@ -241,7 +241,11 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
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propSprite.animation.play(dataProp.startingAnimation);
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}
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if (Std.isOfType(propSprite, Bopper))
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if (Std.isOfType(propSprite, BaseCharacter))
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{
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// Character stuff.
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}
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else if (Std.isOfType(propSprite, Bopper))
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{
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addBopper(cast propSprite, dataProp.name);
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}
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