From 33685b2bcd42703b9f62abf622bc00395afd73ed Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Thu, 4 Apr 2024 04:08:07 -0400 Subject: [PATCH] Fix an issue where player could not switch difficulties from Pause menu until they beat Weekend 1. --- assets | 2 +- source/funkin/play/PauseSubState.hx | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/assets b/assets index 56d7fbf61..332a15c92 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 56d7fbf618994199ccdfae83d940a1302b6cd520 +Subproject commit 332a15c9282cea938dfdeb4a42785418d211fff0 diff --git a/source/funkin/play/PauseSubState.hx b/source/funkin/play/PauseSubState.hx index f1375cc63..fc1d01377 100644 --- a/source/funkin/play/PauseSubState.hx +++ b/source/funkin/play/PauseSubState.hx @@ -441,7 +441,7 @@ class PauseSubState extends MusicBeatSubState var entries:Array = []; if (PlayState.instance.currentChart != null) { - var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation); + var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation, true); trace('DIFFICULTIES: ${difficultiesInVariation}'); for (difficulty in difficultiesInVariation) {