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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 07:15:12 +00:00
outline bullshit in progress
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parent
985bd5374b
commit
180c3db3c4
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@ -1,74 +0,0 @@
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package;
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import flixel.FlxG;
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import flixel.addons.effects.chainable.FlxEffectSprite;
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import flixel.addons.effects.chainable.FlxOutlineEffect;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.util.FlxColor;
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import shaderslmfao.ColorSwap;
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class ColorpickSubstate extends MusicBeatSubstate
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{
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var curSelected:Int = 0;
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var grpNotes:FlxTypedGroup<Note>;
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public function new()
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{
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super();
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grpNotes = new FlxTypedGroup<Note>();
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add(grpNotes);
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for (i in 0...4)
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{
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var note:Note = new Note(0, i);
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note.x = (100 * i) + i;
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note.screenCenter(Y);
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var _effectSpr:FlxEffectSprite = new FlxEffectSprite(note, [new FlxOutlineEffect(FlxOutlineMode.FAST, FlxColor.WHITE, 4, 1)]);
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add(_effectSpr);
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_effectSpr.y = 0;
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_effectSpr.x = i * 80;
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_effectSpr.antialiasing = true;
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_effectSpr.setGraphicSize(Std.int(_effectSpr.width * 0.7));
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_effectSpr.updateHitbox();
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grpNotes.add(note);
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}
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}
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override function update(elapsed:Float)
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{
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if (controls.BACK)
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{
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new OptionsSubState());
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}
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if (controls.UI_RIGHT_P)
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curSelected += 1;
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if (controls.UI_LEFT_P)
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curSelected -= 1;
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if (curSelected < 0)
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curSelected = grpNotes.members.length - 1;
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if (curSelected >= grpNotes.members.length)
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curSelected = 0;
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if (controls.UI_UP)
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{
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grpNotes.members[curSelected].colorSwap.update(elapsed * 0.3);
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Note.arrowColors[curSelected] += elapsed * 0.3;
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}
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if (controls.UI_DOWN)
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{
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grpNotes.members[curSelected].colorSwap.update(-elapsed * 0.3);
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Note.arrowColors[curSelected] += -elapsed * 0.3;
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}
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super.update(elapsed);
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}
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}
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@ -1,10 +1,15 @@
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package;
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import Controls.Control;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import polymod.Polymod;
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#if desktop
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import sys.FileSystem;
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#end
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class OptionsSubState extends MusicBeatSubstate
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{
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@ -72,13 +77,13 @@ class OptionsSubState extends MusicBeatSubstate
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{
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case "Colors":
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new ColorpickSubstate());
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case "Controls":
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new ControlsSubState());
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case "Mods":
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new ModdingSubstate());
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// FlxG.state.openSubState(new ModdingSubstate());
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case "Back":
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FlxG.switchState(new MainMenuState());
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}
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@ -62,11 +62,11 @@ class TitleState extends MusicBeatState
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FlxG.save.bind('funkin', 'ninjamuffin99');
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PlayerSettings.init();
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Highscore.load();
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#if newgrounds
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NGio.init();
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#end
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if (FlxG.save.data.weekUnlocked != null)
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{
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// FIX LATER!!!
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@ -329,6 +329,9 @@ class TitleState extends MusicBeatState
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skipIntro();
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}
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if (FlxG.keys.justPressed.SPACE)
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swagShader.hasOutline = !swagShader.hasOutline;
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if (controls.UI_LEFT)
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{
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swagShader.update(-elapsed * 0.1);
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@ -9,6 +9,9 @@ class ColorSwap
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public var colorToReplace(default, set):FlxColor;
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public var newColor(default, set):FlxColor;
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public var daTime(default, set):Float;
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public var hasOutline(default, set):Bool = false;
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public var hueShit:Float = 0;
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public function new():Void
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@ -16,6 +19,7 @@ class ColorSwap
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shader = new ColorSwapShader();
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shader.uTime.value = [0];
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shader.money.value = [0];
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shader.awesomeOutline.value = [hasOutline];
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}
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public function update(elapsed:Float):Void
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@ -32,6 +36,12 @@ class ColorSwap
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return color;
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}
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function set_hasOutline(lol:Bool):Bool
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{
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shader.awesomeOutline.value = [lol];
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return lol;
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}
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function set_daTime(daTime:Float):Float
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{
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return daTime;
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@ -52,9 +62,12 @@ class ColorSwapShader extends FlxShader
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uniform float uTime;
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uniform float money;
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uniform bool awesomeOutline;
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const float offset = 1.0 / 128.0;
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vec3 normalizeColor(vec3 color)
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{
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@ -96,6 +109,29 @@ class ColorSwapShader extends FlxShader
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// money += swagColor[0];
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color = vec4(hsv2rgb(vec3(swagColor[0], swagColor[1], swagColor[2])), swagColor[3]);
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if (awesomeOutline)
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{
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// Outline bullshit?
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vec2 size = vec2(3, 3);
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if (color.a <= 0.5) {
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float w = size.x / openfl_TextureSize.x;
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float h = size.y / openfl_TextureSize.y;
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if (flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x + w, openfl_TextureCoordv.y)).a != 0.
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|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x - w, openfl_TextureCoordv.y)).a != 0.
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|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y + h)).a != 0.
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|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y - h)).a != 0.)
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color = vec4(1.0, 1.0, 1.0, 1.0);
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}
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}
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gl_FragColor = color;
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@ -112,9 +148,7 @@ class ColorSwapShader extends FlxShader
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gl_FragColor = vec4(0.0, 0.0, 0.0, 0.8);
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else
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gl_FragColor = color;
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}
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*/
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} */
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}
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')
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@ -29,10 +29,14 @@ class ColorsMenu extends ui.OptionsState.Page
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var _effectSpr:FlxEffectSprite = new FlxEffectSprite(note, [new FlxOutlineEffect(FlxOutlineMode.FAST, FlxColor.WHITE, 4, 1)]);
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add(_effectSpr);
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_effectSpr.y = 0;
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_effectSpr.x = i * 80;
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_effectSpr.x = i * 130;
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_effectSpr.antialiasing = true;
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_effectSpr.setGraphicSize(Std.int(_effectSpr.width * 0.7));
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_effectSpr.updateHitbox();
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_effectSpr.scale.x = _effectSpr.scale.y = 0.7;
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// _effectSpr.setGraphicSize();
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_effectSpr.height = note.height;
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_effectSpr.width = note.width;
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// _effectSpr.updateHitbox();
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grpNotes.add(note);
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}
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override function update(elapsed:Float)
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{
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if (controls.BACK)
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{
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new OptionsSubState());
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}
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if (controls.UI_RIGHT_P)
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curSelected += 1;
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if (controls.UI_LEFT_P)
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@ -1,16 +1,15 @@
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package;
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package ui;
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import Controls.Control;
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import flixel.FlxG;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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#if cpp
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import polymod.Polymod;
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#if desktop
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import sys.FileSystem;
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#end
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class ModdingSubstate extends MusicBeatSubstate
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class ModMenu extends ui.OptionsState.Page
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{
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var grpMods:FlxTypedGroup<ModMenuItem>;
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var enabledMods:Array<String> = [];
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add(items = new TextMenuList());
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createItem("controls", function() switchPage(Controls));
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createItem('colors', function() switchPage(Colors));
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#if cpp
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createItem('mods', function() switchPage(Mods));
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#end
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#if CAN_OPEN_LINKS
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if (showDonate)
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{
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Options;
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Controls;
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Colors;
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Mods;
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}
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