From 1212c520ce728495c32bf348c2ef2664d1fdd7ae Mon Sep 17 00:00:00 2001 From: AbnormalPoof <86753001+AbnormalPoof@users.noreply.github.com> Date: Mon, 13 Sep 2021 22:00:00 -0500 Subject: [PATCH] also i apparently cant spell lmao --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d6e748ea..9969efc4 100644 --- a/README.md +++ b/README.md @@ -74,7 +74,7 @@ class APIStuff and you should be good to go there. ### Compiling game -NOTE: If you see any messages relating to deprectated packages, ignore them. They're just warnings that don't affect compiling +NOTE: If you see any messages relating to deprecated packages, ignore them. They're just warnings that don't affect compiling Once you have all those installed, it's pretty easy to compile the game. You just need to run `lime test html5 -debug` in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480)) To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run `lime test linux -debug` and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following: