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Funkin/source/PauseSubState.hx

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package;
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import Controls.Control;
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import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.keyboard.FlxKey;
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import flixel.system.FlxSound;
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import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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class PauseSubState extends MusicBeatSubstate
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{
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var grpMenuShit:FlxTypedGroup<Alphabet>;
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var pauseOG:Array<String> = [
'Resume',
'Restart Song',
'Change Difficulty',
'Toggle Practice Mode',
'Exit to menu'
];
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var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK'];
var menuItems:Array<String> = [];
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var curSelected:Int = 0;
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var pauseMusic:FlxSound;
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var practiceText:FlxText;
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public function new(x:Float, y:Float)
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{
super();
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menuItems = pauseOG;
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pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
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pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
FlxG.sound.list.add(pauseMusic);
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.alpha = 0;
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bg.scrollFactor.set();
add(bg);
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var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
levelInfo.text += PlayState.SONG.song;
levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
levelInfo.updateHitbox();
add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
levelDifficulty.text += CoolUtil.difficultyString();
levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox();
add(levelDifficulty);
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var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
deathCounter.text = "Blue balled: " + PlayState.deathCounter;
deathCounter.scrollFactor.set();
deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
deathCounter.updateHitbox();
add(deathCounter);
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practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
practiceText.scrollFactor.set();
practiceText.setFormat(Paths.font('vcr.ttf'), 32);
practiceText.updateHitbox();
practiceText.x = FlxG.width - (practiceText.width + 20);
practiceText.visible = PlayState.practiceMode;
add(practiceText);
levelDifficulty.alpha = 0;
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levelInfo.alpha = 0;
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deathCounter.alpha = 0;
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levelInfo.x = FlxG.width - (levelInfo.width + 20);
levelDifficulty.x = FlxG.width - (levelDifficulty.width + 20);
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deathCounter.x = FlxG.width - (deathCounter.width + 20);
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FlxTween.tween(bg, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
FlxTween.tween(levelInfo, {alpha: 1, y: 20}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.3});
FlxTween.tween(levelDifficulty, {alpha: 1, y: levelDifficulty.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.5});
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FlxTween.tween(deathCounter, {alpha: 1, y: deathCounter.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.7});
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grpMenuShit = new FlxTypedGroup<Alphabet>();
add(grpMenuShit);
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regenMenu();
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// cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
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}
private function regenMenu():Void
{
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while (grpMenuShit.members.length > 0)
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{
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grpMenuShit.remove(grpMenuShit.members[0], true);
}
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for (i in 0...menuItems.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpMenuShit.add(songText);
}
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curSelected = 0;
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changeSelection();
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}
override function update(elapsed:Float)
{
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if (pauseMusic.volume < 0.5)
pauseMusic.volume += 0.01 * elapsed;
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super.update(elapsed);
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var upP = controls.UI_UP_P;
var downP = controls.UI_DOWN_P;
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var accepted = controls.ACCEPT;
if (upP)
{
changeSelection(-1);
}
if (downP)
{
changeSelection(1);
}
if (accepted)
{
var daSelected:String = menuItems[curSelected];
switch (daSelected)
{
case "Resume":
close();
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case "EASY" | 'NORMAL' | "HARD":
PlayState.SONG = Song.loadFromJson(Highscore.formatSong(PlayState.SONG.song.toLowerCase(), curSelected),
PlayState.SONG.song.toLowerCase());
PlayState.storyDifficulty = curSelected;
FlxG.resetState();
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case 'Toggle Practice Mode':
PlayState.practiceMode = !PlayState.practiceMode;
practiceText.visible = PlayState.practiceMode;
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case 'Change Difficulty':
menuItems = difficultyChoices;
regenMenu();
case 'BACK':
menuItems = pauseOG;
regenMenu();
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case "Restart Song":
FlxG.resetState();
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case "Exit to menu":
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PlayState.deathCounter = 0;
if (PlayState.isStoryMode)
FlxG.switchState(new StoryMenuState());
else
FlxG.switchState(new FreeplayState());
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}
}
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if (FlxG.keys.justPressed.J)
{
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// for reference later!
// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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}
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}
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override function destroy()
{
pauseMusic.destroy();
super.destroy();
}
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function changeSelection(change:Int = 0):Void
{
curSelected += change;
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if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
var bullShit:Int = 0;
for (item in grpMenuShit.members)
{
item.targetY = bullShit - curSelected;
bullShit++;
item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
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}
}