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Funkin/source/funkin/ui/debug/charting/handlers/ChartEditorAudioHandler.hx

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package funkin.ui.debug.charting.handlers;
import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.sound.FlxSound;
import funkin.audio.VoicesGroup;
import funkin.audio.FunkinSound;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.util.FileUtil;
import funkin.util.assets.SoundUtil;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
import funkin.audio.waveform.WaveformSprite;
import flixel.util.FlxColor;
import haxe.io.Bytes;
import haxe.io.Path;
import openfl.utils.Assets;
/**
* Functions for loading audio for the chart editor.
* Handlers split up the functionality of the Chart Editor into different classes based on focus to limit the amount of code in each class.
*/
@:nullSafety
@:access(funkin.ui.debug.charting.ChartEditorState)
class ChartEditorAudioHandler
{
/**
* Loads and stores byte data for a vocal track from an absolute file path
*
* @param path The absolute path to the audio file.
* @param charId The character this vocal track will be for.
* @param instId The instrumental this vocal track will be for.
* @return Success or failure.
*/
public static function loadVocalsFromPath(state:ChartEditorState, path:Path, charId:String, instId:String = '', wipeFirst:Bool = false):Bool
{
#if sys
var fileBytes:Bytes = sys.io.File.getBytes(path.toString());
return loadVocalsFromBytes(state, fileBytes, charId, instId, wipeFirst);
#else
trace("[WARN] This platform can't load audio from a file path, you'll need to fetch the bytes some other way.");
return false;
#end
}
/**
* Loads and stores byte data for a vocal track from an asset
*
* @param path The path to the asset. Use `Paths` to build this.
* @param charId The character this vocal track will be for.
* @param instId The instrumental this vocal track will be for.
* @return Success or failure.
*/
public static function loadVocalsFromAsset(state:ChartEditorState, path:String, charId:String, instId:String = '', wipeFirst:Bool = false):Bool
{
var trackData:Null<Bytes> = Assets.getBytes(path);
if (trackData != null)
{
return loadVocalsFromBytes(state, trackData, charId, instId, wipeFirst);
}
return false;
}
/**
* Loads and stores byte data for a vocal track
*
* @param bytes The audio byte data.
* @param charId The character this vocal track will be for.
* @param instId The instrumental this vocal track will be for.
* @param wipeFirst Whether to wipe the existing vocal data before loading.
*/
public static function loadVocalsFromBytes(state:ChartEditorState, bytes:Bytes, charId:String, instId:String = '', wipeFirst:Bool = false):Bool
{
var trackId:String = '${charId}${instId == '' ? '' : '-${instId}'}';
if (wipeFirst) wipeVocalData(state);
state.audioVocalTrackData.set(trackId, bytes);
return true;
}
/**
* Loads and stores byte data for an instrumental track from an absolute file path
*
* @param path The absolute path to the audio file.
* @param instId The instrumental this vocal track will be for.
* @return Success or failure.
*/
public static function loadInstFromPath(state:ChartEditorState, path:Path, instId:String = '', wipeFirst:Bool = false):Bool
{
#if sys
var fileBytes:Bytes = sys.io.File.getBytes(path.toString());
return loadInstFromBytes(state, fileBytes, instId, wipeFirst);
#else
trace("[WARN] This platform can't load audio from a file path, you'll need to fetch the bytes some other way.");
return false;
#end
}
/**
* Loads and stores byte data for an instrumental track from an asset
*
* @param path The path to the asset. Use `Paths` to build this.
* @param instId The instrumental this vocal track will be for.
* @return Success or failure.
*/
public static function loadInstFromAsset(state:ChartEditorState, path:String, instId:String = '', wipeFirst:Bool = false):Bool
{
var trackData:Null<Bytes> = Assets.getBytes(path);
if (trackData != null)
{
return loadInstFromBytes(state, trackData, instId, wipeFirst);
}
return false;
}
/**
* Loads and stores byte data for a vocal track
*
* @param bytes The audio byte data.
* @param charId The character this vocal track will be for.
* @param instId The instrumental this vocal track will be for.
*/
public static function loadInstFromBytes(state:ChartEditorState, bytes:Bytes, instId:String = '', wipeFirst:Bool = false):Bool
{
if (instId == '') instId = 'default';
if (wipeFirst) wipeInstrumentalData(state);
state.audioInstTrackData.set(instId, bytes);
return true;
}
public static function switchToInstrumental(state:ChartEditorState, instId:String = '', playerId:String, opponentId:String):Bool
{
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var perfA = haxe.Timer.stamp();
var result:Bool = playInstrumental(state, instId);
if (!result) return false;
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var perfB = haxe.Timer.stamp();
stopExistingVocals(state);
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var perfC = haxe.Timer.stamp();
result = playVocals(state, BF, playerId, instId);
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var perfD = haxe.Timer.stamp();
// if (!result) return false;
result = playVocals(state, DAD, opponentId, instId);
// if (!result) return false;
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var perfE = haxe.Timer.stamp();
state.hardRefreshOffsetsToolbox();
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var perfF = haxe.Timer.stamp();
state.hardRefreshFreeplayToolbox();
var perfG = haxe.Timer.stamp();
trace('Switched to instrumental in ${perfB - perfA} seconds.');
trace('Stopped existing vocals in ${perfC - perfB} seconds.');
trace('Played BF vocals in ${perfD - perfC} seconds.');
trace('Played DAD vocals in ${perfE - perfD} seconds.');
trace('Hard refreshed offsets toolbox in ${perfF - perfE} seconds.');
trace('Hard refreshed freeplay toolbox in ${perfG - perfF} seconds.');
return true;
}
/**
* Tell the Chart Editor to select a specific instrumental track, that is already loaded.
*/
public static function playInstrumental(state:ChartEditorState, instId:String = ''):Bool
{
if (instId == '') instId = 'default';
var instTrackData:Null<Bytes> = state.audioInstTrackData.get(instId);
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var perfA = haxe.Timer.stamp();
var instTrack:Null<FunkinSound> = SoundUtil.buildSoundFromBytes(instTrackData);
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var perfB = haxe.Timer.stamp();
trace('Built instrumental track in ${perfB - perfA} seconds.');
if (instTrack == null) return false;
stopExistingInstrumental(state);
state.audioInstTrack = instTrack;
state.postLoadInstrumental();
// Workaround for a bug where FlxG.sound.music.update() was being called twice.
FlxG.sound.list.remove(instTrack);
return true;
}
public static function stopExistingInstrumental(state:ChartEditorState):Void
{
if (state.audioInstTrack != null)
{
state.audioInstTrack.stop();
state.audioInstTrack.destroy();
state.audioInstTrack = null;
}
}
/**
* Tell the Chart Editor to select a specific vocal track, that is already loaded.
*/
public static function playVocals(state:ChartEditorState, charType:CharacterType, charId:String, instId:String = ''):Bool
{
var trackId:String = '${charId}${instId == '' ? '' : '-${instId}'}';
var vocalTrackData:Null<Bytes> = state.audioVocalTrackData.get(trackId);
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var perfStart = haxe.Timer.stamp();
var vocalTrack:Null<FunkinSound> = SoundUtil.buildSoundFromBytes(vocalTrackData);
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var perfEnd = haxe.Timer.stamp();
trace('Built vocal track in ${perfEnd - perfStart} seconds.');
if (state.audioVocalTrackGroup == null) state.audioVocalTrackGroup = new VoicesGroup();
if (vocalTrack != null)
{
switch (charType)
{
case BF:
state.audioVocalTrackGroup.addPlayerVoice(vocalTrack);
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var perfStart = haxe.Timer.stamp();
var waveformData:Null<WaveformData> = vocalTrack.waveformData;
var perfEnd = haxe.Timer.stamp();
trace('Interpreted waveform data in ${perfEnd - perfStart} seconds.');
if (waveformData != null)
{
var duration:Float = Conductor.instance.getStepTimeInMs(16) * 0.001;
var waveformSprite:WaveformSprite = new WaveformSprite(waveformData, VERTICAL, FlxColor.WHITE);
waveformSprite.x = 840;
waveformSprite.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
waveformSprite.height = (ChartEditorState.GRID_SIZE) * 16;
waveformSprite.width = (ChartEditorState.GRID_SIZE) * 2;
waveformSprite.time = 0;
waveformSprite.duration = duration;
state.audioWaveforms.add(waveformSprite);
}
else
{
trace('[WARN] Failed to parse waveform data for vocal track.');
}
state.audioVocalTrackGroup.playerVoicesOffset = state.currentVocalOffsetPlayer;
return true;
case DAD:
state.audioVocalTrackGroup.addOpponentVoice(vocalTrack);
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var perfStart = haxe.Timer.stamp();
var waveformData:Null<WaveformData> = vocalTrack.waveformData;
var perfEnd = haxe.Timer.stamp();
trace('Interpreted waveform data in ${perfEnd - perfStart} seconds.');
if (waveformData != null)
{
var duration:Float = Conductor.instance.getStepTimeInMs(16) * 0.001;
var waveformSprite:WaveformSprite = new WaveformSprite(waveformData, VERTICAL, FlxColor.WHITE);
waveformSprite.x = 360;
waveformSprite.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
waveformSprite.height = (ChartEditorState.GRID_SIZE) * 16;
waveformSprite.width = (ChartEditorState.GRID_SIZE) * 2;
waveformSprite.time = 0;
waveformSprite.duration = duration;
state.audioWaveforms.add(waveformSprite);
}
else
{
trace('[WARN] Failed to parse waveform data for vocal track.');
}
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state.audioVocalTrackGroup.opponentVoicesOffset = state.currentVocalOffsetOpponent;
return true;
case OTHER:
state.audioVocalTrackGroup.add(vocalTrack);
// TODO: Add offset for other characters.
return true;
default:
// Do nothing.
}
}
return false;
}
public static function stopExistingVocals(state:ChartEditorState):Void
{
state.audioVocalTrackGroup.clear();
if (state.audioWaveforms != null)
{
state.audioWaveforms.clear();
}
}
/**
* Play a sound effect.
* Automatically cleans up after itself and recycles previous FlxSound instances if available, for performance.
* @param path The path to the sound effect. Use `Paths` to build this.
*/
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public static function playSound(_state:ChartEditorState, path:String, volume:Float = 1.0):Void
{
var asset:Null<FlxSoundAsset> = FlxG.sound.cache(path);
if (asset == null)
{
trace('WARN: Failed to play sound $path, asset not found.');
return;
}
var snd:FunkinSound = FunkinSound.load(asset);
snd.autoDestroy = true;
snd.play(true);
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snd.volume = volume;
}
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public static function wipeInstrumentalData(state:ChartEditorState):Void
{
state.audioInstTrackData.clear();
stopExistingInstrumental(state);
}
public static function wipeVocalData(state:ChartEditorState):Void
{
state.audioVocalTrackData.clear();
stopExistingVocals(state);
}
/**
* Create a list of ZIP file entries from the current loaded instrumental tracks in the chart eidtor.
* @param state The chart editor state.
* @return `Array<haxe.zip.Entry>`
*/
public static function makeZIPEntriesFromInstrumentals(state:ChartEditorState):Array<haxe.zip.Entry>
{
var zipEntries = [];
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var instTrackIds = state.audioInstTrackData.keys().array();
for (key in instTrackIds)
{
if (key == 'default')
{
var data:Null<Bytes> = state.audioInstTrackData.get('default');
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if (data == null)
{
trace('[WARN] Failed to access inst track ($key)');
continue;
}
zipEntries.push(FileUtil.makeZIPEntryFromBytes('Inst.ogg', data));
}
else
{
var data:Null<Bytes> = state.audioInstTrackData.get(key);
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if (data == null)
{
trace('[WARN] Failed to access inst track ($key)');
continue;
}
zipEntries.push(FileUtil.makeZIPEntryFromBytes('Inst-${key}.ogg', data));
}
}
return zipEntries;
}
/**
* Create a list of ZIP file entries from the current loaded vocal tracks in the chart eidtor.
* @param state The chart editor state.
* @return `Array<haxe.zip.Entry>`
*/
public static function makeZIPEntriesFromVocals(state:ChartEditorState):Array<haxe.zip.Entry>
{
var zipEntries = [];
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var vocalTrackIds = state.audioVocalTrackData.keys().array();
for (key in state.audioVocalTrackData.keys())
{
var data:Null<Bytes> = state.audioVocalTrackData.get(key);
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if (data == null)
{
trace('[WARN] Failed to access vocal track ($key)');
continue;
}
zipEntries.push(FileUtil.makeZIPEntryFromBytes('Voices-${key}.ogg', data));
}
return zipEntries;
}
}