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Funkin/source/shaderslmfao/WaveShader.hx

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2021-09-08 22:10:06 +00:00
package shaderslmfao;
import flixel.system.FlxAssets.FlxShader;
class WaveShader extends FlxShader
{
@:glFragmentSource('
#pragma header
void main()
{
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
gl_FragColor = color;
}
')
public function new()
{
super();
}
}