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Funkin/source/funkin/noteStuff/NoteUtil.hx

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package funkin.noteStuff;
import haxe.Json;
import openfl.Assets;
/**
* Just various functions that IDK where to put em!!!
* Semi-temp for now? the note stuff is super clutter-y right now
* so I am putting this new stuff here right now XDD
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*
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* A lot of this stuff can probably be moved to where appropriate!
* i dont care about NoteUtil.hx at all!!!
*/
class NoteUtil
{
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/**
* IDK THING FOR BOTH LOL! DIS SHIT HACK-Y
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* @param jsonPath
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* @return Map<Int, Array<SongEventInfo>>
*/
public static function loadSongEvents(jsonPath:String):Map<Int, Array<SongEventInfo>>
{
return parseSongEvents(loadSongEventFromJson(jsonPath));
}
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public static function loadSongEventFromJson(jsonPath:String):Array<SongEvent>
{
var daEvents:Array<SongEvent>;
daEvents = cast Json.parse(Assets.getText(jsonPath)).events; // DUMB LIL DETAIL HERE: MAKE SURE THAT .events IS THERE??
trace('GET JSON SONG EVENTS:');
trace(daEvents);
return daEvents;
}
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/**
* Parses song event json stuff into a neater lil map grouping?
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* @param songEvents
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*/
public static function parseSongEvents(songEvents:Array<SongEvent>):Map<Int, Array<SongEventInfo>>
{
var songData:Map<Int, Array<SongEventInfo>> = new Map();
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for (songEvent in songEvents)
{
trace(songEvent);
if (songData[songEvent.t] == null) songData[songEvent.t] = [];
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songData[songEvent.t].push({songEventType: songEvent.e, value: songEvent.v, activated: false});
}
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trace("FINISH SONG EVENTS!");
trace(songData);
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return songData;
}
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public static function checkSongEvents(songData:Map<Int, Array<SongEventInfo>>, time:Float)
{
for (eventGrp in songData.keys())
{
if (time >= eventGrp)
{
for (events in songData[eventGrp])
{
if (!events.activated)
{
// TURN TO NICER SWITCH STATEMENT CHECKER OF EVENT TYPES!!
trace(events.value);
trace(eventGrp);
trace(Conductor.songPosition);
events.activated = true;
}
}
}
}
}
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}
typedef SongEventInfo =
{
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var songEventType:SongEventType;
var value:Dynamic;
var activated:Bool;
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}
typedef SongEvent =
{
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var t:Int;
var e:SongEventType;
var v:Dynamic;
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}
enum abstract SongEventType(String)
{
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var FocusCamera;
var PlayCharAnim;
var Trace;
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}