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Funkin/source/FreeplayState.hx

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package;
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import Controls.Control;
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import flash.text.TextField;
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import flixel.FlxCamera;
import flixel.FlxGame;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.math.FlxAngle;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import flixel.util.FlxTimer;
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import freeplayStuff.BGScrollingText;
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import freeplayStuff.DJBoyfriend;
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import freeplayStuff.FreeplayScore;
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import freeplayStuff.SongMenuItem;
import lime.app.Future;
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import lime.utils.Assets;
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import shaderslmfao.AngleMask;
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import shaderslmfao.PureColor;
import shaderslmfao.StrokeShader;
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using StringTools;
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class FreeplayState extends MusicBeatSubstate
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{
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var songs:Array<SongMetadata> = [];
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// var selector:FlxText;
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var curSelected:Int = 0;
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var curDifficulty:Int = 1;
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var fp:FreeplayScore;
var lerpScore:Float = 0;
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var intendedScore:Int = 0;
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var grpDifficulties:FlxSpriteGroup;
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var coolColors:Array<Int> = [
0xff9271fd,
0xff9271fd,
0xff223344,
0xFF941653,
0xFFfc96d7,
0xFFa0d1ff,
0xffff78bf,
0xfff6b604
];
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private var grpSongs:FlxTypedGroup<Alphabet>;
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private var grpCapsules:FlxTypedGroup<SongMenuItem>;
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private var curPlaying:Bool = false;
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private var iconArray:Array<HealthIcon> = [];
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override function create()
{
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FlxTransitionableState.skipNextTransIn = true;
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#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
var isDebug:Bool = false;
#if debug
isDebug = true;
addSong('Test', 1, 'bf-pixel');
#end
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var initSonglist = CoolUtil.coolTextFile(Paths.txt('freeplaySonglist'));
for (i in 0...initSonglist.length)
{
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songs.push(new SongMetadata(initSonglist[i], 1, 'gf'));
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}
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if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing)
FlxG.sound.playMusic(Paths.music('freakyMenu'));
}
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if (StoryMenuState.weekUnlocked[2] || isDebug)
addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
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if (StoryMenuState.weekUnlocked[2] || isDebug)
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addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
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if (StoryMenuState.weekUnlocked[3] || isDebug)
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addWeek(['Pico', 'Philly', 'Blammed'], 3, ['pico']);
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if (StoryMenuState.weekUnlocked[4] || isDebug)
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addWeek(['Satin-Panties', 'High', 'Milf'], 4, ['mom']);
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if (StoryMenuState.weekUnlocked[5] || isDebug)
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addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5, ['parents-christmas', 'parents-christmas', 'monster-christmas']);
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if (StoryMenuState.weekUnlocked[6] || isDebug)
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addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
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if (StoryMenuState.weekUnlocked[7] || isDebug)
addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
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addWeek(["Darnell", "lit-up", "2hot"], 8, ['darnell']);
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addWeek(["bro"], 1, ['gf']);
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// LOAD MUSIC
// LOAD CHARACTERS
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trace(FlxG.width);
trace(FlxG.camera.zoom);
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
trace(FlxG.initialZoom);
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var pinkBack:FlxSprite = new FlxSprite().loadGraphic(Paths.image('freeplay/pinkBack'));
pinkBack.color = 0xFFffd4e9; // sets it to pink!
pinkBack.x -= pinkBack.width;
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
var orangeBackShit:FlxSprite = new FlxSprite(84, FlxG.height * 0.68).makeGraphic(Std.int(pinkBack.width), 50, 0xFFffd400);
add(orangeBackShit);
var alsoOrangeLOL:FlxSprite = new FlxSprite(0, orangeBackShit.y).makeGraphic(100, Std.int(orangeBackShit.height), 0xFFffd400);
add(alsoOrangeLOL);
FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit);
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
var grpTxtScrolls:FlxGroup = new FlxGroup();
add(grpTxtScrolls);
grpTxtScrolls.visible = false;
var moreWays:BGScrollingText = new BGScrollingText(0, 200, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width);
moreWays.funnyColor = 0xFFfff383;
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moreWays.speed = 4;
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grpTxtScrolls.add(moreWays);
var funnyScroll:BGScrollingText = new BGScrollingText(0, 250, "BOYFRIEND", FlxG.width / 2);
funnyScroll.funnyColor = 0xFFff9963;
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funnyScroll.speed = -1;
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grpTxtScrolls.add(funnyScroll);
var txtNuts:BGScrollingText = new BGScrollingText(0, 300, "PROTECT YO NUTS", FlxG.width / 2);
grpTxtScrolls.add(txtNuts);
var funnyScroll2:BGScrollingText = new BGScrollingText(0, 340, "BOYFRIEND", FlxG.width / 2);
funnyScroll2.funnyColor = 0xFFff9963;
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funnyScroll2.speed = -1.2;
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grpTxtScrolls.add(funnyScroll2);
var moreWays2:BGScrollingText = new BGScrollingText(0, 400, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width);
moreWays2.funnyColor = 0xFFfff383;
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moreWays2.speed = 4.4;
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grpTxtScrolls.add(moreWays2);
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y, "BOYFRIEND", FlxG.width / 2);
funnyScroll3.funnyColor = 0xFFff9963;
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funnyScroll3.speed = -0.8;
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grpTxtScrolls.add(funnyScroll3);
var dj:DJBoyfriend = new DJBoyfriend(0, -100);
add(dj);
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var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
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bgDad.setGraphicSize(0, FlxG.height);
bgDad.updateHitbox();
bgDad.shader = new AngleMask();
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bgDad.visible = false;
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var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(bgDad.width), Std.int(bgDad.height), FlxColor.BLACK);
add(blackOverlayBullshitLOLXD); // used to mask the text lol!
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add(bgDad);
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FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 1, {ease: FlxEase.quintOut});
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blackOverlayBullshitLOLXD.shader = bgDad.shader;
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grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
add(grpCapsules);
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grpDifficulties = new FlxSpriteGroup(-300, 80);
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add(grpDifficulties);
grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayEasy')));
grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayNorm')));
grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayHard')));
grpDifficulties.group.forEach(function(spr)
{
spr.visible = false;
});
grpDifficulties.group.members[curDifficulty].visible = true;
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var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
overhangStuff.y -= overhangStuff.height;
add(overhangStuff);
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FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut});
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var fnfFreeplay:FlxText = new FlxText(0, 12, 0, "FREEPLAY", 48);
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fnfFreeplay.font = "VCR OSD Mono";
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fnfFreeplay.visible = false;
var sillyStroke = new StrokeShader(0xFFFFFFFF, 2, 2);
fnfFreeplay.shader = sillyStroke;
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add(fnfFreeplay);
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fp = new FreeplayScore(420, 40, 100);
fp.visible = false;
add(fp);
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dj.animHITsignal.add(function()
{
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FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
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add(new DifficultySelector(20, grpDifficulties.y - 10, false, controls));
add(new DifficultySelector(325, grpDifficulties.y - 10, true, controls));
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var animShit:ComboCounter = new ComboCounter(100, 300, 1000000);
// add(animShit);
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new FlxTimer().start(1 / 24, function(handShit)
{
fnfFreeplay.visible = true;
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fp.visible = true;
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fp.updateScore(FlxG.random.int(0, 1000));
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new FlxTimer().start(1.5 / 24, function(bold)
{
sillyStroke.width = 0;
sillyStroke.height = 0;
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});
});
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pinkBack.color = 0xFFffd863;
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// fnfFreeplay.visible = true;
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bgDad.visible = true;
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orangeBackShit.visible = true;
alsoOrangeLOL.visible = true;
grpTxtScrolls.visible = true;
});
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for (i in 0...songs.length)
{
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var funnyMenu:SongMenuItem = new SongMenuItem(FlxG.width, (i * 150) + 160, songs[i].songName);
funnyMenu.targetPos.x = funnyMenu.x;
funnyMenu.ID = i;
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funnyMenu.alpha = 0.5;
funnyMenu.songText.visible = false;
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fp.updateScore(0);
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new FlxTimer().start((1 / 24) * i, function(doShit)
{
funnyMenu.doJumpIn = true;
});
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new FlxTimer().start((0.09 * i) + 0.85, function(lerpTmr)
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{
funnyMenu.doLerp = true;
});
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new FlxTimer().start(((0.20 * i) / (1 + i)) + 0.75, function(swagShi)
{
funnyMenu.songText.visible = true;
funnyMenu.alpha = 1;
});
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grpCapsules.add(funnyMenu);
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var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i].songName, true, false);
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songText.x += 100;
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songText.isMenuItem = true;
songText.targetY = i;
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// grpSongs.add(songText);
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var icon:HealthIcon = new HealthIcon(songs[i].songCharacter);
icon.sprTracker = songText;
// using a FlxGroup is too much fuss!
iconArray.push(icon);
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// add(icon);
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// songText.x += 40;
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// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
// songText.screenCenter(X);
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}
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changeSelection();
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changeDiff();
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// FlxG.sound.playMusic(Paths.music('title'), 0);
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// FlxG.sound.music.fadeIn(2, 0, 0.8);
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// selector = new FlxText();
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// selector.size = 40;
// selector.text = ">";
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// add(selector);
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var swag:Alphabet = new Alphabet(1, 0, "swag");
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// JUST DOIN THIS SHIT FOR TESTING!!!
/*
var md:String = Markdown.markdownToHtml(Assets.getText('CHANGELOG.md'));
var texFel:TextField = new TextField();
texFel.width = FlxG.width;
texFel.height = FlxG.height;
// texFel.
texFel.htmlText = md;
FlxG.stage.addChild(texFel);
trace(md);
*/
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var funnyCam = new FlxCamera(0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam);
forEach(function(bs)
{
bs.cameras = [funnyCam];
});
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super.create();
}
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public function addSong(songName:String, weekNum:Int, songCharacter:String)
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{
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songs.push(new SongMetadata(songName, weekNum, songCharacter));
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}
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public function addWeek(songs:Array<String>, weekNum:Int, ?songCharacters:Array<String>)
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{
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if (songCharacters == null)
songCharacters = ['bf'];
var num:Int = 0;
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for (song in songs)
{
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addSong(song, weekNum, songCharacters[num]);
if (songCharacters.length != 1)
num++;
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}
}
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var touchY:Float = 0;
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var touchX:Float = 0;
var dxTouch:Float = 0;
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var dyTouch:Float = 0;
var velTouch:Float = 0;
var veloctiyLoopShit:Float = 0;
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var touchTimer:Float = 0;
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var initTouchPos:FlxPoint = new FlxPoint();
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override function update(elapsed:Float)
{
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super.update(elapsed);
if (FlxG.sound.music != null)
{
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
}
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lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.2);
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fp.scoreShit = Std.int(lerpScore);
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var upP = controls.UI_UP_P;
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
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if (FlxG.onMobile)
{
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for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
initTouchPos.set(touch.screenX, touch.screenY);
}
if (touch.pressed)
{
var dx = initTouchPos.x - touch.screenX;
var dy = initTouchPos.y - touch.screenY;
var angle = Math.atan2(dy, dx);
var length = Math.sqrt(dx * dx + dy * dy);
FlxG.watch.addQuick("LENGTH", length);
FlxG.watch.addQuick("ANGLE", Math.round(FlxAngle.asDegrees(angle)));
trace("ANGLE", Math.round(FlxAngle.asDegrees(angle)));
}
/* switch (inputID)
{
case FlxObject.UP:
return
case FlxObject.DOWN:
}
*/
}
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if (FlxG.touches.getFirst() != null)
{
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if (touchTimer >= 1.5)
accepted = true;
touchTimer += FlxG.elapsed;
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var touch:FlxTouch = FlxG.touches.getFirst();
velTouch = Math.abs((touch.screenY - dyTouch)) / 50;
dyTouch = touch.screenY - touchY;
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dxTouch = touch.screenX - touchX;
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if (touch.justPressed)
{
touchY = touch.screenY;
dyTouch = 0;
velTouch = 0;
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touchX = touch.screenX;
dxTouch = 0;
}
if (Math.abs(dxTouch) >= 100)
{
touchX = touch.screenX;
if (dxTouch != 0)
dxTouch < 0 ? changeDiff(1) : changeDiff(-1);
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}
if (Math.abs(dyTouch) >= 100)
{
touchY = touch.screenY;
if (dyTouch != 0)
dyTouch < 0 ? changeSelection(1) : changeSelection(-1);
// changeSelection(1);
}
}
else
{
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touchTimer = 0;
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/* if (velTouch >= 0)
{
trace(velTouch);
velTouch -= FlxG.elapsed;
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veloctiyLoopShit += velTouch;
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trace("VEL LOOP: " + veloctiyLoopShit);
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if (veloctiyLoopShit >= 30)
{
veloctiyLoopShit = 0;
changeSelection(1);
}
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// trace(velTouch);
}*/
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}
}
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#if mobile
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
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// accepted = true;
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}
}
#end
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if (upP)
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changeSelection(-1);
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if (downP)
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changeSelection(1);
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if (FlxG.mouse.wheel != 0)
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
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if (controls.UI_LEFT_P)
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changeDiff(-1);
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if (controls.UI_RIGHT_P)
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changeDiff(1);
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if (controls.BACK)
{
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FlxG.sound.play(Paths.sound('cancelMenu'));
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close();
// FlxG.switchState(new MainMenuState());
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}
if (accepted)
{
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// if (Assets.exists())
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var poop:String = songs[curSelected].songName.toLowerCase();
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// does not work properly, always just accidentally sets it to normal anyways!
/* if (!Assets.exists(Paths.json(songs[curSelected].songName + '/' + poop)))
{
// defaults to normal if HARD / EASY doesn't exist
// does not account if NORMAL doesn't exist!
FlxG.log.warn("CURRENT DIFFICULTY IS NOT CHARTED, DEFAULTING TO NORMAL!");
poop = Highscore.formatSong(songs[curSelected].songName.toLowerCase(), 1);
curDifficulty = 1;
}*/
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PlayState.SONG = SongLoad.loadFromJson(poop, songs[curSelected].songName.toLowerCase());
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PlayState.isStoryMode = false;
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PlayState.storyDifficulty = curDifficulty;
// SongLoad.curDiff = Highscore.formatSong()
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SongLoad.curDiff = switch (curDifficulty)
{
case 0:
'easy';
case 1:
'normal';
case 2:
'hard';
default: 'normal';
};
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PlayState.storyWeek = songs[curSelected].week;
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trace(' CUR WEEK ' + PlayState.storyWeek);
LoadingState.loadAndSwitchState(new PlayState());
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}
}
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override function switchTo(nextState:FlxState):Bool
{
clearDaCache(songs[curSelected].songName);
return super.switchTo(nextState);
}
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function changeDiff(change:Int = 0)
{
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touchTimer = 0;
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curDifficulty += change;
if (curDifficulty < 0)
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
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// intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
intendedScore = FlxG.random.int(0, 100000);
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PlayState.storyDifficulty = curDifficulty;
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grpDifficulties.group.forEach(function(spr)
{
spr.visible = false;
});
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var curShit:FlxSprite = grpDifficulties.group.members[curDifficulty];
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curShit.visible = true;
curShit.offset.y += 5;
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curShit.alpha = 0.5;
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new FlxTimer().start(1 / 24, function(swag)
{
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curShit.alpha = 1;
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curShit.updateHitbox();
});
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}
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// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
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function clearDaCache(actualSongTho:String)
{
for (song in songs)
{
if (song.songName != actualSongTho)
{
trace('trying to remove: ' + song.songName);
// openfl.Assets.cache.clear(Paths.inst(song.songName));
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}
}
}
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function changeSelection(change:Int = 0)
{
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// fp.updateScore(12345);
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NGio.logEvent('Fresh');
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// NGio.logEvent('Fresh');
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FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
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curSelected += change;
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if (curSelected < 0)
curSelected = songs.length - 1;
if (curSelected >= songs.length)
curSelected = 0;
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// selector.y = (70 * curSelected) + 30;
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// intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
intendedScore = FlxG.random.int(0, 1000000);
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// lerpScore = 0;
#if PRELOAD_ALL
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// FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName), 0);
#end
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var bullShit:Int = 0;
for (i in 0...iconArray.length)
{
iconArray[i].alpha = 0.6;
}
iconArray[curSelected].alpha = 1;
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for (index => capsule in grpCapsules.members)
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{
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capsule.selected = false;
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capsule.targetPos.y = ((index - curSelected) * 150) + 160;
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capsule.targetPos.x = 270 + (60 * (Math.sin(index - curSelected)));
// capsule.targetPos.x = 320 + (40 * (index - curSelected));
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if (index < curSelected)
capsule.targetPos.y -= 100; // another 100 for good measure
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}
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grpCapsules.members[curSelected].selected = true;
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}
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}
class DifficultySelector extends FlxSprite
{
var controls:Controls;
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var whiteShader:PureColor;
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public function new(x:Float, y:Float, flipped:Bool, controls:Controls)
{
super(x, y);
this.controls = controls;
frames = Paths.getSparrowAtlas('freeplay/freeplaySelector');
animation.addByPrefix('shine', "arrow pointer loop", 24);
animation.play('shine');
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whiteShader = new PureColor(FlxColor.WHITE);
shader = whiteShader;
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flipX = flipped;
}
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override function update(elapsed:Float)
{
if (flipX && controls.UI_RIGHT_P)
moveShitDown();
if (!flipX && controls.UI_LEFT_P)
moveShitDown();
super.update(elapsed);
}
function moveShitDown()
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{
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offset.y -= 5;
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whiteShader.colorSet = true;
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new FlxTimer().start(2 / 24, function(tmr)
{
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whiteShader.colorSet = false;
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updateHitbox();
});
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}
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}
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class SongMetadata
{
public var songName:String = "";
public var week:Int = 0;
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public var songCharacter:String = "";
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public function new(song:String, week:Int, songCharacter:String)
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{
this.songName = song;
this.week = week;
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this.songCharacter = songCharacter;
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}
}