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Funkin/source/TankmenBG.hx

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package;
import flixel.FlxG;
import flixel.FlxSprite;
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import haxe.display.Display.Package;
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class TankmenBG extends FlxSprite
{
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public static var animationNotes:Array<Dynamic> = [];
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public var strumTime:Float = 0;
public var goingRight:Bool = false;
public var tankSpeed:Float = 0.7;
public var endingOffset:Float;
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public function new(x:Float, y:Float, isGoingRight:Bool)
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{
super(x, y);
// makeGraphic(200, 200);
frames = Paths.getSparrowAtlas('tankmanKilled1');
antialiasing = true;
animation.addByPrefix('run', 'tankman running', 24, true);
animation.addByPrefix('shot', 'John', 24, false);
animation.play('run');
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goingRight = isGoingRight;
endingOffset = FlxG.random.float(50, 200);
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tankSpeed = FlxG.random.float(0.6, 1);
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if (goingRight)
flipX = true;
}
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override function update(elapsed:Float)
{
super.update(elapsed);
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if (animation.curAnim.name == 'run')
{
var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
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if (goingRight)
{
endDirection = (FlxG.width * 0.02) - endingOffset;
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x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
}
else
{
x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
}
}
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if (Conductor.songPosition > strumTime)
{
// kill();
animation.play('shot');
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if (goingRight)
{
offset.y = 200;
offset.x = 300;
}
}
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if (animation.curAnim.name == 'shot' && animation.curAnim.curFrame >= animation.curAnim.frames.length - 1)
{
kill();
}
}
}