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Funkin/source/funkin/util/assets/SoundUtil.hx

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package funkin.util.assets;
import haxe.io.Bytes;
import openfl.media.Sound as OpenFLSound;
import funkin.audio.FunkinSound;
class SoundUtil
{
/**
* Convert byte data into a playable sound.
*
* @param input The byte data.
* @return The playable sound, or `null` if loading failed.
*/
public static function buildSoundFromBytes(input:Null<Bytes>):Null<FunkinSound>
{
if (input == null) return null;
var openflSound:OpenFLSound = new OpenFLSound();
openflSound.loadCompressedDataFromByteArray(openfl.utils.ByteArray.fromBytes(input), input.length);
var output:FunkinSound = FunkinSound.load(openflSound, 1.0, false);
return output;
}
}