package funkin.play.cutscene.dialogue;

/**
 * A script that can be tied to a DialogueBox.
 * Create a scripted class that extends DialogueBox to use this.
 * This allows you to customize how a specific dialogue box appears.
 */
@:hscriptClass
class ScriptedDialogueBox extends DialogueBox implements polymod.hscript.HScriptedClass {}
