package funkin.play.cutscene.dialogue;

/**
 * A script that can be tied to a Speaker.
 * Create a scripted class that extends Speaker to use this.
 * This allows you to customize how a specific conversation speaker appears.
 */
@:hscriptClass
class ScriptedSpeaker extends funkin.play.cutscene.dialogue.Speaker implements polymod.hscript.HScriptedClass {}
