<?xml version="1.0" encoding="utf-8"?>
<project>
	<!-- _________________________ Application Settings _________________________ -->

	<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" package="com.ninjamuffin99.funkin" main="Main" version="0.2.8" company="ninjamuffin99" />

	<!--Switch Export with Unique ApplicationID and Icon-->
	<set name="APP_ID" value="0x0100f6c013bbc000" />

	<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
		or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
	<!-- <app preloader="Preloader" resizable="true" /> -->
	<app preloader="Preloader" />

	<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
	<set name="SWF_VERSION" value="11.8" />

	<!-- ____________________________ Window Settings ___________________________ -->

	<!--These window settings apply to all targets-->
	<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />

	<!--HTML5-specific-->
	<window if="html5" resizable="true" />

	<!--Desktop-specific-->
	<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>

	<!--Mobile-specific-->
	<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>

	<!--Switch-specific-->
	<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />

	<!-- _____________________________ Path Settings ____________________________ -->

	<set name="BUILD_DIR" value="export/debug" if="debug" />
	<set name="BUILD_DIR" value="export/release" unless="debug" />
	<set name="BUILD_DIR" value="export/32bit" if="32bit" />

	<classpath name="source" />

	<!-- <assets path='assets/preload/music' include="*mp4" embed='false' /> -->

	<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
	<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
	
	<!-- <define name="PRELOAD_ALL" /> -->
	<define name="PRELOAD_ALL" unless="web" />
	<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
	
	<section if="PRELOAD_ALL">
		<library name="songs"    preload="true" />
		<library name="shared"   preload="true" />
		<library name="tutorial" preload="true" />
		<library name="week1"    preload="true" />
		<library name="week2"    preload="true" />
		<library name="week3"    preload="true" />
		<library name="week4"    preload="true" />
		<library name="week5"    preload="true" />
		<library name="week6"    preload="true" />
		<library name="week7"    preload="true" />
		<library name="week8"    preload="true" />
	</section>
	
	<section if="NO_PRELOAD_ALL">
		<library name="songs"    preload="false" />
		<library name="shared"   preload="false" />
		<library name="tutorial" preload="false" />
		<library name="week1"    preload="false" />
		<library name="week2"    preload="false" />
		<library name="week3"    preload="false" />
		<library name="week4"    preload="false" />
		<library name="week5"    preload="false" />
		<library name="week6"    preload="false" />
		<library name="week7"    preload="false" />
		<library name="week8"    preload="false" />
	</section>
	
	<assets path="assets/songs"    library="songs"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/songs"    library="songs"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/shared"   library="shared"   exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/shared"   library="shared"   exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week1"    library="week1"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week1"    library="week1"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week2"    library="week2"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week2"    library="week2"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week3"    library="week3"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week3"    library="week3"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week4"    library="week4"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week4"    library="week4"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week5"    library="week5"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week5"    library="week5"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week6"    library="week6"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week6"    library="week6"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week7"    library="week7"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week7"    library="week7"    exclude="*.fla|*.mp3" unless="web"/>
	<assets path="assets/week8"    library="week8"    exclude="*.fla|*.ogg" if="web"/>
	<assets path="assets/week8"    library="week8"    exclude="*.fla|*.mp3" unless="web"/>
	
	<!-- <assets path='example_mods' rename='mods' embed='false'/> -->

	<assets path='example_mods' rename='mods' embed='false'/>
	<assets path='art/readme.txt' rename='do NOT readme.txt' />
	<!-- <template path='mods' /> -->
	
	<assets path="CHANGELOG.md" rename='changelog.txt'/>

	<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY 
		TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
		THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
		NOT USING A DIRECT THING TO THE ASSET!!!
	-->
	<assets path="assets/fonts" embed='true'/>
	<!-- _______________________________ Libraries ______________________________ -->

	<haxelib name="flixel" />
	<haxedev set='webgl' />

	<!--In case you want to use the addons package-->
	<haxelib name="flixel-addons" />
	<haxelib name="hscript" />

	<!--In case you want to use the ui package-->
	<haxelib name="flixel-ui" />
	<!--haxelib name="newgrounds" unless="switch"/> -->
	<haxelib name="faxe" if='switch'/>
	<haxelib name="polymod" if="cpp"/>
	
	<!-- <haxelib name="colyseus"/> -->
	<!-- <haxelib name="colyseus-websocket" /> -->
	<!-- <haxelib name="newgrounds"/> -->
	<haxelib name="hxcpp-debug-server" if="desktop debug"/>
	
	<!-- swf stufffff -->
	<!-- <haxelib name="swf"/> -->
	<!-- <library path="assets/tanky.swf" preload="true"/> -->
	<!-- <library path="assets/tankBG.swf" preload="true"/> -->
	
	<!-- <haxelib name="flixel-animate" /> -->
	<!-- <haxelib name="spinehaxe" /> -->
	<!-- https://github.com/ninjamuffin99/Flixel-Animate-Atlas-Player -->


	<!--<haxelib name="discord_rpc" if="cpp"/> --> <!-- foesn't work with neko -->
	<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->

	<!-- <haxelib name="markdown" /> -->
	<!-- <haxelib name="HtmlParser" /> -->

	<!--In case you want to use nape with flixel-->
	<!--<haxelib name="nape-haxe4" />-->

	<!-- ______________________________ Haxedefines _____________________________ -->

	<!--Enable the Flixel core recording system-->
	<!--<haxedef name="FLX_RECORD" />-->

	<!--Disable the right and middle mouse buttons-->
	<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->

	<!--Disable the native cursor API on Flash-->
	<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->

	<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
	<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
	<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
	<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
	<!--<haxedef name="FLX_NO_GAMEPAD" />-->

	<!--Disable the Flixel core sound tray-->
	<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->

	<!--Disable the Flixel sound management code-->
	<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->

	<!--Disable the Flixel core focus lost screen-->
	<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />

	<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
	<haxedef name="FLX_NO_DEBUG" unless="debug" />

	<!--Enable this for Nape release builds for a serious peformance improvement-->
	<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />

	<!-- _________________________________ Custom _______________________________ -->

	<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
	
	<icon path="art/icon16.png" size='16'/>
	<icon path="art/icon32.png" size='32'/>
	<icon path="art/icon64.png" size='64'/>
	<icon path="art/iconOG.png" />


	<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
	
	<haxedef name="CAN_OPEN_LINKS" unless="switch"/>
	<haxedef name="CAN_CHEAT" if="switch debug"/>
	
	<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
	
	<section if="newgrounds">
		<!-- Enables Ng.core.verbose -->
		<!-- <haxedef name="NG_VERBOSE" /> -->
		
		<!-- Enables a NG debug session, so medals don't permently unlock -->
		<!-- <haxedef name="NG_DEBUG" /> -->
		
		<!-- pretends that the saved session Id was expired, forcing the reconnect prompt -->
		<!-- <haxedef name="NG_FORCE_EXPIRED_SESSION" if="debug" /> -->
	</section>

	<!-- <prebuild haxe="trace('prebuilding');"/> -->
	<!-- <postbuild haxe="art/Postbuild.hx"/> -->

	<config:ios allow-provisioning-updates="true" />
	
	<section if='TOOLS'>
		<!-- Compiles tool for old song conversion shit -->
		<!-- Assumes you use it on windows/desktop!!!! -->
		<postbuild command='haxe -main art/SongConverter.hx --cs export/songShit'/>
		<assets path='export/songShit/bin/SongConverter.exe' rename='SongConverter.exe' />

		<!-- <postbuild command='ren export/songShit/bin export/songShit/tools '/> -->
		<!-- <postbuild command='move export/songShit/tools export/release/windows/bin'/> -->
	</section>
</project>
