511 lines
20 KiB
Go
511 lines
20 KiB
Go
// Package cchat is a set of stabilized interfaces for cchat implementations,
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// joining the backend and frontend together.
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//
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// Backend
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//
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// Methods implemented by the backend that have frontend containers as arguments
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// can do IO. Frontends must NOT rely on individual backend states and should
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// always assume that they will block.
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//
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// Methods that do not return an error must NOT do any IO to prevent blocking
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// the main thread. As such, ID() and Name() must never do any IO. Methods that
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// do return an error may do IO, but they should be documented per method.
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//
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// Backend implementations have certain conditions that should be adhered to:
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//
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// - Storing MessagesContainer and ServersContainer are advised against;
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// however, they should be done if need be.
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// - Other containers such as LabelContainer and IconContainer should also
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// not be stored; however, the same rule as above applies.
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// - For the server list, icon updates and such that happen after their calls
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// should use SetServers().
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// - For the nickname of the current server, the backend can store the state
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// of the label container. It must, however, remove the container when the
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// stop callback from JoinServer() is called.
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// - Some methods that take in a container may take in a context as well.
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// Although implementations don't have to use this context, it should try to.
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//
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// Note: IO in most cases usually refer to networking, but they should files and
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// anything that is blocking, such as mutexes or semaphores.
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//
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// Note: As mentioned above, contexts are optional for both the frontend and
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// backend. The frontend may use it for cancellation, and the backend may ignore
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// it.
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//
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// Some interfaces can be extended. Interfaces that are extendable will have
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// methods starting with "As" and returns another interface type. The
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// implementation may or may not return the same struct as the interface, but
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// the caller should not have to type assert it to a struct. They can also
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// return nil, which should indicate the backend that the feature is not
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// implemented.
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//
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// To avoid confusing, when said "A implements B," it is mostly assumed that A
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// has a method named "AsB." It does not mean that A can be type-asserted to B.
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//
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// For future references, these "As" methods will be called asserter methods.
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//
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// Note: Backends must not do IO in the "As" methods. Most of the time, it
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// should only conditionally check the local state and return value or nil.
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//
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// Below is an example of checking for an extended interface.
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//
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// if backlogger := server.AsBacklogger(); backlogger != nil {
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// println("Server implements Backlogger.")
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// }
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//
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// Frontend
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//
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// Frontend contains all interfaces that a frontend can or must implement. The
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// backend may call these methods any time from any goroutine. Thus, they should
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// be thread-safe. They should also not block the call by doing so, as backends
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// may call these methods in its own main thread.
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//
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// It is worth pointing out that frontend container interfaces will not have an
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// error handling API, as frontends can do that themselves. Errors returned by
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// backend methods will be errors from the backend itself and never the frontend
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// errors.
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//
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package cchat
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import (
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"context"
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"io"
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"time"
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"github.com/diamondburned/cchat/text"
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)
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// ID is the type alias for an ID string. This type is used for clarification
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// and documentation purposes only; implementations could either use this type
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// or a string type.
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type ID = string
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// Identifier requires ID() to return a uniquely identifiable string for
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// whatever this is embedded into. Typically, servers and messages have IDs. It
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// is worth mentioning that IDs should be consistent throughout the lifespan of
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// the program or maybe even forever.
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type Identifier interface {
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ID() ID
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}
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// Namer requires Name() to return the name of the object. Typically, this
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// implies usernames for sessions or service names for services.
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type Namer interface {
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Name() text.Rich
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AsIconer() Iconer
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}
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// Iconer adds icon support into Namer, which in turn is returned by other
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// interfaces. Typically, Service would return the service logo, Session would
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// return the user's avatar, and Server would return the server icon.
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//
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// For session, the avatar should be the same as the one returned by messages
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// sent by the current user.
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type Iconer interface {
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Icon(context.Context, IconContainer) (stop func(), err error)
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}
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// Noncer adds nonce support. A nonce is defined in this context as a unique
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// identifier from the frontend. This interface defines the common nonce getter.
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//
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// Nonces are useful for frontends to know if an incoming event is a reply from
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// the server backend. As such, nonces should be roundtripped through the
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// server. For example, IRC would use labeled responses.
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//
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// The Nonce method can return an empty string. This indicates that either the
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// frontend or backend (or neither) supports nonces.
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//
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// Contrary to other interfaces that extend with an "Is" method, the Nonce
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// method could return an empty string here.
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type Noncer interface {
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Nonce() string
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}
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// Author is the interface for an identifiable author. The interface defines
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// that an author always have an ID and a name.
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//
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// An example of where this interface is used would be in MessageCreate's Author
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// method or embedded in Typer. The returned ID may or may not be used by the
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// frontend, but backends must guarantee that the Author's ID is in fact a user
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// ID.
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//
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// The frontend may use the ID to squash messages with the same author together.
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type Author interface {
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Identifier
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Namer
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}
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// A service is a complete service that's capable of multiple sessions. It has
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// to implement the Authenticate() method, which returns an implementation of
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// Authenticator.
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//
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// A service can implement SessionRestorer, which would indicate the frontend
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// that it can restore past sessions. Sessions are saved using the SessionSaver
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// interface that Session can implement.
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//
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// A service can also implement Configurator if it has additional
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// configurations. The current API is a flat key-value map, which can be parsed
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// by the backend itself into more meaningful data structures. All
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// configurations must be optional, as frontends may not implement a
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// configurator UI.
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type Service interface {
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// Namer returns the name of the service.
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Namer
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// Authenticate begins the authentication process. It's put into a method so
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// backends can easily restart the entire process.
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Authenticate() Authenticator
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AsConfigurator() Configurator
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AsSessionRestorer() SessionRestorer
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}
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// The authenticator interface allows for a multistage initial authentication
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// API that the backend could use. Multistage is done by calling
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// AuthenticateForm then Authenticate again forever until no errors are
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// returned.
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//
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// var s *cchat.Session
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// var err error
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//
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// for {
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// // Pseudo-function to render the form and return the results of those forms
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// // when the user confirms it.
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// outputs := renderAuthForm(svc.AuthenticateForm())
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//
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// s, err = svc.Authenticate(outputs)
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// if err != nil {
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// renderError(errors.Wrap(err, "Error while authenticating"))
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// continue // retry
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// }
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//
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// break // success
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// }
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//
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type Authenticator interface {
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// AuthenticateForm should return a list of authentication entries for
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// the frontend to render.
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AuthenticateForm() []AuthenticateEntry
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// Authenticate will be called with a list of values with indices
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// correspond to the returned slice of AuthenticateEntry.
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Authenticate([]string) (Session, error)
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}
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// AuthenticateEntry represents a single authentication entry, usually an email
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// or password prompt. Passwords or similar entries should have Secrets set to
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// true, which should imply to frontends that the fields be masked.
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type AuthenticateEntry struct {
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Name string
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Placeholder string
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Description string
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Secret bool
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Multiline bool
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}
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// SessionRestorer extends Service and is called by the frontend to restore a
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// saved session. The frontend may call this at any time, but it's usually on
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// startup.
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//
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// To save a session, refer to SessionSaver.
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type SessionRestorer interface {
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RestoreSession(map[string]string) (Session, error)
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}
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// Configurator is an interface which the backend can implement for a primitive
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// configuration API. Since these methods do return an error, they are allowed
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// to do IO. The frontend should handle this appropriately, including running
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// them asynchronously.
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type Configurator interface {
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Configuration() (map[string]string, error)
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SetConfiguration(map[string]string) error
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}
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// ErrInvalidConfigAtField is the structure for an error at a specific
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// configuration field. Frontends can use this and highlight fields if the
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// backends support it.
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type ErrInvalidConfigAtField struct {
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Key string
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Err error
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}
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var _ error = (*ErrInvalidConfigAtField)(nil)
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// Error formats the error; it satisfies the error interface.
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func (err *ErrInvalidConfigAtField) Error() string {
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return "Error at " + err.Key + ": " + err.Err.Error()
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}
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// Unwrap returns the underlying error.
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func (err *ErrInvalidConfigAtField) Unwrap() error {
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return err.Err
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}
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// A session is returned after authentication on the service. Session implements
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// Name(), which should return the username most of the time. It also implements
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// ID(), which might be used by frontends to check against MessageAuthor.ID()
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// and other things.
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//
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// A session can implement SessionSaver, which would allow the frontend to save
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// the session into its keyring at any time. Whether the keyring is completely
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// secure or not is up to the frontend. For a Gtk client, that would be using
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// the GNOME Keyring daemon.
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type Session interface {
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// Identifier should typically return the user ID.
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Identifier
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// Namer gives the name of the session, which is typically the username.
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Namer
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// Disconnect asks the service to disconnect. It does not necessarily mean
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// removing the service.
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//
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// The frontend must cancel the active ServerMessage before disconnecting.
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// The backend can rely on this behavior.
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//
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// The frontend will reuse the stored session data from SessionSaver to
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// reconnect.
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//
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// When this function fails, the frontend may display the error upfront.
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// However, it will treat the session as actually disconnected. If needed,
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// the backend must implement reconnection by itself.
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Disconnect() error
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Lister
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AsCommander() Commander
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AsSessionSaver() SessionSaver
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}
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// SessionSaver extends Session and is called by the frontend to save the
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// current session. This is typically called right after authentication, but a
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// frontend may call this any time, including when it's closing.
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//
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// The frontend can ask to restore a session using SessionRestorer, which
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// extends Service.
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//
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// The SaveSession method must not do IO; if there are any reasons that cause
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// SaveSession to fail, then a nil map should be returned.
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type SessionSaver interface {
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SaveSession() map[string]string
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}
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// Commander is an optional interface that a session could implement for command
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// support. This is different from just intercepting the SendMessage() API, as
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// this extends globally to the entire session.
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//
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// A very primitive use of this API would be to provide additional features that
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// are not in cchat through a very basic terminal interface.
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type Commander interface {
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// RunCommand executes the given command, with the slice being already split
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// arguments, similar to os.Args. The function could return an output
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// stream, in which the frontend must display it live and close it on EOF.
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//
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// The function must not do any IO; if it does, then they have to be in a
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// goroutine and stream their results to the ReadCloser.
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//
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// The client should make guarantees that an empty string (and thus a
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// zero-length string slice) should be ignored. The backend should be able
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// to assume that the argument slice is always length 1 or more.
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RunCommand([]string) (io.ReadCloser, error)
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AsCompleter() Completer
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}
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// Server is a single server-like entity that could translate to a guild, a
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// channel, a chat-room, and such. A server must implement at least ServerList
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// or ServerMessage, else the frontend must treat it as a no-op.
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type Server interface {
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Identifier
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Namer
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// Implement either one of those only.
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AsLister() Lister
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AsMessenger() Messenger
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AsCommander() Commander
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AsConfigurator() Configurator
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}
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// ServerList is for servers that contain children servers. This is similar to
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// guilds containing channels in Discord, or IRC servers containing channels.
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//
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// There isn't a similar stop callback API unlike other interfaces because all
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// servers are expected to be listed. However, they could be hidden, such as
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// collapsing a tree.
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//
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// The backend should call both the container and other icon and label
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// containers, if any.
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type Lister interface {
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// Servers should call SetServers() on the given ServersContainer to render
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// all servers. This function can do IO, and the frontend should run this in
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// a goroutine.
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Servers(ServersContainer) error
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}
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// ServerMessage is for servers that contain messages. This is similar to
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// Discord or IRC channels.
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type Messenger interface {
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// JoinServer joins a server that's capable of receiving messages. The
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// server may not necessarily support sending messages.
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JoinServer(context.Context, MessagesContainer) (stop func(), err error)
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AsSender() Sender
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AsEditor() Editor
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AsActioner() Actioner
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AsNicknamer() Nicknamer
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AsBacklogger() Backlogger
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AsMemberLister() MemberLister
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AsUnreadIndicator() UnreadIndicator
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AsTypingIndicator() TypingIndicator
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}
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// MessageSender adds message sending to a messenger. Messengers that don't
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// implement MessageSender will be considered read-only.
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type Sender interface {
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// Send is called by the frontend to send a message to this channel.
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Send(SendableMessage) error
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// CanAttach returns whether or not the client is allowed to upload files.
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CanAttach() bool
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AsCompleter() Completer
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}
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// Editor adds message editing to the messenger. Only EditMessage can do IO.
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type Editor interface {
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// MessageEditable returns whether or not a message can be edited by the
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// client. This method must not do IO.
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MessageEditable(id ID) bool
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// RawMessageContent gets the original message text for editing. This method
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// must not do IO.
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RawMessageContent(id ID) (string, error)
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// EditMessage edits the message with the given ID to the given content,
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// which is the edited string from RawMessageContent. This method can do IO.
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EditMessage(id ID, content string) error
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}
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// Actioner adds custom message actions into each message. Similarly to
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// ServerMessageEditor, some of these methods may do IO.
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type Actioner interface {
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// MessageActions returns a list of possible actions in pretty strings that
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// the frontend will use to directly display. This method must not do IO.
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//
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// The string slice returned can be nil or empty.
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Actions(id string) []string
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// DoMessageAction executes a message action on the given messageID, which
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// would be taken from MessageHeader.ID(). This method is allowed to do IO;
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// the frontend should take care of running it asynchronously.
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DoAction(action, id string) error
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}
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// Nicknamer adds the current user's nickname.
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//
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// The frontend will not traverse up the server tree, meaning the backend
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// must handle nickname inheritance. This also means that servers that don't
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// implement ServerMessage also don't need to implement ServerNickname. By
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// default, the session name should be used.
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type Nicknamer interface {
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Nickname(context.Context, LabelContainer) (stop func(), err error)
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}
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// Backlogger adds message history capabilities into a message container. The
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// frontend should typically call this method when the user scrolls to the top.
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//
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// As there is no stop callback, if the backend needs to fetch messages
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// asynchronously, it is expected to use the context to know when to cancel.
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//
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// The frontend should usually call this method when the user scrolls to the
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// top. It is expected to guarantee not to call MessagesBefore more than once on
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// the same ID. This can usually be done by deactivating the UI.
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//
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// Note: Although backends might rely on this context, the frontend is still
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// expected to invalidate the given container when the channel is changed.
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type Backlogger interface {
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// MessagesBefore fetches messages before the given message ID into the
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// MessagesContainer.
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MessagesBefore(ctx context.Context, before ID, c MessagePrepender) error
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}
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// MemberLister adds a member list into a message server.
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type MemberLister interface {
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// ListMembers assigns the given container to the channel's member list.
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// The given context may be used to provide HTTP request cancellations, but
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// frontends must not rely solely on this, as the general context rules
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// applies.
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//
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// Further behavioral documentations may be in Messenger's JoinServer
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// method.
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ListMembers(context.Context, MemberListContainer) (stop func(), err error)
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}
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// UnreadIndicator adds an unread state API for frontends to use.
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type UnreadIndicator interface {
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// UnreadIndicate subscribes the given unread indicator for unread and
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// mention events. Examples include when a new message is arrived and the
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// backend needs to indicate that it's unread.
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//
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// This function must provide a way to remove callbacks, as clients must
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// call this when the old server is destroyed, such as when Servers is
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// called.
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UnreadIndicate(UnreadContainer) (stop func(), err error)
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}
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// ServerMessageTypingIndicator optionally extends ServerMessage to provide
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// bidirectional typing indicating capabilities. This is similar to typing
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// events on Discord and typing client tags on IRCv3.
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//
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// The client should remove a typer when a message is received with the same
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// user ID, when RemoveTyper() is called by the backend or when the timeout
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// returned from TypingTimeout() has been reached.
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type TypingIndicator interface {
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// Typing is called by the client to indicate that the user is typing. This
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// function can do IO calls, and the client must take care of calling it in
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// a goroutine (or an asynchronous queue) as well as throttling it to
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// TypingTimeout.
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Typing() error
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// TypingTimeout returns the interval between typing events sent by the
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// client as well as the timeout before the client should remove the typer.
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// Typically, a constant should be returned.
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TypingTimeout() time.Duration
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// TypingSubscribe subscribes the given indicator to typing events sent by
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// the backend. The added event handlers have to be removed by the backend
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// when the stop() callback is called.
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//
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// This method does not take in a context, as it's supposed to only use
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// event handlers and not do any IO calls. Nonetheless, the client must
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// treat it like it does and call it asynchronously.
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TypingSubscribe(TypingContainer) (stop func(), err error)
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}
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// MessageCompleter adds autocompletion into the message composer. IO is not
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// allowed, and the backend should do that only in goroutines and update its
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// state for future calls.
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//
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// Frontends could utilize the split package inside utils for splitting words
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// and index. This is the de-facto standard implementation for splitting words,
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// thus backends can rely on their behaviors.
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type Completer interface {
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// Complete returns the list of possible completion entries for the
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// given word list and the current word index. It takes in a list of
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// whitespace-split slice of string as well as the position of the cursor
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// relative to the given string slice.
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Complete(words []string, current int) []CompletionEntry
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}
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// CompletionEntry is a single completion entry returned by CompleteMessage. The
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// icon URL field is optional.
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type CompletionEntry struct {
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// Raw is the text to be replaced in the input box.
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Raw string
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// Text is the label to be displayed.
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Text text.Rich
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// Secondary is the label to be displayed on the second line, on the right
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// of Text, or not displayed at all. This should be optional. This text may
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// be dimmed out as styling.
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Secondary text.Rich
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// IconURL is the URL to the icon that will be displayed on the left of the
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// text. This field is optional.
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IconURL string
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// Image returns whether or not the icon URL is actually an image, which
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// indicates that the frontend should not do rounded corners.
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Image bool
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}
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