cchat/cchat.go

601 lines
22 KiB
Go

// Package cchat is a set of stabilized interfaces for cchat implementations,
// joining the backend and frontend together.
//
// Backend
//
// Methods implemented by the backend that have frontend containers as arguments
// can do IO. Frontends must NOT rely on individual backend caches and should
// always assume that they will block.
//
// Methods that do not return an error must NOT do any IO to prevent blocking
// the main thread. Methods that do return an error may do IO, but they should
// be documented per method. ID() and Name() must never do any IO.
//
// Backend implementations have certain conditions that should be adhered to:
//
// - Storing MessagesContainer and ServersContainer are advised against;
// however, they should be done if need be.
// - Other containers such as LabelContainer and IconContainer should also
// not be stored; however, the same rule as above applies.
// - For the server list, icon updates and such that happen after their calls
// should use SetServers().
// - For the nickname of the current server, the backend can store the state
// of the label container. It must, however, remove the container when the
// stop callback from JoinServer() is called.
// - Some methods that take in a container may take in a context as well.
// Although implementations don't have to use this context, it should try to.
//
// Note: IO in most cases usually refer to networking, but they should files and
// anything that could block, such as mutexes or semaphores.
//
// Note: As mentioned above, contexts are optional for both the frontend and
// backend. The frontend may use it for cancellation, and the backend may ignore
// it.
//
// Frontend
//
// Frontend contains all interfaces that a frontend can or must implement. The
// backend may call these methods any time from any goroutine. Thus, they should
// be thread-safe. They should also not block the call by doing so, as backends
// may call these methods in its own main thread.
//
// It is worth pointing out that frontend container interfaces will not have an
// error handling API, as frontends can do that themselves. Errors returned by
// backend methods will be errors from the backend itself and never the frontend
// errors.
//
package cchat
import (
"context"
"io"
"time"
"github.com/diamondburned/cchat/text"
)
// A service is a complete service that's capable of multiple sessions. It has
// to implement the Authenticate() method, which returns an implementation of
// Authenticator.
//
// A service can implement SessionRestorer, which would indicate the frontend
// that it can restore past sessions. Sessions are saved using the SessionSaver
// interface that Session can implement.
//
// A service can also implement Configurator if it has additional
// configurations. The current API is a flat key-value map, which can be parsed
// by the backend itself into more meaningful data structures. All
// configurations must be optional, as frontends may not implement a
// configurator UI.
//
// Service can implement the following interfaces:
//
// - Namer
// - SessionRestorer (optional)
// - Configurator (optional)
// - Icon (optional)
//
type Service interface {
// Namer returns the name of the service.
Namer
// Authenticate begins the authentication process. It's put into a method so
// backends can easily restart the entire process.
Authenticate() Authenticator
}
// SessionRestorer extends Service and is called by the frontend to restore a
// saved session. The frontend may call this at any time, but it's usually on
// startup.
//
// To save a session, refer to SessionSaver which extends Session.
type SessionRestorer interface {
RestoreSession(map[string]string) (Session, error)
}
// Configurator is what the backend can implement for an arbitrary configuration
// API.
type Configurator interface {
Configuration() (map[string]string, error)
SetConfiguration(map[string]string) error
}
// ErrInvalidConfigAtField is the structure for an error at a specific
// configuration field. Frontends can use this and highlight fields if the
// backends support it.
type ErrInvalidConfigAtField struct {
Key string
Err error
}
func (err *ErrInvalidConfigAtField) Error() string {
return "Error at " + err.Key + ": " + err.Err.Error()
}
func (err *ErrInvalidConfigAtField) Unwrap() error {
return err.Err
}
// The authenticator interface allows for a multistage initial authentication
// API that the backend could use. Multistage is done by calling
// AuthenticateForm then Authenticate again forever until no errors are
// returned.
//
// var s *cchat.Session
// var err error
//
// for {
// // Pseudo-function to render the form and return the results of those forms
// // when the user confirms it.
// outputs := renderAuthForm(svc.AuthenticateForm())
//
// s, err = svc.Authenticate(outputs)
// if err != nil {
// renderError(errors.Wrap(err, "Error while authenticating"))
// continue // retry
// }
//
// break // success
// }
//
type Authenticator interface {
// AuthenticateForm should return a list of authentication entries for
// the frontend to render.
AuthenticateForm() []AuthenticateEntry
// Authenticate will be called with a list of values with indices
// correspond to the returned slice of AuthenticateEntry.
Authenticate([]string) (Session, error)
}
// AuthenticateEntry represents a single authentication entry, usually an email
// or password prompt. Passwords or similar entries should have Secrets set to
// true, which should imply to frontends that the fields be masked.
type AuthenticateEntry struct {
Name string
Secret bool
Multiline bool
}
// Identifier requires ID() to return a uniquely identifiable string for
// whatever this is embedded into. Typically, servers and messages have IDs. It
// is worth mentioning that IDs should be consistent throughout the lifespan of
// the program or maybe even forever.
type Identifier interface {
ID() string
}
// Namer requires Name() to return the name of the object. Typically, this
// implies usernames for sessions or service names for services.
type Namer interface {
Name() text.Rich
}
// A session is returned after authentication on the service. Session implements
// Name(), which should return the username most of the time. It also implements
// ID(), which might be used by frontends to check against MessageAuthor.ID()
// and other things.
//
// A session can implement SessionSaver, which would allow the frontend to save
// the session into its keyring at any time. Whether the keyring is completely
// secure or not is up to the frontend. For a Gtk client, that would be using
// the GNOME Keyring daemon.
//
// Session can implement the following interfaces:
//
// - Identifier
// - Namer
// - ServerList
// - Icon (optional)
// - Commander (optional)
// - SessionSaver (optional)
//
type Session interface {
// Identifier should typically return the user ID.
Identifier
// Namer gives the name of the session, which is typically the username.
Namer
// Disconnect asks the service to disconnect. It does not necessarily mean
// removing the service.
//
// The frontend must cancel the active ServerMessage before disconnecting.
// The backend can rely on this behavior.
//
// The frontend will reuse the stored session data from SessionSaver to
// reconnect.
//
// When this function fails, the frontend may display the error upfront.
// However, it will treat the session as actually disconnected. If needed,
// the backend must implement reconnection by itself.
Disconnect() error
ServerList
}
// SessionSaver extends Session and is called by the frontend to save the
// current session. This is typically called right after authentication, but a
// frontend may call this any time, including when it's closing.
//
// The frontend can ask to restore a session using SessionRestorer, which
// extends Service.
type SessionSaver interface {
Save() (map[string]string, error)
}
// Commander is an optional interface that a session could implement for command
// support. This is different from just intercepting the SendMessage() API, as
// this extends globally to the entire session.
//
// Commander can implement the following interfaces:
//
// - CommandCompleter (optional)
//
type Commander interface {
// RunCommand executes the given command, with the slice being already split
// arguments, similar to os.Args. The function could return an output
// stream, in which the frontend must display it live and close it on EOF.
//
// The function must not do any IO; if it does, then they have to be in a
// goroutine and stream their results to the ReadCloser.
//
// The client should make guarantees that an empty string (and thus a
// zero-length string slice) should be ignored. The backend should be able
// to assume that the argument slice is always length 1 or more.
RunCommand([]string) (io.ReadCloser, error)
}
// CommandCompleter is an optional interface that a session could implement for
// completion support. This also depends on whether or not the frontend supports
// it.
type CommandCompleter interface {
// CompleteCommand is called with the line and current word, which the
// backend should return with a list of new words.
CompleteCommand(words []string, wordIndex int) []string
}
// Server is a single server-like entity that could translate to a guild, a
// channel, a chat-room, and such. A server must implement at least ServerList
// or ServerMessage, else the frontend must treat it as a no-op.
//
// Server can implement the following interfaces:
//
// - Identifier
// - Namer
// - ServerList and/or ServerMessage (and its interfaces)
// - ServerNickname (optional)
// - Icon (optional)
//
type Server interface {
Identifier
Namer
// Implement ServerList and/or ServerMessage.
}
// ServerNickname extends Server to add a specific user nickname into a server.
// The frontend should not traverse up the server tree, and thus the backend
// must handle nickname inheritance. This also means that servers that don't
// implement ServerMessage also don't need to implement ServerNickname. By
// default, the session name should be used.
type ServerNickname interface {
Nickname(context.Context, LabelContainer) (stop func(), err error)
}
// Icon is an extra interface that an interface could implement for an icon.
// Typically, Service would return the service logo, Session would return the
// user's avatar, and Server would return the server icon.
//
// For session, the avatar should be the same as the one returned by messages
// sent by the current user.
type Icon interface {
Icon(context.Context, IconContainer) (stop func(), err error)
}
// ServerList is for servers that contain children servers. This is similar to
// guilds containing channels in Discord, or IRC servers containing channels.
//
// There isn't a similar stop callback API unlike other interfaces because all
// servers are expected to be listed. However, they could be hidden, such as
// collapsing a tree.
//
// The backend should call both the container and other icon and label
// containers, if any.
type ServerList interface {
// Servers should call SetServers() on the given ServersContainer to render
// all servers. This function can do IO, and the frontend should run this in
// a goroutine.
Servers(ServersContainer) error
}
// ServerMessage is for servers that contain messages. This is similar to
// Discord or IRC channels.
//
// ServerMessage can implement the following interfaces:
//
// - ServerMessageSender (optional): adds message sending capability.
// - ServerMessageSendCompleter (optional): adds message input completion
// capability.
// - ServerMessageAttachmentSender (optional): adds attachment sending
// capability.
// - ServerMessageEditor (optional): adds message editing capability.
// - ServerMessageActioner (optional): adds custom actions capability.
// - ServerMessageUnreadIndicator (optional): adds unread indication
// capability.
// - ServerMessageTypingIndicator (optional): adds typing indication
// capability.
// - ServerMessageMemberLister (optional): adds member listing capability.
//
type ServerMessage interface {
// JoinServer joins a server that's capable of receiving messages. The
// server may not necessarily support sending messages.
JoinServer(context.Context, MessagesContainer) (stop func(), err error)
}
// ServerMessageUnreadIndicator is for servers that can contain messages and
// know from the state if that message makes the server unread and if it
// contains a message that mentions the user.
type ServerMessageUnreadIndicator interface {
// UnreadIndicate subscribes the given unread indicator for unread and
// mention events. Examples include when a new message is arrived and the
// backend needs to indicate that it's unread.
//
// This function must provide a way to remove callbacks, as clients must
// call this when the old server is destroyed, such as when Servers is
// called.
UnreadIndicate(UnreadIndicator) (stop func(), err error)
}
// ServerMessageSender optionally extends ServerMessage to add message sending
// capability to the server.
type ServerMessageSender interface {
// SendMessage is called by the frontend to send a message to this channel.
SendMessage(SendableMessage) error
}
// ServerMessageAttachmentSender optionally extends ServerMessageSender to
// indicate that the backend can accept attachments in its messages. The
// attachments will still be sent through SendMessage, though this interface
// will mostly be used to indicate the capability.
type ServerMessageAttachmentSender interface {
ServerMessageSender
// SendAttachments sends only message attachments. The frontend would
// most of the time use SendableMessage that implements
// SendableMessageAttachments, but this method is useful for detecting
// capabilities.
SendAttachments([]MessageAttachment) error
}
// ServerMessageEditor optionally extends ServerMessage to add message editing
// capability to the server. Only EditMessage can have IO.
type ServerMessageEditor interface {
// MessageEditable returns whether or not a message can be edited by the
// client.
MessageEditable(id string) bool
// RawMessageContent gets the original message text for editing. Backends
// must not do IO.
RawMessageContent(id string) (string, error)
// EditMessage edits the message with the given ID to the given content,
// which is the edited string from RawMessageContent. This method can do IO.
EditMessage(id, content string) error
}
// ServerMessageActioner optionally extends ServerMessage to add custom message
// action capabilities to the server. Similarly to ServerMessageEditor, these
// functions can have IO.
type ServerMessageActioner interface {
// MessageActions returns a list of possible actions in pretty strings that
// the frontend will use to directly display. This function must not do any
// IO.
//
// The string slice returned can be nil or empty.
MessageActions(messageID string) []string
// DoMessageAction executes a message action on the given messageID, which
// would be taken from MessageHeader.ID(). This function is allowed to do
// IO; the frontend should take care of running this asynchronously.
DoMessageAction(action, messageID string) error
}
// ServerMessageTypingIndicator optionally extends ServerMessage to provide
// bidirectional typing indicating capabilities. This is similar to typing
// events on Discord and typing client tags on IRCv3.
//
// The client should remove a typer when a message is received with the same
// user ID, when RemoveTyper() is called by the backend or when the timeout
// returned from TypingTimeout() has been reached.
type ServerMessageTypingIndicator interface {
// Typing is called by the client to indicate that the user is typing. This
// function can do IO calls, and the client will take care of calling it in
// a goroutine (or an asynchronous queue) as well as throttling it to
// TypingTimeout.
Typing() error
// TypingTimeout returns the interval between typing events sent by the
// client as well as the timeout before the client should remove the typer.
// Typically, a constant should be returned.
TypingTimeout() time.Duration
// TypingSubscribe subscribes the given indicator to typing events sent by
// the backend. The added event handlers have to be removed by the backend
// when the stop() callback is called.
//
// This method does not take in a context, as it's supposed to only use
// event handlers and not do any IO calls. Nonetheless, the client must
// treat it like it does and call it asynchronously.
TypingSubscribe(TypingIndicator) (stop func(), err error)
}
// Typer is an individual user that's typing. This interface is used
// interchangably in TypingIndicator and thus ServerMessageTypingIndicator as
// well.
type Typer interface {
MessageAuthor
Time() time.Time
}
// ServerMessageSendCompleter optionally extends ServerMessageSender to add
// autocompletion into the message composer. IO is not allowed and the backend
// should do that only in goroutines and update its state for future calls.
//
// Frontends could utilize the split package inside utils for splitting words
// and index.
type ServerMessageSendCompleter interface {
// CompleteMessage returns the list of possible completion entries for the
// given word list and the current word index. It takes in a list of
// whitespace-split slice of string as well as the position of the cursor
// relative to the given string slice.
CompleteMessage(words []string, current int) []CompletionEntry
}
// CompletionEntry is a single completion entry returned by CompleteMessage. The
// icon URL field is optional.
type CompletionEntry struct {
// Raw is the text to be replaced in the input box.
Raw string
// Text is the label to be displayed.
Text text.Rich
// Secondary is the label to be displayed on the second line, on the right
// of Text, or not displayed at all. This should be optional. This text may
// be dimmed out as styling.
Secondary text.Rich
// IconURL is the URL to the icon that will be displayed on the left of the
// text. This field is optional.
IconURL string
// Image returns whether or not the icon URL is actually an image, which
// indicates that the frontend should not do rounded corners.
Image bool
}
// ServerMessageMemberLister optionally extends ServerMessage to add a member
// list into each channel. This function works similarly to ServerMessage's
// JoinServer.
type ServerMessageMemberLister interface {
// ListMembers assigns the given container to the channel's member list.
// The given context may be used to provide HTTP request cancellations, but
// frontends must not rely solely on this, as the general context rules
// applies.
ListMembers(context.Context, MemberListContainer) (stop func(), err error)
}
// UserStatus represents a user's status. This might be used by the frontend to
// visually display the status.
type UserStatus uint8
const (
UnknownStatus UserStatus = iota
OnlineStatus
IdleStatus
BusyStatus // also known as Do Not Disturb
AwayStatus
OfflineStatus
InvisibleStatus // reserved; currently unused
)
// String formats a user status as a title string, such as "Online" or
// "Unknown". It treats unknown constants as UnknownStatus.
func (s UserStatus) String() string {
switch s {
case OnlineStatus:
return "Online"
case IdleStatus:
return "Idle"
case BusyStatus:
return "Busy"
case AwayStatus:
return "Away"
case OfflineStatus:
return "Offline"
case InvisibleStatus:
return "Invisible"
case UnknownStatus:
fallthrough
default:
return "Unknown"
}
}
// ListMember represents a single member in the member list. This is a base
// interface that may implement more interfaces, such as Iconer for the user's
// avatar. The frontend may give everyone an avatar regardless, or it may not
// show any avatars at all.
//
// This interface works similarly to a slightly extended MessageAuthor
// interface.
type ListMember interface {
// Identifier identifies the individual member. This works similarly to
// MessageAuthor.
Identifier
// Namer returns the name of the member. This works similarly to a
// MessageAuthor.
Namer
// Status returns the status of the member. The backend does not have to
// show offline members with the offline status if it doesn't want to show
// offline menbers at all.
Status() UserStatus
// Secondary returns the subtext of this member. This could be anything,
// such as a user's custom status or away reason.
Secondary() text.Rich
}
// MessageHeader implements the minimum interface for any message event.
type MessageHeader interface {
Identifier
Time() time.Time
}
// MessageCreate is the interface for an incoming message.
type MessageCreate interface {
MessageHeader
Author() MessageAuthor
Content() text.Rich
}
// MessageUpdate is the interface for a message update (or edit) event. If the
// returned text.Rich returns true for Empty(), then the element shouldn't be
// changed.
type MessageUpdate interface {
MessageHeader
Author() MessageAuthor // optional (nilable)
Content() text.Rich // optional (rich.Content == "")
}
// MessageAuthor is the interface for an identifiable message author. The
// returned ID may or may not be used by the frontend, but clients must
// guarantee uniqueness for intended behaviors.
//
// The frontend may also use this to squash messages with the same author
// together.
type MessageAuthor interface {
Identifier
Namer
}
// MessageAuthorAvatar is an optional interface that MessageAuthor could
// implement. A frontend may optionally support this. A backend may return an
// empty string, in which the frontend must handle, perhaps by using a
// placeholder.
type MessageAuthorAvatar interface {
Avatar() (url string)
}
// MessageDelete is the interface for a message delete event.
type MessageDelete interface {
MessageHeader
}
// MessageNonce extends SendableMessage and MessageCreate to add nonce support.
// This is known in IRC as labeled responses. Clients could use this for
// various purposes, including knowing when a message has been sent
// successfully.
//
// Both the backend and frontend must implement this for the feature to work
// properly. The backend must check if SendableMessage implements MessageNonce,
// and the frontend must check if MessageCreate implements MessageNonce.
type MessageNonce interface {
Nonce() string
}
// MessageMentioned extends MessageCreate to add mentioning support. The
// frontend may or may not implement this. If it does, the frontend will
// typically format the message into a notification and play a sound.
type MessageMentioned interface {
// Mentioned returns whether or not the message mentions the current user.
Mentioned() bool
}