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cchat-mock/channel.go

372 lines
8.5 KiB
Go

package mock
import (
"math/rand"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/Pallinder/go-randomdata"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-mock/segments"
"github.com/diamondburned/cchat/text"
"github.com/pkg/errors"
)
// FetchBacklog is the number of messages to fake-fetch.
const FetchBacklog = 35
const maxBacklog = FetchBacklog * 2
// max number to add to before the next author, with rand.Intn(limit) + incr.
const sameAuthorLimit = 12
type Channel struct {
id uint32
name string
username text.Rich
send chan cchat.SendableMessage // ideally this should be another type
edit chan Message // id
messageMutex sync.Mutex
messages []Message
messageixs map[uint32]int // indices
// used for unique ID generation of messages
incrID uint32
// used for generating the same author multiple times before shuffling, goes
// up to about 12 or so. check sameAuthorLimit.
incrAuthor uint8
busyWg sync.WaitGroup
}
var (
_ cchat.Server = (*Channel)(nil)
_ cchat.ServerMessage = (*Channel)(nil)
_ cchat.ServerMessageSender = (*Channel)(nil)
_ cchat.ServerMessageSendCompleter = (*Channel)(nil)
_ cchat.ServerNickname = (*Channel)(nil)
_ cchat.ServerMessageEditor = (*Channel)(nil)
_ cchat.ServerMessageActioner = (*Channel)(nil)
)
func (ch *Channel) ID() string {
return strconv.Itoa(int(ch.id))
}
func (ch *Channel) Name() text.Rich {
return text.Rich{Content: ch.name}
}
func (ch *Channel) Nickname(labeler cchat.LabelContainer) error {
// Simulate IO.
simulateAustralianInternet()
labeler.SetLabel(ch.username)
return nil
}
func (ch *Channel) JoinServer(container cchat.MessagesContainer) (func(), error) {
// Is this a fresh channel? If yes, generate messages with some IO latency.
if len(ch.messages) == 0 || ch.messageixs == nil {
// Simulate IO.
simulateAustralianInternet()
// Initialize.
ch.messageixs = make(map[uint32]int, FetchBacklog)
ch.messages = make([]Message, 0, FetchBacklog)
// Allocate 2 channels that we won't clean up, because we're lazy.
ch.send = make(chan cchat.SendableMessage)
ch.edit = make(chan Message)
// Generate the backlog.
for i := 0; i < FetchBacklog; i++ {
ch.addMessage(randomMessage(ch.nextID()), container)
}
} else {
// Else, flush the old backlog over.
for i := range ch.messages {
container.CreateMessage(ch.messages[i])
}
}
// Initialize channels for use.
doneCh := make(chan struct{})
go func() {
ticker := time.NewTicker(4 * time.Second)
defer ticker.Stop()
editTick := time.NewTicker(10 * time.Second)
defer editTick.Stop()
deleteTick := time.NewTicker(15 * time.Second)
defer deleteTick.Stop()
for {
select {
case msg := <-ch.send:
ch.addMessage(echoMessage(msg, ch.nextID(), ch.username), container)
case msg := <-ch.edit:
container.UpdateMessage(msg)
case <-ticker.C:
ch.addMessage(ch.randomMsg(), container)
case <-editTick.C:
var old = ch.randomOldMsg()
ch.updateMessage(newRandomMessage(old.id, old.author), container)
case <-deleteTick.C:
var old = ch.randomOldMsg()
ch.deleteMessage(MessageHeader{old.id, time.Now()}, container)
case <-doneCh:
return
}
}
}()
return func() { doneCh <- struct{}{} }, nil
}
func (ch *Channel) RawMessageContent(id string) (string, error) {
i, err := parseID(id)
if err != nil {
return "", err
}
ch.messageMutex.Lock()
defer ch.messageMutex.Unlock()
ix, ok := ch.messageixs[i]
if !ok {
return "", errors.New("Message not found")
}
return ch.messages[ix].content, nil
}
func (ch *Channel) EditMessage(id, content string) error {
i, err := parseID(id)
if err != nil {
return err
}
simulateAustralianInternet()
ch.messageMutex.Lock()
defer ch.messageMutex.Unlock()
ix, ok := ch.messageixs[i]
if !ok {
return errors.New("Message not found.")
}
m := ch.messages[ix]
m.content = content
ch.messages[ix] = m
ch.edit <- m
return nil
}
func (ch *Channel) addMessage(msg Message, container cchat.MessagesContainer) {
ch.messageMutex.Lock()
// Clean up the backlog.
if clean := len(ch.messages) - maxBacklog; clean > 0 {
// Remove them from the map.
for _, m := range ch.messages[:clean] {
delete(ch.messageixs, m.id)
}
// Cut the message IDs away by shifting the slice.
ch.messages = append(ch.messages[:0], ch.messages[clean:]...)
}
ch.messageixs[msg.id] = len(ch.messages)
ch.messages = append(ch.messages, msg)
ch.messageMutex.Unlock()
container.CreateMessage(msg)
}
func (ch *Channel) updateMessage(msg Message, container cchat.MessagesContainer) {
ch.messageMutex.Lock()
i, ok := ch.messageixs[msg.id]
if ok {
ch.messages[i] = msg
}
ch.messageMutex.Unlock()
if ok {
container.UpdateMessage(msg)
}
}
func (ch *Channel) deleteMessage(msg MessageHeader, container cchat.MessagesContainer) {
ch.messageMutex.Lock()
i, ok := ch.messageixs[msg.id]
if ok {
ch.messages = append(ch.messages[:i], ch.messages[i+1:]...)
delete(ch.messageixs, msg.id)
}
ch.messageMutex.Unlock()
if ok {
container.DeleteMessage(msg)
}
}
// randomMsgID returns a random recent message ID.
func (ch *Channel) randomOldMsg() Message {
ch.messageMutex.Lock()
defer ch.messageMutex.Unlock()
// Pick a random number, clamped to 10 and len channel.
n := rand.Intn(len(ch.messages)) % 10
return ch.messages[n]
}
// randomMsg uses top of the state algorithms to return fair and balanced
// messages suitable for rigorous testing.
func (ch *Channel) randomMsg() (msg Message) {
ch.messageMutex.Lock()
defer ch.messageMutex.Unlock()
// If we don't have any messages, then skip.
if len(ch.messages) == 0 {
return randomMessage(ch.nextID())
}
// Add a random number into incrAuthor and determine if that should be
// enough to generate a new author.
ch.incrAuthor += uint8(rand.Intn(5)) // 2~4 appearances
// Should we generate a new author for the new message?
if ch.incrAuthor > sameAuthorLimit {
msg = randomMessage(ch.nextID())
ch.incrAuthor = 0 // reset
} else {
last := ch.messages[len(ch.messages)-1]
msg = randomMessageWithAuthor(ch.nextID(), last.author)
}
return
}
func (ch *Channel) nextID() (id uint32) {
return atomic.AddUint32(&ch.incrID, 1)
}
func (ch *Channel) SendMessage(msg cchat.SendableMessage) error {
if simulateAustralianInternet() {
return errors.New("Failed to send message: Australian Internet unsupported.")
}
go func() {
// Make no guarantee that a message may arrive immediately when the
// function exits.
<-time.After(time.Second)
ch.send <- msg
}()
return nil
}
const (
DeleteAction = "Delete"
NoopAction = "No-op"
BestTrapAction = "What's the best trap?"
)
func (ch *Channel) MessageActions() []string {
return []string{
DeleteAction,
NoopAction,
BestTrapAction,
}
}
// DoMessageAction will be blocked by IO. As goes for every other method that
// takes a container: the frontend should call this in a goroutine.
func (ch *Channel) DoMessageAction(c cchat.MessagesContainer, action, messageID string) error {
switch action {
case DeleteAction:
i, err := strconv.Atoi(messageID)
if err != nil {
return errors.Wrap(err, "Invalid ID")
}
// Simulate IO.
simulateAustralianInternet()
ch.deleteMessage(MessageHeader{uint32(i), time.Now()}, c)
case NoopAction:
// do nothing.
case BestTrapAction:
return ch.EditMessage(messageID, "Astolfo.")
default:
return errors.New("Unknown action.")
}
return nil
}
func (ch *Channel) CompleteMessage(words []string, i int) []string {
switch {
case strings.HasPrefix("complete", words[i]):
words[i] = "complete"
case strings.HasPrefix("me", words[i]) && i > 0 && words[i-1] == "complete":
words[i] = "me"
default:
return nil
}
return words
}
func generateChannels(s *Session, amount int) []cchat.Server {
var channels = make([]cchat.Server, amount)
for i := range channels {
channels[i] = &Channel{
id: atomic.AddUint32(&s.lastid, 1),
name: "#" + randomdata.Noun(),
username: text.Rich{
Content: s.username,
// hot pink-ish colored
Segments: []text.Segment{segments.NewColored(s.username, 0xE88AF8)},
},
}
}
return channels
}
func randClamp(min, max int) int {
return rand.Intn(max-min) + min
}
// simulate network latency
func simulateAustralianInternet() (lost bool) {
var ms = randClamp(internetMinLatency, internetMaxLatency)
<-time.After(time.Duration(ms) * time.Millisecond)
// because australia, drop packet 20% of the time if internetCanFail is
// true.
return internetCanFail && rand.Intn(100) < 20
}