mirror of
https://github.com/diamondburned/cchat-mock.git
synced 2024-11-13 01:22:44 +00:00
372 lines
8.5 KiB
Go
372 lines
8.5 KiB
Go
package mock
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import (
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"math/rand"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/Pallinder/go-randomdata"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-mock/segments"
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"github.com/diamondburned/cchat/text"
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"github.com/pkg/errors"
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)
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// FetchBacklog is the number of messages to fake-fetch.
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const FetchBacklog = 35
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const maxBacklog = FetchBacklog * 2
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// max number to add to before the next author, with rand.Intn(limit) + incr.
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const sameAuthorLimit = 12
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type Channel struct {
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id uint32
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name string
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username text.Rich
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send chan cchat.SendableMessage // ideally this should be another type
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edit chan Message // id
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messageMutex sync.Mutex
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messages []Message
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messageixs map[uint32]int // indices
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// used for unique ID generation of messages
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incrID uint32
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// used for generating the same author multiple times before shuffling, goes
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// up to about 12 or so. check sameAuthorLimit.
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incrAuthor uint8
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busyWg sync.WaitGroup
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}
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var (
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_ cchat.Server = (*Channel)(nil)
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_ cchat.ServerMessage = (*Channel)(nil)
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_ cchat.ServerMessageSender = (*Channel)(nil)
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_ cchat.ServerMessageSendCompleter = (*Channel)(nil)
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_ cchat.ServerNickname = (*Channel)(nil)
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_ cchat.ServerMessageEditor = (*Channel)(nil)
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_ cchat.ServerMessageActioner = (*Channel)(nil)
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)
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func (ch *Channel) ID() string {
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return strconv.Itoa(int(ch.id))
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}
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func (ch *Channel) Name() text.Rich {
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return text.Rich{Content: ch.name}
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}
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func (ch *Channel) Nickname(labeler cchat.LabelContainer) error {
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// Simulate IO.
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simulateAustralianInternet()
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labeler.SetLabel(ch.username)
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return nil
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}
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func (ch *Channel) JoinServer(container cchat.MessagesContainer) (func(), error) {
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// Is this a fresh channel? If yes, generate messages with some IO latency.
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if len(ch.messages) == 0 || ch.messageixs == nil {
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// Simulate IO.
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simulateAustralianInternet()
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// Initialize.
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ch.messageixs = make(map[uint32]int, FetchBacklog)
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ch.messages = make([]Message, 0, FetchBacklog)
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// Allocate 2 channels that we won't clean up, because we're lazy.
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ch.send = make(chan cchat.SendableMessage)
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ch.edit = make(chan Message)
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// Generate the backlog.
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for i := 0; i < FetchBacklog; i++ {
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ch.addMessage(randomMessage(ch.nextID()), container)
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}
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} else {
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// Else, flush the old backlog over.
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for i := range ch.messages {
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container.CreateMessage(ch.messages[i])
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}
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}
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// Initialize channels for use.
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doneCh := make(chan struct{})
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go func() {
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ticker := time.NewTicker(4 * time.Second)
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defer ticker.Stop()
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editTick := time.NewTicker(10 * time.Second)
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defer editTick.Stop()
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deleteTick := time.NewTicker(15 * time.Second)
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defer deleteTick.Stop()
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for {
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select {
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case msg := <-ch.send:
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ch.addMessage(echoMessage(msg, ch.nextID(), ch.username), container)
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case msg := <-ch.edit:
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container.UpdateMessage(msg)
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case <-ticker.C:
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ch.addMessage(ch.randomMsg(), container)
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case <-editTick.C:
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var old = ch.randomOldMsg()
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ch.updateMessage(newRandomMessage(old.id, old.author), container)
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case <-deleteTick.C:
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var old = ch.randomOldMsg()
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ch.deleteMessage(MessageHeader{old.id, time.Now()}, container)
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case <-doneCh:
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return
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}
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}
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}()
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return func() { doneCh <- struct{}{} }, nil
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}
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func (ch *Channel) RawMessageContent(id string) (string, error) {
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i, err := parseID(id)
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if err != nil {
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return "", err
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}
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ch.messageMutex.Lock()
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defer ch.messageMutex.Unlock()
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ix, ok := ch.messageixs[i]
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if !ok {
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return "", errors.New("Message not found")
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}
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return ch.messages[ix].content, nil
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}
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func (ch *Channel) EditMessage(id, content string) error {
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i, err := parseID(id)
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if err != nil {
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return err
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}
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simulateAustralianInternet()
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ch.messageMutex.Lock()
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defer ch.messageMutex.Unlock()
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ix, ok := ch.messageixs[i]
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if !ok {
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return errors.New("Message not found.")
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}
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m := ch.messages[ix]
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m.content = content
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ch.messages[ix] = m
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ch.edit <- m
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return nil
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}
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func (ch *Channel) addMessage(msg Message, container cchat.MessagesContainer) {
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ch.messageMutex.Lock()
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// Clean up the backlog.
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if clean := len(ch.messages) - maxBacklog; clean > 0 {
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// Remove them from the map.
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for _, m := range ch.messages[:clean] {
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delete(ch.messageixs, m.id)
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}
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// Cut the message IDs away by shifting the slice.
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ch.messages = append(ch.messages[:0], ch.messages[clean:]...)
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}
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ch.messageixs[msg.id] = len(ch.messages)
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ch.messages = append(ch.messages, msg)
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ch.messageMutex.Unlock()
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container.CreateMessage(msg)
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}
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func (ch *Channel) updateMessage(msg Message, container cchat.MessagesContainer) {
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ch.messageMutex.Lock()
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i, ok := ch.messageixs[msg.id]
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if ok {
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ch.messages[i] = msg
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}
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ch.messageMutex.Unlock()
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if ok {
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container.UpdateMessage(msg)
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}
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}
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func (ch *Channel) deleteMessage(msg MessageHeader, container cchat.MessagesContainer) {
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ch.messageMutex.Lock()
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i, ok := ch.messageixs[msg.id]
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if ok {
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ch.messages = append(ch.messages[:i], ch.messages[i+1:]...)
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delete(ch.messageixs, msg.id)
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}
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ch.messageMutex.Unlock()
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if ok {
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container.DeleteMessage(msg)
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}
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}
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// randomMsgID returns a random recent message ID.
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func (ch *Channel) randomOldMsg() Message {
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ch.messageMutex.Lock()
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defer ch.messageMutex.Unlock()
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// Pick a random number, clamped to 10 and len channel.
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n := rand.Intn(len(ch.messages)) % 10
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return ch.messages[n]
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}
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// randomMsg uses top of the state algorithms to return fair and balanced
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// messages suitable for rigorous testing.
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func (ch *Channel) randomMsg() (msg Message) {
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ch.messageMutex.Lock()
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defer ch.messageMutex.Unlock()
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// If we don't have any messages, then skip.
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if len(ch.messages) == 0 {
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return randomMessage(ch.nextID())
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}
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// Add a random number into incrAuthor and determine if that should be
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// enough to generate a new author.
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ch.incrAuthor += uint8(rand.Intn(5)) // 2~4 appearances
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// Should we generate a new author for the new message?
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if ch.incrAuthor > sameAuthorLimit {
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msg = randomMessage(ch.nextID())
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ch.incrAuthor = 0 // reset
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} else {
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last := ch.messages[len(ch.messages)-1]
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msg = randomMessageWithAuthor(ch.nextID(), last.author)
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}
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return
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}
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func (ch *Channel) nextID() (id uint32) {
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return atomic.AddUint32(&ch.incrID, 1)
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}
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func (ch *Channel) SendMessage(msg cchat.SendableMessage) error {
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if simulateAustralianInternet() {
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return errors.New("Failed to send message: Australian Internet unsupported.")
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}
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go func() {
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// Make no guarantee that a message may arrive immediately when the
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// function exits.
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<-time.After(time.Second)
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ch.send <- msg
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}()
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return nil
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}
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const (
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DeleteAction = "Delete"
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NoopAction = "No-op"
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BestTrapAction = "What's the best trap?"
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)
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func (ch *Channel) MessageActions() []string {
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return []string{
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DeleteAction,
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NoopAction,
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BestTrapAction,
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}
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}
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// DoMessageAction will be blocked by IO. As goes for every other method that
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// takes a container: the frontend should call this in a goroutine.
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func (ch *Channel) DoMessageAction(c cchat.MessagesContainer, action, messageID string) error {
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switch action {
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case DeleteAction:
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i, err := strconv.Atoi(messageID)
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if err != nil {
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return errors.Wrap(err, "Invalid ID")
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}
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// Simulate IO.
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simulateAustralianInternet()
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ch.deleteMessage(MessageHeader{uint32(i), time.Now()}, c)
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case NoopAction:
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// do nothing.
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case BestTrapAction:
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return ch.EditMessage(messageID, "Astolfo.")
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default:
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return errors.New("Unknown action.")
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}
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return nil
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}
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func (ch *Channel) CompleteMessage(words []string, i int) []string {
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switch {
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case strings.HasPrefix("complete", words[i]):
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words[i] = "complete"
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case strings.HasPrefix("me", words[i]) && i > 0 && words[i-1] == "complete":
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words[i] = "me"
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default:
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return nil
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}
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return words
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}
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func generateChannels(s *Session, amount int) []cchat.Server {
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var channels = make([]cchat.Server, amount)
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for i := range channels {
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channels[i] = &Channel{
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id: atomic.AddUint32(&s.lastid, 1),
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name: "#" + randomdata.Noun(),
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username: text.Rich{
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Content: s.username,
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// hot pink-ish colored
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Segments: []text.Segment{segments.NewColored(s.username, 0xE88AF8)},
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},
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}
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}
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return channels
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}
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func randClamp(min, max int) int {
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return rand.Intn(max-min) + min
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}
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// simulate network latency
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func simulateAustralianInternet() (lost bool) {
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var ms = randClamp(internetMinLatency, internetMaxLatency)
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<-time.After(time.Duration(ms) * time.Millisecond)
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// because australia, drop packet 20% of the time if internetCanFail is
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// true.
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return internetCanFail && rand.Intn(100) < 20
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}
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