package mock import ( "math/rand" "github.com/Pallinder/go-randomdata" "github.com/diamondburned/cchat" ) type Server struct { session *Service name string children []cchat.Server } var ( _ cchat.Server = (*Server)(nil) _ cchat.ServerList = (*Server)(nil) ) func (sv *Server) Name() (string, error) { return sv.name, nil } func (sv *Server) Servers(container cchat.ServersContainer) error { container.SetServers(sv.children) return nil } func GenerateServers(s *Service) []cchat.Server { return generateServers(s, rand.Intn(45)) } func generateServers(s *Service, amount int) []cchat.Server { var channels = make([]cchat.Server, amount) for i := range channels { channels[i] = &Server{ session: s, name: randomdata.Noun(), children: generateChannels(s, rand.Intn(12)), } } return channels }