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cchat-gtk/internal/ui/messages/view.go
diamondburned (Forefront) f10aa71003 UI changes; typing state working
This commit refactors the input container's UI as well as fixing some
bugs related to asynchronous fetching of images.

It also adds complete typing indicator capabilities, all without using a
single mutex!
2020-07-03 21:41:12 -07:00

308 lines
8 KiB
Go

package messages
import (
"context"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/icons"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/diamondburned/cchat-gtk/internal/ui/config"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/container"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/container/compact"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/container/cozy"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/input"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/sadface"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/typing"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/autoscroll"
"github.com/diamondburned/cchat-gtk/internal/ui/service/menu"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
const (
cozyMessage int = iota
compactMessage
)
var msgIndex = cozyMessage
func init() {
config.AppearanceAdd("Message Display", config.Combo(
&msgIndex, // 0 or 1
[]string{"Cozy", "Compact"},
nil,
))
}
type View struct {
*sadface.FaceView
Box *gtk.Box
Scroller *autoscroll.ScrolledWindow
InputView *input.InputView
MsgBox *gtk.Box
Typing *typing.Container
Container container.Container
contType int // msgIndex
// Inherit some useful methods.
state
}
func NewView() *View {
view := &View{}
view.Typing = typing.New()
view.Typing.Show()
view.MsgBox, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 2)
view.MsgBox.PackEnd(view.Typing, false, false, 0)
view.MsgBox.Show()
// Create the message container, which will use PackEnd to add the widget on
// TOP of the typing indicator.
view.createMessageContainer()
view.Scroller = autoscroll.NewScrolledWindow()
view.Scroller.Add(view.MsgBox)
view.Scroller.Show()
// A separator to go inbetween.
sep, _ := gtk.SeparatorNew(gtk.ORIENTATION_HORIZONTAL)
sep.Show()
view.InputView = input.NewView(view)
view.InputView.Show()
view.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
view.Box.PackStart(view.Scroller, true, true, 0)
view.Box.PackStart(sep, false, false, 0)
view.Box.PackStart(view.InputView, false, false, 0)
view.Box.Show()
primitives.AddClass(view.Box, "message-view")
// placeholder logo
logo, _ := gtk.ImageNewFromPixbuf(icons.Logo256())
logo.Show()
view.FaceView = sadface.New(view.Box, logo)
return view
}
func (v *View) createMessageContainer() {
// Remove the old message container.
if v.Container != nil {
v.MsgBox.Remove(v.Container)
}
// Update the container type.
switch v.contType = msgIndex; msgIndex {
case cozyMessage:
v.Container = cozy.NewContainer(v)
case compactMessage:
v.Container = compact.NewContainer(v)
}
// Add the new message container.
v.MsgBox.PackEnd(v.Container, true, true, 0)
}
func (v *View) Bottomed() bool { return v.Scroller.Bottomed }
func (v *View) Reset() {
v.state.Reset() // Reset the state variables.
v.Typing.Reset() // Reset the typing state.
v.FaceView.Reset() // Switch back to the main screen.
v.InputView.Reset() // Reset the input.
v.Container.Reset() // Clean all messages.
// Keep the scroller at the bottom.
v.Scroller.Bottomed = true
// Recreate the message container if the type is different.
if v.contType != msgIndex {
v.createMessageContainer()
}
}
// JoinServer is not thread-safe, but it calls backend functions asynchronously.
func (v *View) JoinServer(session cchat.Session, server ServerMessage, done func()) {
// Reset before setting.
v.Reset()
// Set the screen to loading.
v.FaceView.SetLoading()
// Bind the state.
v.state.bind(session, server)
// Skipping ok check because sender can be nil. Without the empty
// check, Go will panic.
sender, _ := server.(cchat.ServerMessageSender)
// We're setting this variable before actually calling JoinServer. This is
// because new messages created by JoinServer will use this state for things
// such as determinining if it's deletable or not.
v.InputView.SetSender(session, sender)
gts.Async(func() (func(), error) {
// We can use a background context here, as the user can't go anywhere
// that would require cancellation anyway. This is done in ui.go.
s, err := server.JoinServer(context.Background(), v.Container)
if err != nil {
err = errors.Wrap(err, "Failed to join server")
// Even if we're erroring out, we're running the done() callback
// anyway.
return func() { done(); v.SetError(err) }, err
}
return func() {
// Run the done() callback.
done()
// Set the screen to the main one.
v.FaceView.SetMain()
// Set the cancel handler.
v.state.setcurrent(s)
// Try setting the typing indicator if available.
v.Typing.TrySubscribe(server)
}, nil
})
}
func (v *View) AddPresendMessage(msg input.PresendMessage) func(error) {
var presend = v.Container.AddPresendMessage(msg)
return func(err error) {
// Set the retry message.
presend.SetSentError(err)
// Only attach the menu once. Further retries do not need to be
// reattached.
presend.AttachMenu([]menu.Item{
menu.SimpleItem("Retry", func() {
presend.SetLoading()
v.retryMessage(msg, presend)
}),
})
}
}
// AuthorEvent should be called on message create/update/delete.
func (v *View) AuthorEvent(author cchat.MessageAuthor) {
v.Typing.RemoveAuthor(author)
}
// LatestMessageFrom returns the last message ID with that author.
func (v *View) LatestMessageFrom(userID string) (msgID string, ok bool) {
return v.Container.LatestMessageFrom(userID)
}
// retryMessage sends the message.
func (v *View) retryMessage(msg input.PresendMessage, presend container.PresendGridMessage) {
var sender = v.InputView.Sender
if sender == nil {
return
}
go func() {
if err := sender.SendMessage(msg); err != nil {
// Set the message's state to errored again, but we don't need to
// rebind the menu.
gts.ExecAsync(func() { presend.SetSentError(err) })
}
}()
}
// BindMenu attaches the menu constructor into the message with the needed
// states and callbacks.
func (v *View) BindMenu(msg container.GridMessage) {
// Add 1 for the edit menu item.
var mitems []menu.Item
// Do we have editing capabilities? If yes, append a button to allow it.
if v.InputView.Editable(msg.ID()) {
mitems = append(mitems, menu.SimpleItem(
"Edit", func() { v.InputView.StartEditing(msg.ID()) },
))
}
// Do we have any custom actions? If yes, append it.
if v.hasActions() {
var actions = v.actioner.MessageActions(msg.ID())
var items = make([]menu.Item, len(actions))
for i, action := range actions {
items[i] = v.makeActionItem(action, msg.ID())
}
mitems = append(mitems, items...)
}
msg.AttachMenu(mitems)
}
// makeActionItem creates a new menu callback that's called on menu item
// activation.
func (v *View) makeActionItem(action, msgID string) menu.Item {
return menu.SimpleItem(action, func() {
go func() {
// Run, get the error, and try to log it. The logger will ignore nil
// errors.
err := v.state.actioner.DoMessageAction(action, msgID)
log.Error(errors.Wrap(err, "Failed to do action "+action))
}()
})
}
// ServerMessage combines Server and ServerMessage from cchat.
type ServerMessage interface {
cchat.Server
cchat.ServerMessage
}
type state struct {
session cchat.Session
server cchat.Server
actioner cchat.ServerMessageActioner
current func() // stop callback
author string
}
func (s *state) Reset() {
// If we still have the last server to leave, then leave it.
if s.current != nil {
s.current()
}
// Lazy way to reset the state.
*s = state{}
}
func (s *state) hasActions() bool {
return s.actioner != nil
}
// SessionID returns the session ID, or an empty string if there's no session.
func (s *state) SessionID() string {
if s.session != nil {
return s.session.ID()
}
return ""
}
func (s *state) bind(session cchat.Session, server ServerMessage) {
s.session = session
s.server = server
s.actioner, _ = server.(cchat.ServerMessageActioner)
}
func (s *state) setcurrent(fn func()) {
s.current = fn
}