mirror of
https://github.com/diamondburned/cchat-gtk.git
synced 2025-01-10 12:36:43 +00:00
274 lines
6.7 KiB
Go
274 lines
6.7 KiB
Go
package server
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import (
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/menu"
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"github.com/diamondburned/cchat-gtk/internal/ui/rich"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/button"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/traverse"
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"github.com/diamondburned/cchat/text"
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"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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)
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const ChildrenMargin = 24
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const IconSize = 32
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type ServerRow struct {
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*Row
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Server cchat.Server
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}
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var serverCSS = primitives.PrepareClassCSS("server", `
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/* Ignore first child because .server-children already covers this */
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.server:not(:first-child) {
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margin: 0;
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margin-top: 3px;
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border-radius: 0;
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}
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`)
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func NewServerRow(p traverse.Breadcrumber, server cchat.Server, ctrl Controller) *ServerRow {
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row := NewRow(p, server.Name())
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row.SetIconer(server)
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serverCSS(row)
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var serverRow = &ServerRow{Row: row, Server: server}
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switch server := server.(type) {
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case cchat.ServerList:
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row.SetServerList(server, ctrl)
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primitives.AddClass(row, "server-list")
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case cchat.ServerMessage:
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row.Button.SetClickedIfTrue(func() { ctrl.RowSelected(serverRow, server) })
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primitives.AddClass(row, "server-message")
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// Check if the server is capable of indicating unread state.
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if unreader, ok := server.(cchat.ServerMessageUnreadIndicator); ok {
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// Set as read by default.
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row.Button.SetUnreadUnsafe(false, false)
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gts.Async(func() (func(), error) {
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c, err := unreader.UnreadIndicate(row)
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if err != nil {
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return nil, errors.Wrap(err, "Failed to use unread indicator")
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}
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return func() { row.Connect("destroy", c) }, nil
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})
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}
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}
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return serverRow
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}
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type Row struct {
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*gtk.Box
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Button *button.ToggleButtonImage
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parentcrumb traverse.Breadcrumber
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childrev *gtk.Revealer
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children *Children
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serverList cchat.ServerList
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loaded bool
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}
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func NewRow(parent traverse.Breadcrumber, name text.Rich) *Row {
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button := button.NewToggleButtonImage(name)
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button.Box.SetHAlign(gtk.ALIGN_START)
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button.SetRelief(gtk.RELIEF_NONE)
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button.Show()
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box, _ := gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
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box.PackStart(button, false, false, 0)
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row := &Row{
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Box: box,
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Button: button,
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parentcrumb: parent,
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}
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return row
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}
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func (r *Row) Breadcrumb() traverse.Breadcrumb {
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return traverse.TryBreadcrumb(r.parentcrumb, r.Button.GetText())
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}
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func (r *Row) SetLabelUnsafe(name text.Rich) {
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r.Button.SetLabelUnsafe(name)
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}
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func (r *Row) SetIconer(v interface{}) {
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if iconer, ok := v.(cchat.Icon); ok {
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r.Button.Image.SetSize(IconSize)
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r.Button.Image.AsyncSetIconer(iconer, "Error getting server icon URL")
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}
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}
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// SetServerList sets the row to a server list.
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func (r *Row) SetServerList(list cchat.ServerList, ctrl Controller) {
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r.Button.SetClicked(func(active bool) {
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r.SetRevealChild(active)
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})
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r.children = NewChildren(r, ctrl)
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r.children.Show()
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r.childrev, _ = gtk.RevealerNew()
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r.childrev.SetRevealChild(false)
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r.childrev.Add(r.children)
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r.childrev.Show()
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r.Box.PackStart(r.childrev, false, false, 0)
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r.serverList = list
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}
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// Reset clears off all children servers. It's a no-op if there are none.
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func (r *Row) Reset() {
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if r.children != nil {
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// Remove everything from the children container.
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r.children.Reset()
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// Remove the children container itself.
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r.Box.Remove(r.children)
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}
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// Reset the state.
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r.loaded = false
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r.serverList = nil
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r.children = nil
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}
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// SetLoading is called by the parent struct.
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func (r *Row) SetLoading() {
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r.SetSensitive(false)
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r.Button.SetLoading()
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}
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// SetFailed is shared between the parent struct and the children list. This is
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// because both of those errors share the same appearance, just different
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// callbacks.
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func (r *Row) SetFailed(err error, retry func()) {
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r.SetSensitive(true)
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r.SetTooltipText(err.Error())
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r.Button.SetFailed(err, retry)
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r.Button.Label.SetMarkup(rich.MakeRed(r.Button.GetLabel()))
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}
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// SetDone is shared between the parent struct and the children list. This is
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// because both will use the same SetFailed.
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func (r *Row) SetDone() {
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r.Button.SetNormal()
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r.SetSensitive(true)
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r.SetTooltipText("")
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}
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func (r *Row) SetNormalExtraMenu(items []menu.Item) {
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r.Button.SetNormalExtraMenu(items)
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r.SetSensitive(true)
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r.SetTooltipText("")
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}
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func (r *Row) childrenFailed(err error) {
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// If the user chooses to retry, the list will automatically expand.
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r.SetFailed(err, func() { r.SetRevealChild(true) })
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}
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func (r *Row) childrenDone() {
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r.loaded = true
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// I don't think this is supposed to be called here...
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// r.SetDone()
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}
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// SetSelected is used for highlighting the current message server.
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func (r *Row) SetSelected(selected bool) {
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// Set the clickability the opposite as the boolean.
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r.Button.SetSensitive(!selected)
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// Some special edge case that I forgot.
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if !selected {
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r.Button.SetActive(false)
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}
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}
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func (r *Row) GetActive() bool {
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return r.Button.GetActive()
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}
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// SetRevealChild reveals the list of servers. It does nothing if there are no
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// servers, meaning if Row does not represent a ServerList.
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func (r *Row) SetRevealChild(reveal bool) {
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// Do the above noop check.
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if r.children == nil {
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return
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}
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// Actually reveal the children.
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r.childrev.SetRevealChild(reveal)
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// If this isn't a reveal, then we don't need to load.
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if !reveal {
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return
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}
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// If we haven't loaded yet and we're still not loading, then load.
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if !r.loaded && r.children.load == nil {
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r.Load()
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}
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}
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// GetRevealChild returns whether or not the server list is expanded, or always
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// false if there is no server list.
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func (r *Row) GetRevealChild() bool {
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if r.childrev != nil {
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return r.childrev.GetRevealChild()
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}
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return false
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}
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// Load loads the row without uncollapsing it.
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func (r *Row) Load() {
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// Safeguard.
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if r.children == nil || r.serverList == nil {
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return
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}
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// Set that we're now loading.
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r.children.setLoading()
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r.SetLoading()
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r.SetSensitive(false)
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// Load the list of servers if we're still in loading mode.
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go func() {
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err := r.serverList.Servers(r.children)
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gts.ExecAsync(func() {
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// We're not loading anymore, so remove the loading circle.
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r.children.setNotLoading()
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// Restore clickability.
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r.SetSensitive(true)
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// Use the childrenX method instead of SetX.
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if err != nil {
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r.childrenFailed(errors.Wrap(err, "Failed to get servers"))
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} else {
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r.childrenDone()
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}
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})
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}()
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}
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// SetUnread is thread-safe.
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func (r *Row) SetUnread(unread, mentioned bool) {
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gts.ExecAsync(func() { r.SetUnreadUnsafe(unread, mentioned) })
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}
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func (r *Row) SetUnreadUnsafe(unread, mentioned bool) {
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r.Button.SetUnreadUnsafe(unread, mentioned)
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}
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