cchat-gtk/internal/ui/service/session/server/server.go

488 lines
12 KiB
Go

package server
import (
"context"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/actions"
"github.com/diamondburned/cchat-gtk/internal/ui/rich"
"github.com/diamondburned/cchat-gtk/internal/ui/service/savepath"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/button"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/commander"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
const ChildrenMargin = 0 // refer to style.css
func AssertUnhollow(hollower interface{ IsHollow() bool }) {
if hollower.IsHollow() {
panic("Server is hollow, but a normal method was called.")
}
}
// ParentController controls ServerRow's container, which is the Children
// struct.
type ParentController interface {
Controller
ForceIcons()
}
type ServerRow struct {
*gtk.Box
Button *button.ToggleButton
ActionsMenu *actions.Menu
Server cchat.Server
name rich.NameContainer
ctrl ParentController
parentcrumb traverse.Breadcrumber
cmder *commander.Buffer
// non-nil if server list and the function returns error
childrenErr error
childrev *gtk.Revealer
children *Children
serverList cchat.Lister
serverStop func()
// State that's updated even when stale. Initializations will use these.
unread bool
mentioned bool
showLabel bool
UnreadIndicator cchat.UnreadIndicator
// callback to cancel unread indicator
cancelUnread func()
}
var serverCSS = primitives.PrepareClassCSS("server", `
/* Ignore first child because .server-children already covers this */
.server:not(:first-child) {
margin: 0;
border-radius: 0;
}
.server.active-column {
background-color: mix(@theme_bg_color, @theme_selected_bg_color, 0.25);
}
`)
// NewHollowServer creates a new hollow ServerRow. It will automatically create
// hollow children containers and rows for the given server.
func NewHollowServer(p traverse.Breadcrumber, sv cchat.Server, ctrl ParentController) *ServerRow {
serverRow := ServerRow{
parentcrumb: p,
ctrl: ctrl,
Server: sv,
cancelUnread: func() {},
}
serverRow.name.QueueNamer(context.Background(), sv)
lister := sv.AsLister()
messenger := sv.AsMessenger()
switch {
case lister != nil:
serverRow.SetHollowServerList(lister, ctrl)
serverRow.children.SetUnreadHandler(serverRow.SetUnreadUnsafe)
case messenger != nil:
serverRow.UnreadIndicator = messenger.AsUnreadIndicator()
if serverRow.UnreadIndicator != nil {
gts.Async(func() (func(), error) {
c, err := serverRow.UnreadIndicator.UnreadIndicate(&serverRow)
if err != nil {
return nil, errors.Wrap(err, "Failed to use unread indicator")
}
return func() { serverRow.cancelUnread = c }, nil
})
}
}
return &serverRow
}
// Init brings the row out of the hollow state. It loads the children (if any),
// but this process does not make more widgets.
func (r *ServerRow) Init() {
if !r.IsHollow() {
return
}
// Initialize the row, which would fill up the button and others as well.
r.Button = button.NewToggleButton(&r.name)
r.Button.SetShowLabel(r.showLabel)
r.Button.Show()
r.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
r.Box.SetHAlign(gtk.ALIGN_FILL)
r.Box.PackStart(r.Button, false, false, 0)
serverCSS(r.Box)
// Make the Actions menu.
r.ActionsMenu = actions.NewMenu("server")
r.ActionsMenu.InsertActionGroup(r)
// Ensure errors are displayed.
r.childrenSetErr(r.childrenErr)
// Connect the destroyer, if any.
r.Connect("destroy", func(interface{}) { r.cancelUnread() })
// Restore the read state.
r.Button.SetUnreadUnsafe(r.unread, r.mentioned) // update with state
if cmder := r.Server.AsCommander(); cmder != nil {
r.cmder = commander.NewBuffer(&r.name, cmder)
r.ActionsMenu.AddAction("Command Prompt", r.cmder.ShowDialog)
}
// Bind right clicks and show a popover menu on such event.
r.Button.Connect("button-press-event", func(_ gtk.IWidget, ev *gdk.Event) {
if gts.EventIsRightClick(ev) {
r.ActionsMenu.Popup(r)
}
})
// Bring up the icons of all the current level's rows if we have one.
r.name.OnUpdate(func() {
if r.name.Image().HasImage() {
r.ctrl.ForceIcons()
}
})
var (
lister = r.Server.AsLister()
columnate = lister != nil && lister.Columnate()
messenger = r.Server.AsMessenger()
)
switch {
case lister != nil && !columnate:
primitives.AddClass(r, "server-list")
r.children.Init()
r.children.Show()
r.childrev, _ = gtk.RevealerNew()
r.childrev.SetRevealChild(false)
r.childrev.Add(r.children)
r.childrev.Show()
r.Box.PackStart(r.childrev, false, false, 0)
r.Button.SetClicked(r.SetRevealChild)
case lister != nil && columnate:
primitives.AddClass(r, "server-list")
primitives.AddClass(r, "server-columnate")
r.Button.SetClicked(func(active bool) {
if active {
r.ctrl.SelectColumnatedLister(r, lister)
} else {
r.ctrl.SelectColumnatedLister(r, nil)
}
})
case messenger != nil:
primitives.AddClass(r, "server-message")
r.Button.SetClicked(func(active bool) {
if active {
r.ctrl.MessengerSelected(r)
} else {
r.ctrl.ClearMessenger()
}
})
}
// Restore the label visibility state.
r.SetShowLabel(r.showLabel)
}
// IsActiveServerMessage returns true if the row is currently selected AND it
// is a message row.
func (r *ServerRow) IsActiveServerMessage() bool {
// If the button is nil, then that probably means we're still in a hollow
// state. This obviously means nothing is being selected.
if r.Button == nil {
return false
}
return r.children == nil && r.Button.GetActive()
}
// SetUnread is thread-safe.
func (r *ServerRow) SetUnread(unread, mentioned bool) {
gts.ExecAsync(func() { r.SetUnreadUnsafe(unread, mentioned) })
}
func (r *ServerRow) SetUnreadUnsafe(unread, mentioned bool) {
// We're never unread if we're reading this current server.
if r.IsActiveServerMessage() {
unread, mentioned = false, false
}
// Update the local state.
r.unread = unread
r.mentioned = mentioned
// Button is nil if we're still in a hollow state. A nil check should tell
// us that.
if r.Button != nil {
r.Button.SetUnreadUnsafe(r.unread, r.mentioned)
}
// Still update the parent's state even if we're hollow.
traverse.TrySetUnread(r.parentcrumb, r.Server.ID(), r.unread, r.mentioned)
}
func (r *ServerRow) IsHollow() bool {
return r.Box == nil
}
// SetHollowServerList sets the row to a hollow server list (children) and
// recursively create
func (r *ServerRow) SetHollowServerList(list cchat.Lister, ctrl Controller) {
r.serverList = list
r.children = NewHollowChildren(r, ctrl)
r.load(func(error) {})
}
// load calls finish if the server list is not loaded. If it is, finish is
// called with a nil immediately.
func (r *ServerRow) load(finish func(error)) {
if r.children.Rows != nil {
finish(nil)
return
}
list := r.serverList
children := r.children
children.setLoading()
if !r.IsHollow() {
r.SetSensitive(false)
}
go func() {
stop, err := list.Servers(children)
if err != nil {
log.Error(errors.Wrap(err, "Failed to get servers"))
}
gts.ExecAsync(func() {
r.serverStop = stop
// Announce that we're not loading anymore.
r.children.setNotLoading()
if !r.IsHollow() {
// Restore clickability.
r.SetSensitive(true)
}
// Use the childrenX method instead of SetX. We can wrap nil
// errors.
r.childrenSetErr(errors.Wrap(err, "Failed to get servers"))
finish(err)
})
}()
}
// Reset clears off all children servers. It's a no-op if there are none.
func (r *ServerRow) Reset() {
if r.children != nil {
r.children.Reset()
r.children.Destroy()
}
if r.serverStop != nil {
r.serverStop()
r.serverStop = nil
}
// Reset the state.
r.ActionsMenu.Reset()
r.serverList = nil
r.children = nil
}
func (r *ServerRow) childrenSetErr(err error) {
// Update the state and only use this state field.
r.childrenErr = err
// Only call this if we're not hollow. If we are, then Init() will read the
// state field above and render the failed button.
if !r.IsHollow() {
if err != nil {
// If the user chooses to retry, the list will automatically expand.
r.SetFailed(err, func() { r.SetRevealChild(true) })
} else {
r.SetDone()
}
}
}
// UseEmptyIcon forces the row to show a placeholder icon.
func (r *ServerRow) UseEmptyIcon() {
AssertUnhollow(r)
r.Button.UseEmptyIcon()
}
// HasIcon returns true if the current row has an icon.
func (r *ServerRow) HasIcon() bool {
return !r.IsHollow() && r.Button.Image != nil
}
// SetShowLabel sets whether or not to show the button's (and its children's, if
// any)'s icons.
func (r *ServerRow) SetShowLabel(showLabel bool) {
r.showLabel = showLabel
if r.IsHollow() {
return
}
r.Button.SetShowLabel(showLabel)
// We'd want the button to be wide if we're showing the label. Otherwise,
// it can be small.
if r.Button.GetShowLabel() {
r.Box.SetHAlign(gtk.ALIGN_FILL)
} else {
r.Box.SetHAlign(gtk.ALIGN_START)
}
if r.children != nil && !r.children.IsHollow() {
r.children.SetExpand(showLabel)
}
}
func (r *ServerRow) ParentBreadcrumb() traverse.Breadcrumber {
return r.parentcrumb
}
func (r *ServerRow) Breadcrumb() string {
if r.IsHollow() {
return ""
}
return r.name.String()
}
// ID returns the server ID.
func (r *ServerRow) ID() cchat.ID {
return r.Server.ID()
}
// Name returns the name state.
func (r *ServerRow) Name() rich.LabelStateStorer {
return &r.name
}
// SetLoading is called by the parent struct.
func (r *ServerRow) SetLoading() {
AssertUnhollow(r)
r.SetSensitive(false)
r.Button.SetLoading()
}
// SetFailed is shared between the parent struct and the children list. This is
// because both of those errors share the same appearance, just different
// callbacks.
func (r *ServerRow) SetFailed(err error, retry func()) {
AssertUnhollow(r)
r.SetSensitive(true)
r.SetTooltipText(err.Error())
r.Button.SetFailed(err, retry)
r.ActionsMenu.Reset()
r.ActionsMenu.AddAction("Retry", retry)
}
// SetDone is shared between the parent struct and the children list. This is
// because both will use the same SetFailed.
func (r *ServerRow) SetDone() {
AssertUnhollow(r)
r.Button.SetNormal()
r.SetSensitive(true)
r.SetTooltipText("")
}
// SetSelected is used for highlighting the current message server.
func (r *ServerRow) SetSelected(selected bool) {
AssertUnhollow(r)
r.Button.SetSelected(selected)
}
func (r *ServerRow) GetActive() bool {
if !r.IsHollow() {
return r.Button.GetActive()
}
return false
}
// SetRevealChild reveals the list of servers. It does nothing if there are no
// servers, meaning if Row does not represent a ServerList.
func (r *ServerRow) SetRevealChild(reveal bool) {
AssertUnhollow(r)
// Do the above noop check.
if r.children == nil {
return
}
// Actually reveal the children.
r.childrev.SetRevealChild(reveal)
// Save the path.
savepath.Update(r, reveal)
if reveal {
primitives.AddClass(r, "expanded")
} else {
primitives.RemoveClass(r, "expanded")
}
// If this isn't a reveal, then we don't need to load.
if !reveal {
return
}
// Ensure that we have successfully loaded the server.
r.load(func(err error) {
if err == nil {
// Load the list of servers if we're still in loading mode. Before,
// we have to call Servers on this. Now, we already know that there
// are hollow servers in the children container.
r.children.LoadAll()
}
})
}
// GetRevealChild returns whether or not the server list is expanded, or always
// false if there is no server list.
func (r *ServerRow) GetRevealChild() bool {
AssertUnhollow(r)
if r.childrev != nil {
return r.childrev.GetRevealChild()
}
return false
}