mirror of
https://github.com/diamondburned/cchat-gtk.git
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430 lines
12 KiB
Go
430 lines
12 KiB
Go
package session
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import (
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/keyring"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/actions"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/drag"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/roundimage"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/spinner"
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"github.com/diamondburned/cchat-gtk/internal/ui/rich"
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"github.com/diamondburned/cchat-gtk/internal/ui/rich/parser/markup"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/button"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/commander"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
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"github.com/diamondburned/cchat/text"
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"github.com/gotk3/gotk3/gdk"
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"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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)
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const IconSize = 48
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const IconName = "face-plain-symbolic"
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// Servicer extends server.RowController to add session.
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type Servicer interface {
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// Service asks the controller for its service.
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Service() cchat.Service
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// OnSessionDisconnect is called before a session is disconnected. This
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// function is used for cleanups.
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OnSessionDisconnect(*Row)
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// SessionSelected is called when the row is clicked. The parent container
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// should change the views to show this session's *Servers.
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SessionSelected(*Row)
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// MessengerSelected is called when a server that can display messages (aka
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// implements Messenger) is called.
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MessengerSelected(*Row, *server.ServerRow)
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// RestoreSession is called with the session ID to ask the controller to
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// restore it from keyring information.
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RestoreSession(*Row, string) // ID string, async
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// RemoveSession is called to ask the controller to remove the session from
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// the list of sessions.
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RemoveSession(*Row)
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// MoveSession is called to ask the controller to move the session to
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// somewhere else in the list of sessions.
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MoveSession(id, movingID string)
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}
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// Row represents a session row entry in the session List.
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type Row struct {
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*gtk.ListBoxRow
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avatar *roundimage.Avatar
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icon *rich.EventIcon // nilable
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parentcrumb traverse.Breadcrumber
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Session cchat.Session // state; nilable
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sessionID string
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Servers *Servers // accessed by View for the right view
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svcctrl Servicer
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ActionsMenu *actions.Menu // session.*
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// put commander in either a hover menu or a right click menu. maybe in the
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// headerbar as well.
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cmder *commander.Buffer
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// Unread class enum for theming.
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unreadClass primitives.ClassEnum
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}
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var rowCSS = primitives.PrepareClassCSS("session-row",
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button.UnreadColorDefs+`
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.session-row:last-child {
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border-radius: 0 0 14px 14px;
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}
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.session-row:selected {
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background-color: alpha(@theme_selected_bg_color, 0.5);
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}
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.session-row.unread {
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background-color: alpha(@theme_fg_color, 0.25);
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}
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.session-row.unread:selected {
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background-color: alpha(mix(
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@theme_fg_color,
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@theme_selected_bg_color,
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0.65
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), 0.85);
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}
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.session-row.mentioned {
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background-color: alpha(@mentioned, 0.25);
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}
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.session-row.mentioned:selected {
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background-color: alpha(mix(
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@theme_fg_color,
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@mentioned,
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0.65
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), 0.85);
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}
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`)
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var rowIconCSS = primitives.PrepareClassCSS("session-icon", `
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.session-icon {
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padding: 4px;
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margin: 0;
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}
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.session-icon.failed {
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background-color: alpha(red, 0.45);
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}
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`)
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func New(parent traverse.Breadcrumber, ses cchat.Session, ctrl Servicer) *Row {
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row := newRow(parent, text.Rich{}, ctrl)
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row.SetSession(ses)
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return row
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}
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func NewLoading(parent traverse.Breadcrumber, id, name string, ctrl Servicer) *Row {
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row := newRow(parent, text.Rich{Content: name}, ctrl)
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row.sessionID = id
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row.SetLoading()
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return row
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}
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func newRow(parent traverse.Breadcrumber, name text.Rich, ctrl Servicer) *Row {
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row := &Row{
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svcctrl: ctrl,
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parentcrumb: parent,
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}
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row.avatar = roundimage.NewAvatar(IconSize)
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row.avatar.SetText(name.Content)
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row.avatar.Show()
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icon := rich.NewCustomIcon(row.avatar, IconSize)
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icon.Show()
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row.icon = rich.WrapEventIcon(icon)
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row.icon.Icon.SetPlaceholderIcon(IconName, IconSize)
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row.icon.Show()
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rowIconCSS(row.icon.Icon)
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row.ListBoxRow, _ = gtk.ListBoxRowNew()
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rowCSS(row.ListBoxRow)
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// TODO: commander button
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row.Servers = NewServers(row, row)
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row.Servers.Show()
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// Bind session.* actions into row.
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row.ActionsMenu = actions.NewMenu("session")
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row.ActionsMenu.InsertActionGroup(row)
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// Bind right clicks and show a popover menu on such event.
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row.icon.Connect("button-press-event", func(_ gtk.IWidget, ev *gdk.Event) {
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if gts.EventIsRightClick(ev) {
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row.ActionsMenu.Popover(row).Popup()
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}
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})
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// Bind drag-and-drop events.
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drag.BindDraggable(row, "face-smile", ctrl.MoveSession)
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// Bind the unread state.
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row.Servers.Children.SetUnreadHandler(func(unread, mentioned bool) {
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switch {
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// Prioritize mentions over unreads.
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case mentioned:
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row.unreadClass.SetClass(row, "mentioned")
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case unread:
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row.unreadClass.SetClass(row, "unread")
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default:
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row.unreadClass.SetClass(row, "read")
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}
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})
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return row
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}
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func NewAddButton() *gtk.ListBoxRow {
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img, _ := gtk.ImageNew()
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img.Show()
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primitives.SetImageIcon(img, "list-add-symbolic", IconSize/2)
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row, _ := gtk.ListBoxRowNew()
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row.SetSizeRequest(IconSize, IconSize)
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row.SetSelectable(false) // activatable though
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row.Add(img)
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row.Show()
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rowCSS(row)
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return row
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}
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// Reset extends the server row's Reset function and resets additional states.
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// It resets all states back to nil, but the session ID stays.
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func (r *Row) Reset() {
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r.Servers.Reset() // wipe servers
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r.ActionsMenu.Reset() // wipe menu items
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// Set a lame placeholder icon.
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r.icon.Icon.SetPlaceholderIcon("folder-remote-symbolic", IconSize)
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r.Session = nil
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r.cmder = nil
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}
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func (r *Row) ParentBreadcrumb() traverse.Breadcrumber {
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return r.parentcrumb
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}
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func (r *Row) Breadcrumb() string {
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return r.Session.Name().Content
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}
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// Activate executes whatever needs to be done. If the row has failed, then this
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// method will reconnect. If the row is already loaded, then SessionSelected
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// will be called.
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func (r *Row) Activate() {
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// If session is nil, then we've probably failed to load it. The row is
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// deactivated while loading, so this wouldn't have happened.
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if r.Session == nil {
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r.ReconnectSession()
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} else {
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// Load all servers in this root node, then call the parent controller's
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// method.
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r.Servers.Children.LoadAll()
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r.svcctrl.SessionSelected(r)
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}
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}
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// SetLoading sets the session button to have a spinner circle. DO NOT CONFUSE
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// THIS WITH THE SERVERS LOADING.
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func (r *Row) SetLoading() {
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// Reset the state.
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r.Session = nil
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// Reset the icon.
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r.icon.Icon.Reset()
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// Remove everything from the row, including the icon.
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primitives.RemoveChildren(r)
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// Remove the failed class.
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primitives.RemoveClass(r.icon.Icon, "failed")
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// Add a loading circle.
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spin := spinner.New()
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spin.SetSizeRequest(IconSize, IconSize)
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spin.Start()
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spin.Show()
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rowIconCSS(spin)
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r.Add(spin)
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r.SetSensitive(false) // no activate
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}
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// SetFailed sets the initial connect status to failed. Do note that session can
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// have 2 types of loading: loading the session and loading the server list.
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// This one sets the former.
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func (r *Row) SetFailed(err error) {
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// Make sure that Session is still nil.
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r.Session = nil
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// Re-enable the row.
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r.SetSensitive(true)
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// Remove everything off the row.
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primitives.RemoveChildren(r)
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// Add the icon.
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r.Add(r.icon)
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// Set the button to a retry icon.
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r.icon.Icon.SetPlaceholderIcon("view-refresh-symbolic", IconSize)
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// Mark the icon as failed.
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primitives.AddClass(r.icon.Icon, "failed")
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// SetFailed, but also add the callback to retry.
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// r.Row.SetFailed(err, r.ReconnectSession)
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}
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func (r *Row) RestoreSession(res cchat.SessionRestorer, k keyring.Session) {
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go func() {
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s, err := res.RestoreSession(k.Data)
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if err != nil {
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err = errors.Wrapf(err, "Failed to restore session %s (%s)", k.ID, k.Name)
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log.Error(err)
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gts.ExecAsync(func() { r.SetFailed(err) })
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} else {
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gts.ExecAsync(func() { r.SetSession(s) })
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}
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}()
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}
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// SetSession binds the session and marks the row as ready. It extends SetDone.
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func (r *Row) SetSession(ses cchat.Session) {
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// Set the states.
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r.Session = ses
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r.sessionID = ses.ID()
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r.SetTooltipMarkup(markup.Render(ses.Name()))
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r.icon.Icon.SetPlaceholderIcon(IconName, IconSize)
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r.avatar.SetText(ses.Name().Content)
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// If the session has an icon, then use it.
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if iconer := ses.AsIconer(); iconer != nil {
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r.icon.Icon.AsyncSetIconer(iconer, "Failed to set session icon")
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}
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// Update to indicate that we're done.
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primitives.RemoveChildren(r)
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r.SetSensitive(true)
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r.Add(r.icon)
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// Bind extra menu items before loading. These items won't be clickable
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// during loading.
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r.ActionsMenu.Reset()
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r.ActionsMenu.AddAction("Disconnect", r.DisconnectSession)
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r.ActionsMenu.AddAction("Remove", r.RemoveSession)
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// Set the commander, if any. The function will return nil if the assertion
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// returns nil. As such, we assert with an ignored ok bool, allowing cmd to
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// be nil.
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if cmder := ses.AsCommander(); cmder != nil {
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r.cmder = commander.NewBuffer(ses.Name().String(), cmder)
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// Show the command button if the session actually supports the
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// commander.
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r.ActionsMenu.AddAction("Command Prompt", r.ShowCommander)
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}
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// Load all top-level servers now.
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r.Servers.SetList(ses)
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}
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func (r *Row) MessengerSelected(sr *server.ServerRow) {
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r.svcctrl.MessengerSelected(r, sr)
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}
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// RemoveSession removes itself from the session list.
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func (r *Row) RemoveSession() {
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// Remove the session off the list.
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r.svcctrl.RemoveSession(r)
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var session = r.Session
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if session == nil {
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return
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}
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// Asynchrously disconnect.
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go func() {
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if err := session.Disconnect(); err != nil {
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log.Error(errors.Wrap(err, "non-fatal; failed to disconnect removed session"))
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}
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}()
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}
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// ReconnectSession tries to reconnect with the keyring data. This is a slow
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// method but it's also a very cold path.
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func (r *Row) ReconnectSession() {
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// If we haven't ever connected, then don't run. In a legitimate case, this
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// shouldn't happen.
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if r.sessionID == "" {
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return
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}
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// Set the row as loading.
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r.SetLoading()
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// Try to restore the session.
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r.svcctrl.RestoreSession(r, r.sessionID)
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}
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// DisconnectSession disconnects the current session. It does nothing if the row
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// does not have a session active.
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func (r *Row) DisconnectSession() {
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// No-op if no session.
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if r.Session == nil {
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return
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}
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// Call the disconnect function from the controller first.
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r.svcctrl.OnSessionDisconnect(r)
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// Copy the session to avoid data race and allow us to reset.
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session := r.Session
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// Show visually that we're disconnected first by wiping all servers.
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r.Reset()
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// Disable the button because we're busy disconnecting. We'll re-enable them
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// once we're done reconnecting.
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r.SetSensitive(false)
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// Try and disconnect asynchronously.
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gts.Async(func() (func(), error) {
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// Disconnect and wrap the error if any. Wrap works with a nil error.
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err := errors.Wrap(session.Disconnect(), "Failed to disconnect.")
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return func() {
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// Re-enable access to the menu.
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r.SetSensitive(true)
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// Set the menu to allow disconnection.
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r.ActionsMenu.AddAction("Connect", r.ReconnectSession)
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r.ActionsMenu.AddAction("Remove", r.RemoveSession)
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}, err
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})
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}
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// ID returns the session ID.
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func (r *Row) ID() string {
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return r.sessionID
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}
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// ShowCommander shows the commander dialog, or it does nothing if session does
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// not implement commander.
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func (r *Row) ShowCommander() {
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if r.cmder == nil {
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return
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}
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r.cmder.ShowDialog()
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}
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