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cchat-gtk/internal/ui/service/menu/menu.go

70 lines
1.2 KiB
Go

package menu
import (
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/gtk"
)
// LazyMenu is a menu with lazy-loaded capabilities.
type LazyMenu struct {
items []Item
}
func NewLazyMenu(bindTo primitives.Connector) *LazyMenu {
l := &LazyMenu{}
bindTo.Connect("button-press-event", l.popup)
return l
}
func (m *LazyMenu) SetItems(items []Item) {
m.items = items
}
func (m *LazyMenu) AddItems(items ...Item) {
m.items = append(m.items, items...)
}
func (m *LazyMenu) Reset() {
m.items = nil
}
func (m *LazyMenu) popup(w gtk.IWidget, ev *gdk.Event) {
// Is this a right click? Exit if not.
if !gts.EventIsRightClick(ev) {
return
}
// Do nothing if there are no menu items.
if len(m.items) == 0 {
return
}
var menu, _ = gtk.MenuNew()
for _, item := range m.items {
mb, _ := gtk.MenuItemNewWithLabel(item.Name)
mb.Connect("activate", item.Func)
mb.Show()
if item.Extra != nil {
item.Extra(mb)
}
menu.Append(mb)
}
menu.PopupAtPointer(ev)
}
type Item struct {
Name string
Func func()
Extra func(*gtk.MenuItem)
}
func SimpleItem(name string, fn func()) Item {
return Item{Name: name, Func: fn}
}