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cchat-gtk/internal/ui/messages/container/container.go

142 lines
3.8 KiB
Go

package container
import (
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/autoscroll"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/input"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/message"
"github.com/gotk3/gotk3/gtk"
)
// BacklogLimit is the maximum number of messages to store in the container at
// once.
const BacklogLimit = 35
type GridMessage interface {
message.Container
// Attach should only be called once.
Attach(grid *gtk.Grid, row int)
// AttachMenu should override the stored constructor.
AttachMenu(constructor func() []gtk.IMenuItem) // save memory
}
func AttachRow(grid *gtk.Grid, row int, widgets ...gtk.IWidget) {
for i, w := range widgets {
grid.Attach(w, i, row, 1, 1)
}
}
type PresendGridMessage interface {
GridMessage
message.PresendContainer
}
// Container is a generic messages container for children messages for children
// packages.
type Container interface {
gtk.IWidget
// Thread-safe methods.
cchat.MessagesContainer
// Thread-unsafe methods.
CreateMessageUnsafe(cchat.MessageCreate)
UpdateMessageUnsafe(cchat.MessageUpdate)
DeleteMessageUnsafe(cchat.MessageDelete)
Reset()
ScrollToBottom()
// AddPresendMessage adds and displays an unsent message.
AddPresendMessage(msg input.PresendMessage) PresendGridMessage
}
// Controller is for menu actions.
type Controller interface {
// BindMenu expects the controller to add actioner into the message.
BindMenu(GridMessage)
}
// Constructor is an interface for making custom message implementations which
// allows GridContainer to generically work with.
type Constructor interface {
NewMessage(cchat.MessageCreate) GridMessage
NewPresendMessage(input.PresendMessage) PresendGridMessage
}
const ColumnSpacing = 10
// GridContainer is an implementation of Container, which allows flexible
// message grids.
type GridContainer struct {
*autoscroll.ScrolledWindow
*GridStore
}
// gridMessage w/ required internals
type gridMessage struct {
GridMessage
presend message.PresendContainer // this shouldn't be here but i'm lazy
}
var _ Container = (*GridContainer)(nil)
func NewGridContainer(constr Constructor, ctrl Controller) *GridContainer {
store := NewGridStore(constr, ctrl)
sw := autoscroll.NewScrolledWindow()
sw.Add(store.Grid)
sw.SetPolicy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
sw.Show()
return &GridContainer{
ScrolledWindow: sw,
GridStore: store,
}
}
// CreateMessageUnsafe inserts a message as well as cleaning up the backlog if
// the user is scrolled to the bottom.
func (c *GridContainer) CreateMessageUnsafe(msg cchat.MessageCreate) {
// Insert the message first.
c.GridStore.CreateMessageUnsafe(msg)
// Determine if the user is scrolled to the bottom for cleaning up.
if !c.ScrolledWindow.Bottomed {
return
}
// Clean up the backlog.
if clean := len(c.messages) - BacklogLimit; clean > 0 {
// Remove them from the map and the container.
for _, id := range c.messageIDs[:clean] {
delete(c.messages, id)
// We can gradually pop the first item off here, as we're removing
// from 0th, and items are being shifted backwards.
c.Grid.RemoveRow(0)
}
// Cut the message IDs away by shifting the slice.
c.messageIDs = append(c.messageIDs[:0], c.messageIDs[clean:]...)
}
}
func (c *GridContainer) CreateMessage(msg cchat.MessageCreate) {
gts.ExecAsync(func() { c.CreateMessageUnsafe(msg) })
}
func (c *GridContainer) UpdateMessage(msg cchat.MessageUpdate) {
gts.ExecAsync(func() { c.UpdateMessageUnsafe(msg) })
}
func (c *GridContainer) DeleteMessage(msg cchat.MessageDelete) {
gts.ExecAsync(func() { c.DeleteMessageUnsafe(msg) })
}
// Reset is not thread-safe.
func (c *GridContainer) Reset() {
c.GridStore.Reset()
c.ScrolledWindow.Bottomed = true
}