mirror of
https://github.com/diamondburned/cchat-gtk.git
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491 lines
13 KiB
Go
491 lines
13 KiB
Go
package messages
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import (
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"context"
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"runtime"
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"time"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/icons"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/diamondburned/cchat-gtk/internal/ui/config"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/container"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/container/compact"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/container/cozy"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/input"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/memberlist"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/sadface"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages/typing"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/autoscroll"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/drag"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/menu"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
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"github.com/diamondburned/handy"
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"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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)
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const (
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cozyMessage int = iota
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compactMessage
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)
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var msgIndex = cozyMessage
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func init() {
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config.AppearanceAdd("Message Display", config.Combo(
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&msgIndex, // 0 or 1
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[]string{"Cozy", "Compact"},
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nil,
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))
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}
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type Controller interface {
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// GoBack tells the main leaflet to go back to the services list.
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GoBack()
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// OnMessageBusy is called when the message buffer is busy. This happens
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// when it's loading messages.
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OnMessageBusy()
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// OnMessageDone is called after OnMessageBusy, when the message buffer is
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// done with loading.
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OnMessageDone()
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}
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type MessagesContainer interface {
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gtk.IWidget
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cchat.MessagesContainer
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container.Container
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}
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type View struct {
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*gtk.Box
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Header *Header
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FaceView *sadface.FaceView
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Leaflet *handy.Leaflet
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LeftBox *gtk.Box
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Scroller *autoscroll.ScrolledWindow
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InputView *input.InputView
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MsgBox *gtk.Box
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Typing *typing.Container
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Container MessagesContainer
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contType int // msgIndex
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MemberList *memberlist.Container // right box
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// Inherit some useful methods.
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state
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ctrl Controller
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parentFolded bool // folded state
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}
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var messageStack = primitives.PrepareClassCSS("message-stack", `
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.message-stack {
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background-color: mix(@theme_bg_color, @theme_fg_color, 0.03);
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}
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`)
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var messageScroller = primitives.PrepareClassCSS("message-scroller", ``)
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func NewView(c Controller) *View {
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view := &View{
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ctrl: c,
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contType: -1, // force recreate
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}
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view.Typing = typing.New()
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view.Typing.Show()
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view.MemberList = memberlist.New(view)
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view.MemberList.Show()
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view.MsgBox, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 2)
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view.MsgBox.PackEnd(view.Typing, false, false, 0)
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view.MsgBox.Show()
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view.Scroller = autoscroll.NewScrolledWindow()
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view.Scroller.Add(view.MsgBox)
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view.Scroller.SetVExpand(true)
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view.Scroller.SetHExpand(true)
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view.Scroller.Show()
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messageScroller(view.Scroller)
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view.MsgBox.SetFocusHAdjustment(view.Scroller.GetHAdjustment())
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view.MsgBox.SetFocusVAdjustment(view.Scroller.GetVAdjustment())
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// Create the message container, which will use PackEnd to add the widget on
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// TOP of the typing indicator.
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view.createMessageContainer()
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// Fetch the message backlog when the user has scrolled to the top.
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view.Scroller.Connect("edge-reached", func(_ *gtk.ScrolledWindow, p gtk.PositionType) {
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if p == gtk.POS_TOP {
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view.FetchBacklog()
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}
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})
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// A separator to go inbetween.
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sep, _ := gtk.SeparatorNew(gtk.ORIENTATION_HORIZONTAL)
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sep.SetHExpand(true)
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sep.Show()
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view.InputView = input.NewView(view, view.Typing)
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view.InputView.SetHExpand(true)
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view.InputView.Show()
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view.LeftBox, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
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view.LeftBox.PackStart(view.Scroller, true, true, 0)
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view.LeftBox.PackStart(sep, false, false, 0)
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view.LeftBox.PackStart(view.InputView, false, false, 0)
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view.LeftBox.Show()
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view.Leaflet = handy.LeafletNew()
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view.Leaflet.Add(view.LeftBox)
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view.Leaflet.Add(view.MemberList)
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view.Leaflet.SetVisibleChild(view.LeftBox)
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view.Leaflet.Show()
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primitives.AddClass(view.Leaflet, "message-view")
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// Bind a file drag-and-drop box into the main view box.
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drag.BindFileDest(view.LeftBox, view.InputView.Attachments.AddFiles)
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// placeholder logo
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logo, _ := gtk.ImageNew()
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logo.SetFromSurface(icons.Logo256Variant2(128, logo.GetScaleFactor()))
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logo.Show()
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view.FaceView = sadface.New(view.Leaflet, logo)
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view.FaceView.Show()
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messageStack(view.FaceView)
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view.Header = NewHeader()
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view.Header.Show()
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view.Header.OnBackPressed(view.ctrl.GoBack)
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view.Header.OnShowMembersToggle(func(show bool) {
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// If the leaflet is folded, then we should always reveal the child. Its
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// visibility should be determined by the leaflet's state.
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if view.parentFolded {
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view.MemberList.SetRevealChild(true)
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if show {
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view.Leaflet.SetVisibleChild(view.MemberList)
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} else {
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view.Leaflet.SetVisibleChild(view.LeftBox)
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}
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} else {
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// Leaflet's visible child does not matter if it's not folded,
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// though we should still set the visible child to LeftBox in case
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// that changes.
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view.MemberList.SetRevealChild(show)
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view.Leaflet.SetVisibleChild(view.LeftBox)
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}
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})
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view.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
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view.Box.PackStart(view.Header, false, false, 0)
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view.Box.PackStart(view.FaceView, true, true, 0)
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return view
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}
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func (v *View) createMessageContainer() {
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// If we still want the same type of message container, then we don't need
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// to remake a new one.
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if v.contType == msgIndex {
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v.Container.Reset()
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return
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}
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// Remove the old message container.
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if v.Container != nil {
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v.Container.Reset()
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v.MsgBox.Remove(v.Container)
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}
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// Update the container type.
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switch v.contType = msgIndex; msgIndex {
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case cozyMessage:
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v.Container = cozy.NewContainer(v)
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case compactMessage:
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v.Container = compact.NewContainer(v)
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}
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v.Container.SetFocusHAdjustment(v.Scroller.GetHAdjustment())
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v.Container.SetFocusVAdjustment(v.Scroller.GetVAdjustment())
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// Add the new message container.
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v.MsgBox.PackEnd(v.Container, true, true, 0)
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}
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func (v *View) Bottomed() bool { return v.Scroller.Bottomed }
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// Reset resets the message view.
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func (v *View) Reset() {
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v.FaceView.Reset() // Switch back to the main screen.
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v.reset()
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}
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// reset resets the message view, but does not change visible containers.
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func (v *View) reset() {
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v.state.Reset() // Reset the state variables.
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v.Header.Reset() // Reset the header.
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v.Typing.Reset() // Reset the typing state.
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v.InputView.Reset() // Reset the input.
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v.MemberList.Reset() // Reset the member list.
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// Bring the leaflet view back to the message.
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v.Leaflet.SetVisibleChild(v.LeftBox)
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// Keep the scroller at the bottom.
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v.Scroller.Bottomed = true
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// Reallocate the entire message container.
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v.createMessageContainer()
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}
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func (v *View) SetFolded(folded bool) {
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v.parentFolded = folded
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v.Header.SetMiniBreadcrumb(folded)
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v.Header.MessageCtrl.SetHidden(folded)
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v.InputView.Username.SetRevealChild(!folded)
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// Hide the member list automatically on folded.
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if folded {
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v.Header.ShowMembers.SetActive(false)
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}
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}
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// MemberListUpdated is called everytime the member list is updated.
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func (v *View) MemberListUpdated(c *memberlist.Container) {
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// We can show the members list if it's not empty.
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empty := c.IsEmpty()
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v.Header.SetCanShowMembers(!empty)
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// If the member list is now empty, then hide the entire thing.
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if empty {
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// We can set active to false, which would trigger the above callback
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// and hide the member list.
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v.Header.ShowMembers.SetActive(false)
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} else {
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// Restore visibility.
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if !v.Leaflet.GetFolded() && v.Header.ShowMembers.GetActive() {
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c.SetRevealChild(true)
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}
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}
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}
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// JoinServer is not thread-safe, but it calls backend functions asynchronously.
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func (v *View) JoinServer(session cchat.Session, server cchat.Server, bc traverse.Breadcrumber) {
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// Set the screen to loading.
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v.FaceView.SetLoading()
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v.ctrl.OnMessageBusy()
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// Reset before setting.
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v.reset()
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// Get the messenger once.
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var messenger = server.AsMessenger()
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// Exit if this server is not a messenger.
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if messenger == nil {
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return
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}
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// Bind the state.
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v.state.bind(session, server, messenger)
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// We're setting this variable before actually calling JoinServer. This is
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// because new messages created by JoinServer will use this state for things
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// such as determinining if it's deletable or not.
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v.InputView.SetMessenger(session, messenger)
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go func() {
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// We can use a background context here, as the user can't go anywhere
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// that would require cancellation anyway. This is done in ui.go.
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s, err := messenger.JoinServer(context.Background(), v.Container)
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if err != nil {
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log.Error(errors.Wrap(err, "Failed to join server"))
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// Even if we're erroring out, we're running the done() callback
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// anyway.
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gts.ExecAsync(func() {
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v.ctrl.OnMessageDone()
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v.FaceView.SetError(err)
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})
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return
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}
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gts.ExecAsync(func() {
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// Run the done() callback.
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v.ctrl.OnMessageDone()
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// Set the screen to the main one.
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v.FaceView.SetMain()
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// Set the cancel handler.
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v.state.setcurrent(s)
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// Set the headerbar's breadcrumb.
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v.Header.SetBreadcrumber(bc)
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// Try setting the typing indicator if available.
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v.Typing.TrySubscribe(messenger)
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// Try and use the list.
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v.MemberList.TryAsyncList(messenger)
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})
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// Collect garbage after a channel switch since a lot of images will
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// need to be freed.
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runtime.GC()
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}()
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}
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func (v *View) FetchBacklog() {
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var backlogger = v.state.Backlogger()
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if backlogger == nil {
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return
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}
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var firstMsg = v.Container.FirstMessage()
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if firstMsg == nil {
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return
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}
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// Set the window as busy. TODO: loading circles.
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v.ctrl.OnMessageBusy()
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var done = func() {
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v.ctrl.OnMessageDone()
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v.Container.Highlight(firstMsg)
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}
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gts.Async(func() (func(), error) {
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ctx, cancel := context.WithTimeout(context.TODO(), 3*time.Second)
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defer cancel()
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err := backlogger.Backlog(ctx, firstMsg.ID(), v.Container)
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return done, errors.Wrap(err, "Failed to get messages before ID")
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})
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}
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func (v *View) AddPresendMessage(msg input.PresendMessage) func(error) {
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var presend = v.Container.AddPresendMessage(msg)
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return func(err error) {
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// Set the retry message.
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presend.SetSentError(err)
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// Only attach the menu once. Further retries do not need to be
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// reattached.
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presend.AttachMenu([]menu.Item{
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menu.SimpleItem("Retry", func() {
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presend.SetLoading()
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v.retryMessage(msg, presend)
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}),
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})
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}
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}
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// AuthorEvent should be called on message create/update/delete.
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func (v *View) AuthorEvent(author cchat.Author) {
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// Remove the author from the typing list if it's not nil.
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if author != nil {
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v.Typing.RemoveAuthor(author)
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}
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}
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func (v *View) MessageAuthor(msgID cchat.ID) cchat.Author {
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msg := v.Container.Message(msgID, "")
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if msg == nil {
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return nil
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}
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return msg.Author()
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}
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// LatestMessageFrom returns the last message ID with that author.
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func (v *View) LatestMessageFrom(userID string) (msgID string, ok bool) {
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return v.Container.LatestMessageFrom(userID)
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}
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// retryMessage sends the message.
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func (v *View) retryMessage(msg input.PresendMessage, presend container.PresendMessageRow) {
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var sender = v.InputView.Sender
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if sender == nil {
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return
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}
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go func() {
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if err := sender.Send(msg); err != nil {
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// Set the message's state to errored again, but we don't need to
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// rebind the menu.
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gts.ExecAsync(func() { presend.SetSentError(err) })
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}
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}()
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}
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var messageItemNames = MessageItemNames{
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Reply: "Reply",
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Edit: "Edit",
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Delete: "Delete",
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}
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// BindMenu attaches the menu constructor into the message with the needed
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// states and callbacks.
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func (v *View) BindMenu(msg container.MessageRow) {
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// Add 1 for the edit menu item.
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var mitems = []menu.Item{
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menu.SimpleItem(
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"Reply", func() { v.InputView.StartReplyingTo(msg.ID()) },
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),
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}
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// Do we have editing capabilities? If yes, append a button to allow it.
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if v.InputView.Editable(msg.ID()) {
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mitems = append(mitems, menu.SimpleItem(
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"Edit", func() { v.InputView.StartEditing(msg.ID()) },
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))
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}
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// Do we have any custom actions? If yes, append it.
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if v.hasActions() {
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var actions = v.actioner.Actions(msg.ID())
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var items = make([]menu.Item, len(actions))
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for i, action := range actions {
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items[i] = v.makeActionItem(action, msg.ID())
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}
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mitems = append(mitems, items...)
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}
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msg.AttachMenu(mitems)
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}
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// makeActionItem creates a new menu callback that's called on menu item
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// activation.
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func (v *View) makeActionItem(action, msgID string) menu.Item {
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return menu.SimpleItem(action, func() {
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go func() {
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// Run, get the error, and try to log it. The logger will ignore nil
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// errors.
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err := v.state.actioner.Do(action, msgID)
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log.Error(errors.Wrap(err, "Failed to do action "+action))
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}()
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})
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}
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// SelectMessage is called when a message is selected.
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func (v *View) SelectMessage(_ *container.ListStore, msg container.MessageRow) {
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// Hijack the message's action list to search for what we have above.
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v.Header.MessageCtrl.Enable(msg, messageItemNames)
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}
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// UnselectMessage is called when the message selection is cleared.
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func (v *View) UnselectMessage() {
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v.Header.MessageCtrl.Disable()
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}
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