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cchat-gtk/internal/ui/messages/view.go

491 lines
13 KiB
Go

package messages
import (
"context"
"runtime"
"time"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/icons"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/diamondburned/cchat-gtk/internal/ui/config"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/container"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/container/compact"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/container/cozy"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/input"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/memberlist"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/sadface"
"github.com/diamondburned/cchat-gtk/internal/ui/messages/typing"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/autoscroll"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/drag"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/menu"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
"github.com/diamondburned/handy"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
const (
cozyMessage int = iota
compactMessage
)
var msgIndex = cozyMessage
func init() {
config.AppearanceAdd("Message Display", config.Combo(
&msgIndex, // 0 or 1
[]string{"Cozy", "Compact"},
nil,
))
}
type Controller interface {
// GoBack tells the main leaflet to go back to the services list.
GoBack()
// OnMessageBusy is called when the message buffer is busy. This happens
// when it's loading messages.
OnMessageBusy()
// OnMessageDone is called after OnMessageBusy, when the message buffer is
// done with loading.
OnMessageDone()
}
type MessagesContainer interface {
gtk.IWidget
cchat.MessagesContainer
container.Container
}
type View struct {
*gtk.Box
Header *Header
FaceView *sadface.FaceView
Leaflet *handy.Leaflet
LeftBox *gtk.Box
Scroller *autoscroll.ScrolledWindow
InputView *input.InputView
MsgBox *gtk.Box
Typing *typing.Container
Container MessagesContainer
contType int // msgIndex
MemberList *memberlist.Container // right box
// Inherit some useful methods.
state
ctrl Controller
parentFolded bool // folded state
}
var messageStack = primitives.PrepareClassCSS("message-stack", `
.message-stack {
background-color: mix(@theme_bg_color, @theme_fg_color, 0.03);
}
`)
var messageScroller = primitives.PrepareClassCSS("message-scroller", ``)
func NewView(c Controller) *View {
view := &View{
ctrl: c,
contType: -1, // force recreate
}
view.Typing = typing.New()
view.Typing.Show()
view.MemberList = memberlist.New(view)
view.MemberList.Show()
view.MsgBox, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 2)
view.MsgBox.PackEnd(view.Typing, false, false, 0)
view.MsgBox.Show()
view.Scroller = autoscroll.NewScrolledWindow()
view.Scroller.Add(view.MsgBox)
view.Scroller.SetVExpand(true)
view.Scroller.SetHExpand(true)
view.Scroller.Show()
messageScroller(view.Scroller)
view.MsgBox.SetFocusHAdjustment(view.Scroller.GetHAdjustment())
view.MsgBox.SetFocusVAdjustment(view.Scroller.GetVAdjustment())
// Create the message container, which will use PackEnd to add the widget on
// TOP of the typing indicator.
view.createMessageContainer()
// Fetch the message backlog when the user has scrolled to the top.
view.Scroller.Connect("edge-reached", func(_ *gtk.ScrolledWindow, p gtk.PositionType) {
if p == gtk.POS_TOP {
view.FetchBacklog()
}
})
// A separator to go inbetween.
sep, _ := gtk.SeparatorNew(gtk.ORIENTATION_HORIZONTAL)
sep.SetHExpand(true)
sep.Show()
view.InputView = input.NewView(view, view.Typing)
view.InputView.SetHExpand(true)
view.InputView.Show()
view.LeftBox, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
view.LeftBox.PackStart(view.Scroller, true, true, 0)
view.LeftBox.PackStart(sep, false, false, 0)
view.LeftBox.PackStart(view.InputView, false, false, 0)
view.LeftBox.Show()
view.Leaflet = handy.LeafletNew()
view.Leaflet.Add(view.LeftBox)
view.Leaflet.Add(view.MemberList)
view.Leaflet.SetVisibleChild(view.LeftBox)
view.Leaflet.Show()
primitives.AddClass(view.Leaflet, "message-view")
// Bind a file drag-and-drop box into the main view box.
drag.BindFileDest(view.LeftBox, view.InputView.Attachments.AddFiles)
// placeholder logo
logo, _ := gtk.ImageNew()
logo.SetFromSurface(icons.Logo256Variant2(128, logo.GetScaleFactor()))
logo.Show()
view.FaceView = sadface.New(view.Leaflet, logo)
view.FaceView.Show()
messageStack(view.FaceView)
view.Header = NewHeader()
view.Header.Show()
view.Header.OnBackPressed(view.ctrl.GoBack)
view.Header.OnShowMembersToggle(func(show bool) {
// If the leaflet is folded, then we should always reveal the child. Its
// visibility should be determined by the leaflet's state.
if view.parentFolded {
view.MemberList.SetRevealChild(true)
if show {
view.Leaflet.SetVisibleChild(view.MemberList)
} else {
view.Leaflet.SetVisibleChild(view.LeftBox)
}
} else {
// Leaflet's visible child does not matter if it's not folded,
// though we should still set the visible child to LeftBox in case
// that changes.
view.MemberList.SetRevealChild(show)
view.Leaflet.SetVisibleChild(view.LeftBox)
}
})
view.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
view.Box.PackStart(view.Header, false, false, 0)
view.Box.PackStart(view.FaceView, true, true, 0)
return view
}
func (v *View) createMessageContainer() {
// If we still want the same type of message container, then we don't need
// to remake a new one.
if v.contType == msgIndex {
v.Container.Reset()
return
}
// Remove the old message container.
if v.Container != nil {
v.Container.Reset()
v.MsgBox.Remove(v.Container)
}
// Update the container type.
switch v.contType = msgIndex; msgIndex {
case cozyMessage:
v.Container = cozy.NewContainer(v)
case compactMessage:
v.Container = compact.NewContainer(v)
}
v.Container.SetFocusHAdjustment(v.Scroller.GetHAdjustment())
v.Container.SetFocusVAdjustment(v.Scroller.GetVAdjustment())
// Add the new message container.
v.MsgBox.PackEnd(v.Container, true, true, 0)
}
func (v *View) Bottomed() bool { return v.Scroller.Bottomed }
// Reset resets the message view.
func (v *View) Reset() {
v.FaceView.Reset() // Switch back to the main screen.
v.reset()
}
// reset resets the message view, but does not change visible containers.
func (v *View) reset() {
v.state.Reset() // Reset the state variables.
v.Header.Reset() // Reset the header.
v.Typing.Reset() // Reset the typing state.
v.InputView.Reset() // Reset the input.
v.MemberList.Reset() // Reset the member list.
// Bring the leaflet view back to the message.
v.Leaflet.SetVisibleChild(v.LeftBox)
// Keep the scroller at the bottom.
v.Scroller.Bottomed = true
// Reallocate the entire message container.
v.createMessageContainer()
}
func (v *View) SetFolded(folded bool) {
v.parentFolded = folded
v.Header.SetMiniBreadcrumb(folded)
v.Header.MessageCtrl.SetHidden(folded)
v.InputView.Username.SetRevealChild(!folded)
// Hide the member list automatically on folded.
if folded {
v.Header.ShowMembers.SetActive(false)
}
}
// MemberListUpdated is called everytime the member list is updated.
func (v *View) MemberListUpdated(c *memberlist.Container) {
// We can show the members list if it's not empty.
empty := c.IsEmpty()
v.Header.SetCanShowMembers(!empty)
// If the member list is now empty, then hide the entire thing.
if empty {
// We can set active to false, which would trigger the above callback
// and hide the member list.
v.Header.ShowMembers.SetActive(false)
} else {
// Restore visibility.
if !v.Leaflet.GetFolded() && v.Header.ShowMembers.GetActive() {
c.SetRevealChild(true)
}
}
}
// JoinServer is not thread-safe, but it calls backend functions asynchronously.
func (v *View) JoinServer(session cchat.Session, server cchat.Server, bc traverse.Breadcrumber) {
// Set the screen to loading.
v.FaceView.SetLoading()
v.ctrl.OnMessageBusy()
// Reset before setting.
v.reset()
// Get the messenger once.
var messenger = server.AsMessenger()
// Exit if this server is not a messenger.
if messenger == nil {
return
}
// Bind the state.
v.state.bind(session, server, messenger)
// We're setting this variable before actually calling JoinServer. This is
// because new messages created by JoinServer will use this state for things
// such as determinining if it's deletable or not.
v.InputView.SetMessenger(session, messenger)
go func() {
// We can use a background context here, as the user can't go anywhere
// that would require cancellation anyway. This is done in ui.go.
s, err := messenger.JoinServer(context.Background(), v.Container)
if err != nil {
log.Error(errors.Wrap(err, "Failed to join server"))
// Even if we're erroring out, we're running the done() callback
// anyway.
gts.ExecAsync(func() {
v.ctrl.OnMessageDone()
v.FaceView.SetError(err)
})
return
}
gts.ExecAsync(func() {
// Run the done() callback.
v.ctrl.OnMessageDone()
// Set the screen to the main one.
v.FaceView.SetMain()
// Set the cancel handler.
v.state.setcurrent(s)
// Set the headerbar's breadcrumb.
v.Header.SetBreadcrumber(bc)
// Try setting the typing indicator if available.
v.Typing.TrySubscribe(messenger)
// Try and use the list.
v.MemberList.TryAsyncList(messenger)
})
// Collect garbage after a channel switch since a lot of images will
// need to be freed.
runtime.GC()
}()
}
func (v *View) FetchBacklog() {
var backlogger = v.state.Backlogger()
if backlogger == nil {
return
}
var firstMsg = v.Container.FirstMessage()
if firstMsg == nil {
return
}
// Set the window as busy. TODO: loading circles.
v.ctrl.OnMessageBusy()
var done = func() {
v.ctrl.OnMessageDone()
v.Container.Highlight(firstMsg)
}
gts.Async(func() (func(), error) {
ctx, cancel := context.WithTimeout(context.TODO(), 3*time.Second)
defer cancel()
err := backlogger.Backlog(ctx, firstMsg.ID(), v.Container)
return done, errors.Wrap(err, "Failed to get messages before ID")
})
}
func (v *View) AddPresendMessage(msg input.PresendMessage) func(error) {
var presend = v.Container.AddPresendMessage(msg)
return func(err error) {
// Set the retry message.
presend.SetSentError(err)
// Only attach the menu once. Further retries do not need to be
// reattached.
presend.AttachMenu([]menu.Item{
menu.SimpleItem("Retry", func() {
presend.SetLoading()
v.retryMessage(msg, presend)
}),
})
}
}
// AuthorEvent should be called on message create/update/delete.
func (v *View) AuthorEvent(author cchat.Author) {
// Remove the author from the typing list if it's not nil.
if author != nil {
v.Typing.RemoveAuthor(author)
}
}
func (v *View) MessageAuthor(msgID cchat.ID) cchat.Author {
msg := v.Container.Message(msgID, "")
if msg == nil {
return nil
}
return msg.Author()
}
// LatestMessageFrom returns the last message ID with that author.
func (v *View) LatestMessageFrom(userID string) (msgID string, ok bool) {
return v.Container.LatestMessageFrom(userID)
}
// retryMessage sends the message.
func (v *View) retryMessage(msg input.PresendMessage, presend container.PresendMessageRow) {
var sender = v.InputView.Sender
if sender == nil {
return
}
go func() {
if err := sender.Send(msg); err != nil {
// Set the message's state to errored again, but we don't need to
// rebind the menu.
gts.ExecAsync(func() { presend.SetSentError(err) })
}
}()
}
var messageItemNames = MessageItemNames{
Reply: "Reply",
Edit: "Edit",
Delete: "Delete",
}
// BindMenu attaches the menu constructor into the message with the needed
// states and callbacks.
func (v *View) BindMenu(msg container.MessageRow) {
// Add 1 for the edit menu item.
var mitems = []menu.Item{
menu.SimpleItem(
"Reply", func() { v.InputView.StartReplyingTo(msg.ID()) },
),
}
// Do we have editing capabilities? If yes, append a button to allow it.
if v.InputView.Editable(msg.ID()) {
mitems = append(mitems, menu.SimpleItem(
"Edit", func() { v.InputView.StartEditing(msg.ID()) },
))
}
// Do we have any custom actions? If yes, append it.
if v.hasActions() {
var actions = v.actioner.Actions(msg.ID())
var items = make([]menu.Item, len(actions))
for i, action := range actions {
items[i] = v.makeActionItem(action, msg.ID())
}
mitems = append(mitems, items...)
}
msg.AttachMenu(mitems)
}
// makeActionItem creates a new menu callback that's called on menu item
// activation.
func (v *View) makeActionItem(action, msgID string) menu.Item {
return menu.SimpleItem(action, func() {
go func() {
// Run, get the error, and try to log it. The logger will ignore nil
// errors.
err := v.state.actioner.Do(action, msgID)
log.Error(errors.Wrap(err, "Failed to do action "+action))
}()
})
}
// SelectMessage is called when a message is selected.
func (v *View) SelectMessage(_ *container.ListStore, msg container.MessageRow) {
// Hijack the message's action list to search for what we have above.
v.Header.MessageCtrl.Enable(msg, messageItemNames)
}
// UnselectMessage is called when the message selection is cleared.
func (v *View) UnselectMessage() {
v.Header.MessageCtrl.Disable()
}