mirror of
https://github.com/diamondburned/cchat-gtk.git
synced 2024-11-01 03:54:16 +00:00
443 lines
11 KiB
Go
443 lines
11 KiB
Go
package server
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import (
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/actions"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/roundimage"
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"github.com/diamondburned/cchat-gtk/internal/ui/rich"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/savepath"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/button"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/commander"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
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"github.com/diamondburned/cchat/text"
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"github.com/gotk3/gotk3/gdk"
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"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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)
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const ChildrenMargin = 24
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const IconSize = 32
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func AssertUnhollow(hollower interface{ IsHollow() bool }) {
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if hollower.IsHollow() {
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panic("Server is hollow, but a normal method was called.")
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}
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}
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type ServerRow struct {
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*gtk.Box
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Avatar *roundimage.Avatar
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Button *button.ToggleButtonImage
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ActionsMenu *actions.Menu
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Server cchat.Server
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ctrl Controller
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parentcrumb traverse.Breadcrumber
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cmder *commander.Buffer
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// non-nil if server list and the function returns error
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childrenErr error
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childrev *gtk.Revealer
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children *Children
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serverList cchat.Lister
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// State that's updated even when stale. Initializations will use these.
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unread bool
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mentioned bool
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// callback to cancel unread indicator
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cancelUnread func()
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}
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var serverCSS = primitives.PrepareClassCSS("server", `
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/* Ignore first child because .server-children already covers this */
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.server:not(:first-child) {
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margin: 0;
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margin-top: 3px;
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border-radius: 0;
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}
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`)
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// NewHollowServer creates a new hollow ServerRow. It will automatically create
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// hollow children containers and rows for the given server.
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func NewHollowServer(p traverse.Breadcrumber, sv cchat.Server, ctrl Controller) *ServerRow {
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var serverRow = &ServerRow{
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parentcrumb: p,
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ctrl: ctrl,
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Server: sv,
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cancelUnread: func() {},
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}
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var (
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lister = sv.AsLister()
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messenger = sv.AsMessenger()
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)
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switch {
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case lister != nil:
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serverRow.SetHollowServerList(lister, ctrl)
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serverRow.children.SetUnreadHandler(serverRow.SetUnreadUnsafe)
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case messenger != nil:
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if unreader := messenger.AsUnreadIndicator(); unreader != nil {
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gts.Async(func() (func(), error) {
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c, err := unreader.UnreadIndicate(serverRow)
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if err != nil {
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return nil, errors.Wrap(err, "Failed to use unread indicator")
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}
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return func() { serverRow.cancelUnread = c }, nil
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})
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}
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}
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return serverRow
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}
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// Init brings the row out of the hollow state. It loads the children (if any),
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// but this process does not make more widgets.
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func (r *ServerRow) Init() {
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if !r.IsHollow() {
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return
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}
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// Initialize the row, which would fill up the button and others as well.
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r.Avatar = roundimage.NewAvatar(IconSize)
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r.Avatar.SetText(r.Server.Name().Content)
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r.Avatar.Show()
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btn := rich.NewCustomToggleButtonImage(r.Avatar, r.Server.Name())
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btn.Show()
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r.Button = button.WrapToggleButtonImage(btn)
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r.Button.Box.SetHAlign(gtk.ALIGN_START)
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r.Button.SetRelief(gtk.RELIEF_NONE)
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r.Button.Show()
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r.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
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r.Box.PackStart(r.Button, false, false, 0)
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serverCSS(r.Box)
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// Make the Actions menu.
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r.ActionsMenu = actions.NewMenu("server")
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r.ActionsMenu.InsertActionGroup(r)
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// Ensure errors are displayed.
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r.childrenSetErr(r.childrenErr)
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// Try to set an icon.
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r.SetIconer(r.Server)
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// Connect the destroyer, if any.
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r.Connect("destroy", r.cancelUnread)
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// Restore the read state.
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r.Button.SetUnreadUnsafe(r.unread, r.mentioned) // update with state
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if cmder := r.Server.AsCommander(); cmder != nil {
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r.cmder = commander.NewBuffer(r.Server.Name().String(), cmder)
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r.ActionsMenu.AddAction("Command Prompt", r.cmder.ShowDialog)
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}
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// Bind right clicks and show a popover menu on such event.
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r.Button.Connect("button-press-event", func(_ gtk.IWidget, ev *gdk.Event) {
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if gts.EventIsRightClick(ev) {
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r.ActionsMenu.Popup(r)
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}
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})
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var (
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lister = r.Server.AsLister()
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messenger = r.Server.AsMessenger()
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)
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switch {
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case lister != nil:
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primitives.AddClass(r, "server-list")
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r.children.Init()
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r.children.Show()
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r.childrev, _ = gtk.RevealerNew()
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r.childrev.SetRevealChild(false)
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r.childrev.Add(r.children)
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r.childrev.Show()
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r.Box.PackStart(r.childrev, false, false, 0)
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r.Button.SetClicked(r.SetRevealChild)
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case messenger != nil:
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primitives.AddClass(r, "server-message")
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r.Button.SetClicked(func(bool) { r.ctrl.MessengerSelected(r) })
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}
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}
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// GetActiveServerMessage returns true if the row is currently selected AND it
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// is a message row.
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func (r *ServerRow) GetActiveServerMessage() bool {
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// If the button is nil, then that probably means we're still in a hollow
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// state. This obviously means nothing is being selected.
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if r.Button == nil {
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return false
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}
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return r.children == nil && r.Button.GetActive()
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}
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// SetUnread is thread-safe.
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func (r *ServerRow) SetUnread(unread, mentioned bool) {
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gts.ExecAsync(func() { r.SetUnreadUnsafe(unread, mentioned) })
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}
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func (r *ServerRow) SetUnreadUnsafe(unread, mentioned bool) {
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// We're never unread if we're reading this current server.
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if r.GetActiveServerMessage() {
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unread, mentioned = false, false
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}
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// Update the local state.
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r.unread = unread
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r.mentioned = mentioned
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// Button is nil if we're still in a hollow state. A nil check should tell
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// us that.
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if r.Button != nil {
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r.Button.SetUnreadUnsafe(r.unread, r.mentioned)
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}
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// Still update the parent's state even if we're hollow.
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traverse.TrySetUnread(r.parentcrumb, r.Server.ID(), r.unread, r.mentioned)
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}
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func (r *ServerRow) IsHollow() bool {
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return r.Box == nil
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}
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// SetHollowServerList sets the row to a hollow server list (children) and
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// recursively create
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func (r *ServerRow) SetHollowServerList(list cchat.Lister, ctrl Controller) {
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r.serverList = list
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r.children = NewHollowChildren(r, ctrl)
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r.load(func(error) {})
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}
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// load calls finish if the server list is not loaded. If it is, finish is
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// called with a nil immediately.
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func (r *ServerRow) load(finish func(error)) {
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if r.children.Rows != nil {
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finish(nil)
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return
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}
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list := r.serverList
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children := r.children
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children.setLoading()
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if !r.IsHollow() {
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r.SetSensitive(false)
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}
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go func() {
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var err = list.Servers(children)
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if err != nil {
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log.Error(errors.Wrap(err, "Failed to get servers"))
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}
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gts.ExecAsync(func() {
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// Announce that we're not loading anymore.
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r.children.setNotLoading()
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if !r.IsHollow() {
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// Restore clickability.
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r.SetSensitive(true)
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}
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// Use the childrenX method instead of SetX. We can wrap nil
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// errors.
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r.childrenSetErr(errors.Wrap(err, "Failed to get servers"))
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finish(err)
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})
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}()
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}
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// Reset clears off all children servers. It's a no-op if there are none.
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func (r *ServerRow) Reset() {
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if r.children != nil {
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// Remove everything from the children container.
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r.children.Reset()
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// Remove the children container itself.
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r.Box.Remove(r.children)
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}
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// Reset the state.
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r.ActionsMenu.Reset()
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r.serverList = nil
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r.children = nil
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}
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func (r *ServerRow) childrenSetErr(err error) {
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// Update the state and only use this state field.
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r.childrenErr = err
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// Only call this if we're not hollow. If we are, then Init() will read the
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// state field above and render the failed button.
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if !r.IsHollow() {
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if err != nil {
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// If the user chooses to retry, the list will automatically expand.
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r.SetFailed(err, func() { r.SetRevealChild(true) })
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} else {
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r.SetDone()
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}
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}
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}
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// UseEmptyIcon forces the row to show a placeholder icon.
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func (r *ServerRow) UseEmptyIcon() {
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AssertUnhollow(r)
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r.Button.Image.SetSize(IconSize)
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r.Button.Image.SetRevealChild(true)
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}
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// HasIcon returns true if the current row has an icon.
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func (r *ServerRow) HasIcon() bool {
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return !r.IsHollow() && r.Button.Image.GetRevealChild()
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}
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func (r *ServerRow) ParentBreadcrumb() traverse.Breadcrumber {
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return r.parentcrumb
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}
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func (r *ServerRow) Breadcrumb() string {
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if r.IsHollow() {
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return ""
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}
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return r.Button.GetText()
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}
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func (r *ServerRow) ID() cchat.ID {
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return r.Server.ID()
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}
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func (r *ServerRow) SetLabelUnsafe(name text.Rich) {
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AssertUnhollow(r)
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r.Button.SetLabelUnsafe(name)
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r.Avatar.SetText(name.Content)
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}
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// SetIconer takes in a Namer for AsIconer.
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func (r *ServerRow) SetIconer(v cchat.Namer) {
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AssertUnhollow(r)
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if iconer := v.AsIconer(); iconer != nil {
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r.Button.Image.SetSize(IconSize)
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r.Button.Image.AsyncSetIconer(iconer, "Error getting server icon URL")
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}
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}
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// SetLoading is called by the parent struct.
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func (r *ServerRow) SetLoading() {
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AssertUnhollow(r)
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r.SetSensitive(false)
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r.Button.SetLoading()
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}
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// SetFailed is shared between the parent struct and the children list. This is
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// because both of those errors share the same appearance, just different
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// callbacks.
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func (r *ServerRow) SetFailed(err error, retry func()) {
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AssertUnhollow(r)
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r.SetSensitive(true)
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r.SetTooltipText(err.Error())
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r.Button.SetFailed(err, retry)
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r.Button.Label.SetMarkup(rich.MakeRed(r.Button.GetLabel()))
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r.ActionsMenu.Reset()
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r.ActionsMenu.AddAction("Retry", retry)
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}
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// SetDone is shared between the parent struct and the children list. This is
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// because both will use the same SetFailed.
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func (r *ServerRow) SetDone() {
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AssertUnhollow(r)
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r.Button.SetNormal()
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r.SetSensitive(true)
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r.SetTooltipText("")
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}
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// func (r *ServerRow) SetNormalExtraMenu(items []menu.Item) {
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// AssertUnhollow(r)
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// r.Button.SetNormalExtraMenu(items)
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// r.SetSensitive(true)
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// r.SetTooltipText("")
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// }
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// SetSelected is used for highlighting the current message server.
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func (r *ServerRow) SetSelected(selected bool) {
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AssertUnhollow(r)
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r.Button.SetSelected(selected)
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}
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func (r *ServerRow) GetActive() bool {
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if !r.IsHollow() {
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return r.Button.GetActive()
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}
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return false
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}
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// SetRevealChild reveals the list of servers. It does nothing if there are no
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// servers, meaning if Row does not represent a ServerList.
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func (r *ServerRow) SetRevealChild(reveal bool) {
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AssertUnhollow(r)
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// Do the above noop check.
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if r.children == nil {
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return
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}
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// Actually reveal the children.
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r.childrev.SetRevealChild(reveal)
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// Save the path.
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savepath.Update(r, reveal)
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// If this isn't a reveal, then we don't need to load.
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if !reveal {
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return
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}
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// Ensure that we have successfully loaded the server.
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r.load(func(err error) {
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if err == nil {
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// Load the list of servers if we're still in loading mode. Before,
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// we have to call Servers on this. Now, we already know that there
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// are hollow servers in the children container.
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r.children.LoadAll()
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}
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})
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}
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// GetRevealChild returns whether or not the server list is expanded, or always
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// false if there is no server list.
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func (r *ServerRow) GetRevealChild() bool {
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AssertUnhollow(r)
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if r.childrev != nil {
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return r.childrev.GetRevealChild()
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}
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return false
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}
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