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cchat-gtk/internal/ui/ui.go

185 lines
4.8 KiB
Go

package ui
import (
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/icons"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/diamondburned/cchat-gtk/internal/ui/config/preferences"
"github.com/diamondburned/cchat-gtk/internal/ui/messages"
"github.com/diamondburned/cchat-gtk/internal/ui/service"
"github.com/diamondburned/cchat-gtk/internal/ui/service/auth"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server"
"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/glib"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
func init() {
// Load the local CSS.
gts.LoadCSS("main", `
/* Make CSS more consistent across themes */
headerbar { padding-left: 0 }
/* .appmenu { margin: 0 20px } */
popover > *:not(stack):not(button) { margin: 6px }
/* Hack to fix the input bar being high in Adwaita */
.input-field * { min-height: 0 }
`)
}
// constraints for the left panel
const (
leftMinWidth = 200
leftCurrentWidth = 275
leftMaxWidth = 400
)
func clamp(n, min, max int) int {
switch {
case n > max:
return max
case n < min:
return min
default:
return n
}
}
type App struct {
window *window
header *header
// used to keep track of what row to disconnect before switching
lastSelector func(bool)
}
var (
_ gts.Window = (*App)(nil)
_ service.Controller = (*App)(nil)
)
func NewApplication() *App {
app := &App{}
app.window = newWindow(app)
app.header = newHeader()
// Resize the app icon with the left-most sidebar.
services := app.window.Services.Services
services.Connect("size-allocate", func() {
app.header.left.appmenu.SetSizeRequest(services.GetAllocatedWidth(), -1)
})
// Resize the left-side header w/ the left-side pane.
app.window.Services.ServerView.Connect("size-allocate", func() {
// Get the current width of the left sidebar.
width := app.window.GetPosition()
// Set the left-side header's size.
app.header.left.SetSizeRequest(width, -1)
})
// Bind the preferences action for our GAction button in the header popover.
// The action name for this is "app.preferences".
gts.AddAppAction("preferences", preferences.SpawnPreferenceDialog)
return app
}
func (app *App) AddService(svc cchat.Service) {
app.window.Services.AddService(svc)
}
// OnSessionRemove resets things before the session is removed.
func (app *App) OnSessionRemove(s *service.Service, r *session.Row) {
// Reset the message view if it's what we're showing.
if app.window.MessageView.SessionID() == r.ID() {
app.window.MessageView.Reset()
app.header.SetBreadcrumber(nil)
}
}
func (app *App) OnSessionDisconnect(s *service.Service, r *session.Row) {
// We're basically doing the same thing as removing a session. Check
// OnSessionRemove above.
app.OnSessionRemove(s, r)
}
func (app *App) SessionSelected(svc *service.Service, ses *session.Row) {
// TODO: restore last message box
app.window.MessageView.Reset()
app.header.SetBreadcrumber(ses)
app.header.SetSessionMenu(ses)
}
func (app *App) RowSelected(ses *session.Row, srv *server.ServerRow, smsg cchat.ServerMessage) {
// Is there an old row that we should deactivate?
if app.lastSelector != nil {
app.lastSelector(false)
}
// Set the new row.
app.lastSelector = srv.SetSelected
app.lastSelector(true)
app.header.SetBreadcrumber(srv)
// Disable the server list because we don't want the user to switch around
// while we're loading.
app.window.Services.SetSensitive(false)
// Assert that server is also a list, then join the server.
app.window.MessageView.JoinServer(ses.Session, smsg.(messages.ServerMessage), func() {
// Re-enable the server list.
app.window.Services.SetSensitive(true)
})
}
func (app *App) AuthenticateSession(list *service.List, ssvc *service.Service) {
var svc = ssvc.Service()
auth.NewDialog(svc.Name(), svc.Authenticate(), func(ses cchat.Session) {
ssvc.AddSession(ses)
})
}
// Close is called when the application finishes gracefully.
func (app *App) Close() {
// Disconnect everything. This blocks the main thread, so by the time we're
// done, the application would exit immediately. There's no need to update
// the GUI.
for _, s := range app.window.AllServices() {
var service = s.Service().Name()
for _, session := range s.BodyList.Sessions() {
if session.Session == nil {
continue
}
log.Printlnf("Disconnecting %s session %s", service, session.ID())
if err := session.Session.Disconnect(); err != nil {
log.Error(errors.Wrap(err, "Failed to disconnect "+session.ID()))
}
}
}
}
func (app *App) Header() gtk.IWidget {
return app.header
}
func (app *App) Window() gtk.IWidget {
return app.window
}
func (app *App) Icon() *gdk.Pixbuf {
return icons.Logo256(0)
}
func (app *App) Menu() *glib.MenuModel {
return &app.header.menu.MenuModel
}