mirror of
https://github.com/diamondburned/cchat-gtk.git
synced 2024-11-16 19:22:51 +00:00
235 lines
6.1 KiB
Go
235 lines
6.1 KiB
Go
package ui
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import (
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/icons"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/diamondburned/cchat-gtk/internal/ui/config/preferences"
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"github.com/diamondburned/cchat-gtk/internal/ui/messages"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/service"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/auth"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server"
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"github.com/diamondburned/handy"
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"github.com/gotk3/gotk3/gdk"
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"github.com/gotk3/gotk3/glib"
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"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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_ "embed"
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)
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//go:embed style.css
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var styleCSS string
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func init() {
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// Load the local CSS.
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gts.LoadCSS("main", styleCSS)
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}
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// constraints for the left panel
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const leftCurrentWidth = 350
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func clamp(n, min, max int) int {
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switch {
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case n > max:
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return max
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case n < min:
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return min
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default:
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return n
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}
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}
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type App struct {
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handy.Leaflet
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HeaderGroup *handy.HeaderGroup
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Services *service.View
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MessageView *messages.View
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// used to keep track of what row to disconnect before switching
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lastSelector func(bool)
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}
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var (
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_ gts.MainApplication = (*App)(nil)
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_ service.Controller = (*App)(nil)
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_ messages.Controller = (*App)(nil)
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)
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func NewApplication() *App {
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app := &App{}
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app.Services = service.NewView(app)
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app.Services.SetSizeRequest(leftCurrentWidth, -1)
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app.Services.SetHExpand(false)
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app.Services.Show()
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app.MessageView = messages.NewView(app)
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app.MessageView.SetHExpand(true)
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app.MessageView.Show()
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app.HeaderGroup = handy.HeaderGroupNew()
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app.HeaderGroup.AddHeaderBar(&app.Services.Header.HeaderBar)
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app.HeaderGroup.AddHeaderBar(&app.MessageView.Header.HeaderBar)
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separator, _ := gtk.SeparatorNew(gtk.ORIENTATION_VERTICAL)
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separator.Show()
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app.Leaflet = *handy.LeafletNew()
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app.Leaflet.SetChildTransitionDuration(75)
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app.Leaflet.SetTransitionType(handy.LeafletTransitionTypeSlide)
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app.Leaflet.SetCanSwipeBack(true)
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app.Leaflet.Add(app.Services)
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app.Leaflet.Add(separator)
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app.Leaflet.Add(app.MessageView)
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app.Leaflet.ChildSetProperty(separator, "navigatable", false)
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app.Leaflet.Show()
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// Bind the preferences action for our GAction button in the header popover.
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// The action name for this is "app.preferences".
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gts.AddAppAction("preferences", preferences.SpawnPreferenceDialog)
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// We should assert folded state based on the window's width instead of the
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// leaflet's state, since doing that might cause a feedback loop.
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const minWidth = 450
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var foldedState bool
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app.Leaflet.Connect("size-allocate", func(leaflet *handy.Leaflet) {
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folded := leaflet.GetAllocatedWidth() < minWidth
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if foldedState != folded {
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foldedState = folded
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app.MessageView.SetFolded(folded)
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}
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})
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// We'd still want to control the visibility of the back button when we
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// fold, however.
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primitives.LeafletOnFold(&app.Leaflet,
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app.MessageView.Header.SetShowBackButton)
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return app
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}
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// Services methods.
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func (app *App) AddService(svc cchat.Service) {
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app.Services.AddService(svc)
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}
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// OnSessionRemove resets things before the session is removed.
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func (app *App) OnSessionRemove(s *service.Service, r *session.Row) {
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// Reset the message view if it's what we're showing.
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if app.MessageView.SessionID() == r.ID() {
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app.MessageView.Reset()
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}
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}
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func (app *App) OnSessionDisconnect(s *service.Service, r *session.Row) {
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// We're basically doing the same thing as removing a session. Check
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// OnSessionRemove above.
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app.OnSessionRemove(s, r)
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}
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func (app *App) SessionSelected(svc *service.Service, ses *session.Row) {
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// Is there an old row that we should deactivate?
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if app.lastSelector != nil {
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app.lastSelector(false)
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app.lastSelector = nil
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}
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// TODO
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// reset view when setservers top level called
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// TODO: restore last message box
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app.MessageView.Reset()
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}
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func (app *App) ClearMessenger(ses *session.Row) {
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// No need to try if the window is destroyed already, since its children
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// will also be destroyed.
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if !gts.IsClosing() && app.MessageView.SessionID() == ses.Session.ID() {
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app.MessageView.Reset()
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}
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}
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func (app *App) MessengerSelected(ses *session.Row, srv *server.ServerRow) {
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// Change to the message view.
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app.Leaflet.SetVisibleChild(app.MessageView)
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// Assert that the new server is not the same one.
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if app.MessageView.SessionID() == ses.Session.ID() &&
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app.MessageView.ServerID() == srv.Server.ID() {
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return
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}
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// Is there an old row that we should deactivate?
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if app.lastSelector != nil {
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app.lastSelector(false)
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}
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// Set the new row.
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app.lastSelector = srv.SetSelected
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app.lastSelector(true)
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app.MessageView.JoinServer(ses, srv, srv)
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}
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// MessageView methods.
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func (app *App) GoBack() {
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app.Leaflet.Navigate(handy.NavigationDirectionBack)
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}
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func (app *App) OnMessageBusy() {
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// Disable the server list because we don't want the user to switch around
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// while we're loading.
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app.Services.SetSensitive(false)
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}
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func (app *App) OnMessageDone() {
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// Re-enable the server list.
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app.Services.SetSensitive(true)
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}
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func (app *App) AuthenticateSession(list *service.List, ssvc *service.Service) {
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svc := ssvc.Service()
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auth.NewDialog(ssvc.Name.Label(), svc.Authenticate(), func(ses cchat.Session) {
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ssvc.AddSession(ses)
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})
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}
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// Close is called when the application finishes gracefully.
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func (app *App) Close() {
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// Disconnect everything. This blocks the main thread, so by the time we're
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// done, the application would exit immediately. There's no need to update
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// the GUI.
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for _, s := range app.Services.Services.Services {
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for _, session := range s.BodyList.Sessions() {
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if session.Session == nil {
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continue
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}
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log.Printlnf("Disconnecting %s session %s", s.ID(), session.ID())
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if err := session.Session.Disconnect(); err != nil {
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log.Error(errors.Wrap(err, "Failed to disconnect "+session.ID()))
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}
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}
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}
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}
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func (app *App) Icon() *gdk.Pixbuf {
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return icons.Logo256Pixbuf()
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}
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func (app *App) Menu() *glib.MenuModel {
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return app.Services.Header.MenuModel
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}
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