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cchat-gtk/internal/gts/gts.go
diamondburned (Forefront) 2fae6ffbb3 UI changes; typing state working
This commit refactors the input container's UI as well as fixing some
bugs related to asynchronous fetching of images.

It also adds complete typing indicator capabilities, all without using a
single mutex!
2020-07-08 02:17:54 -07:00

179 lines
3.8 KiB
Go

package gts
import (
"os"
"time"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/glib"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
const AppID = "com.github.diamondburned.cchat-gtk"
var Args = append([]string{}, os.Args...)
var App struct {
*gtk.Application
Window *gtk.ApplicationWindow
Header *gtk.HeaderBar
}
// NewModalDialog returns a new modal dialog that's transient for the main
// window.
func NewModalDialog() (*gtk.Dialog, error) {
d, err := gtk.DialogNew()
if err != nil {
return nil, err
}
d.SetModal(true)
d.SetTransientFor(App.Window)
return d, nil
}
func NewEmptyModalDialog() (*gtk.Dialog, error) {
d, err := NewModalDialog()
if err != nil {
return nil, err
}
b, err := d.GetContentArea()
if err != nil {
return nil, errors.Wrap(err, "Failed to get content area")
}
d.Remove(b)
return d, nil
}
func AddAppAction(name string, call func()) {
action := glib.SimpleActionNew(name, nil)
action.Connect("activate", call)
App.AddAction(action)
}
func AddWindowAction(name string, call func()) {
action := glib.SimpleActionNew(name, nil)
action.Connect("activate", call)
App.Window.AddAction(action)
}
func init() {
gtk.Init(&Args)
App.Application, _ = gtk.ApplicationNew(AppID, 0)
}
type WindowHeaderer interface {
Window() gtk.IWidget
Header() gtk.IWidget
Close()
}
func Main(wfn func() WindowHeaderer) {
App.Application.Connect("activate", func() {
// Load all CSS onto the default screen.
loadProviders(getDefaultScreen())
App.Header, _ = gtk.HeaderBarNew()
App.Header.SetShowCloseButton(true)
App.Header.Show()
b, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
App.Header.SetCustomTitle(b)
App.Window, _ = gtk.ApplicationWindowNew(App.Application)
App.Window.SetDefaultSize(1000, 500)
App.Window.SetTitlebar(App.Header)
App.Window.Show()
// Execute the function later, because we need it to run after
// initialization.
w := wfn()
App.Window.Add(w.Window())
App.Header.Add(w.Header())
// Connect extra actions.
AddAppAction("quit", App.Window.Destroy)
// Connect the destructor.
App.Window.Connect("destroy", func() {
// Hide the application window.
App.Window.Hide()
// Let the main loop run once by queueing the stop loop afterwards.
// This is to allow the main loop to properly hide the Gtk window
// before trying to disconnect.
ExecAsync(func() {
// Stop the application loop.
App.Application.Quit()
// Finalize the application by running the closer.
w.Close()
})
})
})
// Use a special function to run the application. Exit with the appropriate
// exit code if necessary.
if code := App.Run(Args); code > 0 {
os.Exit(code)
}
}
// Async runs fn asynchronously, then runs the function it returns in the Gtk
// main thread.
func Async(fn func() (func(), error)) {
go func() {
f, err := fn()
if err != nil {
log.Error(err)
}
// Attempt to run the callback if it's there.
if f != nil {
ExecAsync(f)
}
}()
}
// ExecAsync executes function asynchronously in the Gtk main thread.
func ExecAsync(fn func()) {
glib.IdleAdd(fn)
}
// ExecSync executes the function asynchronously, but returns a channel that
// indicates when the job is done.
func ExecSync(fn func()) <-chan struct{} {
var ch = make(chan struct{})
glib.IdleAdd(func() {
fn()
close(ch)
})
return ch
}
// AfterFunc mimics time.AfterFunc's API but runs the callback inside the Gtk
// main loop.
func AfterFunc(d time.Duration, f func()) (stop func()) {
h, err := glib.TimeoutAdd(
uint(d.Milliseconds()),
func() bool { f(); return true },
)
if err != nil {
panic(err)
}
return func() { glib.SourceRemove(h) }
}
func EventIsRightClick(ev *gdk.Event) bool {
keyev := gdk.EventButtonNewFromEvent(ev)
return keyev.Type() == gdk.EVENT_BUTTON_PRESS && keyev.Button() == gdk.BUTTON_SECONDARY
}