cchat-gtk/internal/ui/service/session/server/server.go

118 lines
2.1 KiB
Go

package server
import (
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
type Row struct {
*gtk.Box
Button *gtk.Button
Server cchat.Server
// enum 1
clicked func(*Row)
message cchat.ServerMessage
// enum 2
children *Children
}
func New(server cchat.Server) *Row {
name, err := server.Name()
if err != nil {
log.Error(errors.Wrap(err, "Failed to get the server name"))
name = "no name"
}
box, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
box.Show()
button, _ := gtk.ButtonNew()
button.Show()
button.SetRelief(gtk.RELIEF_NONE)
button.SetLabel(name)
// TODO: images
var row = &Row{
Box: box,
Button: button,
Server: server,
}
button.Connect("clicked", row.onClick)
switch server := server.(type) {
case cchat.ServerList:
row.children = NewChildren(server)
case cchat.ServerMessage:
row.message = server
}
return row
}
// SetOnClick sets the callback when the server is clicked. This only works if
// the passed in server implements ServerMessage.
func (row *Row) SetOnClick(clicked func(*Row)) {
if row.message != nil {
row.clicked = clicked
}
}
func (row *Row) onClick() {
switch {
case row.message != nil:
row.clicked(row)
case row.children != nil:
row.children.SetRevealChild(!row.children.GetRevealChild())
}
}
type Children struct {
*gtk.Revealer
Main *gtk.Box
Rows []*Row
List cchat.ServerList
}
func NewChildren(list cchat.ServerList) *Children {
rev, _ := gtk.RevealerNew()
rev.Show()
rev.SetRevealChild(false)
main, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
main.Show()
children := &Children{
Revealer: rev,
Main: main,
List: list,
}
if err := list.Servers(children); err != nil {
log.Error(errors.Wrap(err, "Failed to get servers"))
}
return children
}
func (c *Children) SetServers(servers []cchat.Server) {
gts.ExecAsync(func() {
for _, row := range c.Rows {
c.Main.Remove(row)
}
c.Rows = make([]*Row, len(servers))
for i, server := range servers {
row := New(server)
c.Rows[i] = row
c.Main.Add(row)
}
})
}