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cchat-gtk/internal/gts/gts.go

217 lines
5 KiB
Go

package gts
import (
"context"
"os"
"time"
"github.com/diamondburned/cchat-gtk/internal/log"
"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/glib"
"github.com/gotk3/gotk3/gtk"
)
const AppID = "com.github.diamondburned.cchat-gtk"
var Args = append([]string{}, os.Args...)
var App struct {
*gtk.Application
Window *gtk.ApplicationWindow
Header *gtk.HeaderBar
}
// NewModalDialog returns a new modal dialog that's transient for the main
// window.
func NewModalDialog() (*gtk.Dialog, error) {
d, err := gtk.DialogNew()
if err != nil {
return nil, err
}
d.SetModal(true)
d.SetTransientFor(App.Window)
return d, nil
}
func AddAppAction(name string, call func()) {
action := glib.SimpleActionNew(name, nil)
action.Connect("activate", call)
App.AddAction(action)
}
func AddWindowAction(name string, call func()) {
action := glib.SimpleActionNew(name, nil)
action.Connect("activate", call)
App.Window.AddAction(action)
}
func init() {
gtk.Init(&Args)
App.Application, _ = gtk.ApplicationNew(AppID, 0)
}
type WindowHeaderer interface {
Window() gtk.IWidget
Header() gtk.IWidget
Destroy()
}
func Main(wfn func() WindowHeaderer) {
App.Application.Connect("activate", func() {
// Load all CSS onto the default screen.
loadProviders(getDefaultScreen())
App.Header, _ = gtk.HeaderBarNew()
App.Header.SetShowCloseButton(true)
App.Header.Show()
b, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
App.Header.SetCustomTitle(b)
App.Window, _ = gtk.ApplicationWindowNew(App.Application)
App.Window.SetDefaultSize(1000, 500)
App.Window.SetTitlebar(App.Header)
App.Window.Connect("destroy", App.Application.Quit)
App.Window.Show()
// Execute the function later, because we need it to run after
// initialization.
w := wfn()
App.Window.Connect("destroy", w.Destroy)
App.Window.Add(w.Window())
App.Header.Add(w.Header())
// Connect extra events.
AddAppAction("quit", App.Window.Destroy)
})
// Use a special function to run the application. Exit with the appropriate
// exit code.
if code := App.Run(Args); code > 0 {
os.Exit(code)
}
}
// Async runs fn asynchronously, then runs the function it returns in the Gtk
// main thread.
func Async(fn func() (func(), error)) {
go func() {
f, err := fn()
if err != nil {
log.Error(err)
}
// Attempt to run the callback if it's there.
if f != nil {
ExecAsync(f)
}
}()
}
// ExecAsync executes function asynchronously in the Gtk main thread.
func ExecAsync(fn func()) {
glib.IdleAdd(fn)
}
// ExecSync executes the function asynchronously, but returns a channel that
// indicates when the job is done.
func ExecSync(fn func()) <-chan struct{} {
var ch = make(chan struct{})
glib.IdleAdd(func() {
fn()
close(ch)
})
return ch
}
func EventIsRightClick(ev *gdk.Event) bool {
keyev := gdk.EventButtonNewFromEvent(ev)
return keyev.Type() == gdk.EVENT_BUTTON_PRESS && keyev.Button() == gdk.BUTTON_SECONDARY
}
// Reuser is an interface for structs that inherit Reusable.
type Reuser interface {
Context() context.Context
Acquire() int64
Validate(int64) bool
}
// AsyncUse is a handler for structs that implement the Reuser primitive. The
// passed in function will be called asynchronously, but swap will be called in
// the Gtk main thread.
func AsyncUse(r Reuser, swap func(interface{}), fn func(context.Context) (interface{}, error)) {
// Acquire an ID.
id := r.Acquire()
ctx := r.Context()
Async(func() (func(), error) {
// Run the callback asynchronously.
v, err := fn(ctx)
if err != nil {
return nil, err
}
return func() {
// Validate the ID. Cancel if it's invalid.
if !r.Validate(id) {
log.Println("Async function value dropped for reusable primitive.")
return
}
// Update the resource.
swap(v)
}, nil
})
}
// Reusable is the synchronization primitive to provide a method for
// asynchronous cancellation and reusability.
//
// It works by copying the ID (time) for each asynchronous operation. The
// operation then completes, and the ID is then compared again before being
// used. It provides a cancellation abstraction around the Gtk main thread.
//
// This struct is not thread-safe, as it relies on the Gtk main thread
// synchronization.
type Reusable struct {
time int64 // creation time, used as ID
ctx context.Context
cancel func()
}
func NewReusable() *Reusable {
r := &Reusable{}
r.Invalidate()
return r
}
// Invalidate generates a new ID for the primitive, which would render
// asynchronously updating elements invalid.
func (r *Reusable) Invalidate() {
// Cancel the old context.
if r.cancel != nil {
r.cancel()
}
// Reset.
r.time = time.Now().UnixNano()
r.ctx, r.cancel = context.WithCancel(context.Background())
}
// Context returns the reusable's cancellable context. It never returns nil.
func (r *Reusable) Context() context.Context {
return r.ctx
}
// Reusable checks the acquired ID against the current one.
func (r *Reusable) Validate(acquired int64) (valid bool) {
return r.time == acquired
}
// Acquire lends the ID to be given to Reusable() after finishing.
func (r *Reusable) Acquire() int64 {
return r.time
}