package throttler import ( "time" "github.com/gotk3/gotk3/glib" "github.com/gotk3/gotk3/gtk" ) const TPS = 24 // tps type State struct { throttling bool ticker <-chan time.Time settings *gtk.Settings } type Connector interface { Connect(string, interface{}, ...interface{}) (glib.SignalHandle, error) } func Bind(app *gtk.Application) *State { var settings, _ = gtk.SettingsGetDefault() var s = State{ settings: settings, ticker: time.Tick(time.Second / TPS), } app.Connect("window-added", func(app *gtk.Application, w *gtk.Window) { s.Connect(w) }) return &s } func (s *State) Connect(c Connector) { c.Connect("focus-out-event", s.Start) c.Connect("focus-in-event", s.Stop) } func (s *State) Start() { if s.throttling { return } s.throttling = true s.settings.SetProperty("gtk-enable-animations", false) glib.IdleAdd(func() bool { // Throttle. <-s.ticker // If we're no longer throttling, then stop the ticker and remove this // callback from the loop. if !s.throttling { return false } // Keep calling this same callback. return true }) } func (s *State) Stop() { if !s.throttling { return } s.throttling = false s.settings.SetProperty("gtk-enable-animations", true) }